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Hey all, I'm still building up my eldar army, and I really like the Warp spiders, therefore I bought some, but I can't really figure out any decent role for them... I was wondering how you guys use them... I was thinking of going light vehicle hunting, but then again they are only AP-, so that's not going to do much, or is it? Tell me, what's your strategy
G'day champ, If your looking for info on the warp spiders, I'd suggest looking at the tacticas, and then if you still have any questions, then post again.
The Eldar tactica is here (New Eldar Tactica), and IMO it is the best thing to answer your question. Hope it helps you.
i just bought some the warp spider as well.... as i read my codex this guys doesn't do with the thank, these are the infantry destroyer..... powerblade is very usefull because you have A3 with power weapon.... n they have a S6 for their ussual weapon, so these guys are good with infantry rather than with tank n so on..... just read your codex very carefull everytime so you will know your character well
The tactica is indeed a fabulous source of information for the new and old players alike. However, what I think our friend here was trying to ask for was experience using them.
My own personal setup:
Warp spiders x8 (this keeps the squad a bit cheaper and is still effective and small enough to hide)
Exarch with 2 death spinners, powerblades, withdraw
Autarch attached to the squad
He has Jump Generator, fusion gun, mandiblasters, power weapon
This squad is well rounded for everything and can go up against the toughest units or their high volume of shots can pick away at the troops. The close combat setup is not for charging against a powerful enemy but rather to do a little damage while holding up a shooting unit in close combat.
Sometimes I run 2 batches of 8 spiders but only one squad ever has an autarch.
Hope this helps and have fun with them they are a very pesky unit
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Ah, sorry about that, I was focusing more on the first half of the question, about the spiders role in an army, as opposed to the strategy part.
Personally I refuse to field them, more out of a weird sort of stubborness than anything else. However I've talked to alot of different people about them and this is what I gather:
In an Army of specialists the warp spiders are your generalists, you use them to support every other unit in the list. You might want them to help a unit of scorpions in combat, Or a unit of marines might be charging at your rangers, and you want to put something in the way, you can use the spiders. There great save means they can last in combat until you get another unit over to help them out, there warp packs mean they can go from one side of the battle field to the other when you need them to, and although there weapons can only get glancing hits against vehicles, with that many shots you will still have a good chance of taking a light one down. Don't let the no AP thing fool you. I use a dual shuricannon vyper set up for light vehicle hunting, and mathematically it is as good as 5 spiders, and spiders are more versatile.
So basically, when you deploy your army, you need to have a goal for every unit (eg. My banshees will take out that terminater unit, these fire dragons will go tank hunting etc) But your Warp spiders, on the other hand, have no single goal, you might just want to use them to help every other unit achieve there goal.
I hope some of that makes sense, and helps out a little.
thanks for the replies guys, and I had already read the tactica... thanks Dekendo and Mike Rutch (I really like your summary mike, thanks)... anyone else who likes to share some strategies
Do not use them for combat, that is horrible advice. Their high armor is not for surviving rounds of combat, but to make sure they shrug of enemy shooting. Anyone who has played against a person who is skilled at using warp spiders will know annoying they can be (and will fire at them given the chance). Warp spiders are for precision strikes on your enemies' forces. They have the speed to get where you need them to be, have a good number of shots with high BS and high strength. Then after they fire you can use your warp jump to get out of assault range and/or closer to the next area that needs support in the following turn.
Use them to whittle down enemy units to support other shooters or right before your combat specialists charge (though with the new rules for 5th edition the close combat stuff might change). They are good at taking out just about anything except the hardest of units (like high AV and terminators).
Last edited by frozencore; June 10th, 2008 at 21:51.
The one great thing that Warp spiders can do is kill swarms (ripper swarms..) because with their high strength guns they may be able to insta-kill them all in one turn.
wow a lot of input, this is nice..... actually i just use my warp spider once n had a wrong strategi so this army not very usefull in my last game, but as i learn this warp spider should be more agresive to kill a shooty army
Ah Warp Spiders, they have come to draw regular groans from my opponents, swift, deadly and uncatchable as Starlight.
They are the save spammers, able to cross the board in short order and drop 10-15 saves on an opposing squad before 2nd jumping out of sight. You can use them for light vehicle hunting but expecting more that a stun (especially in 5th ed) will leave you disappointed.
I tend to run squads of 7-8 with a dual spinner Exarch, this no trimmings version nets me a 200pts ish skirmish squad that will really cause some issues out on a flank. Get used to what 10" looks like as this is about the range you want your spiders to drop from your foes, spray them with enough fire to make even marines and terminators stand up and take notice or annihilate light infantry then warp back preferably out of sight and definatly out of charge range.
They serve to compliment an attack or defence either striking out across the board or just as suited to giving ground as they take their toll. All in all one of my favourite of the Aspect Warriors.