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Hi I am just starting out on Necrons, I have played CSM since I started playing, and I am one for a lot of CC and such, but I find that it is quite difficult to make an effective CC list with necrons. So any ideas on this subject would be great.
I was wondering how effect VoD is for the point cost? Can they be better spent? Or is it nice to have as a fail safe come next edition?
Welcome, Meish, to... umm... another subforum! I would have said welcome to the dark side, but whether necrons are darker then daemons is a matter of opinion...
Necrons are currently best used for blasting the hell out the opponent from a distance. Flayed and wraiths are effective, but mostly due to their number of attacks, relatively high (compared to other necrons) initiative, and ability to move quickly through terrain, rather then power attacks or rending (everybody keep your fingers crossed for the next codex). My one and only problem with wraith are their low unit size. I actually once did the calculations and found that, even without any special armor penetrating or wound rules, wraiths are some of the most cost efficient CC units out there for their point cost. With a maximum unit of three, however, they are best to use more as a psychological attack against your opponent.
I would definitely include a C'Tan in larger games, if you plan on CC. If I remember correctly from a comment made on the Daemon forum a while ago, you like having your HQ be big and dangerous, right? You can't get any bigger and more dangerous then a C'Tan at this point in time.
I've personally have never used VoD, but people have sworn by it. Being able to deep strike a unit of immortals behind enemy lines, blast apart the weaker units, then deep strike out again, seems to be its most common use.
Overall, necron CC armies are best used with the psychological card. Make sure your opponent is shooting at shadows, and then hit them. They cannot work like orks or tyranids with CC. Necrons, ironically, are best used in CC if you use them like slower and tougher Eldar. Edit: Don't just attack your opponents models. Attack their state of mind.
Last edited by Zarak; June 10th, 2008 at 20:33.
Increasing the diversity of the 40k universe through the destruction of Space Marines, one army at a time...
Necrons are a bit tricky with cc... basically they can be very random on the list your playing, against lists like eldar tri falcon, shooty stealers, or other cc specialized armies you will have a hard time with them. Making a pure close combat necron army has some weakness.
First your paying 360 points for your mandatory warriors that will basically do nothing all game.
Second anti tank is a bit of a problem, disruption fields just don't really cut it as your armies only anti tank.
The best way to have a close combat necron army is to use the close combat units as support for your shooting units, pick out small 5 man squads with your wraiths, and hit units that can't fight CC with your flayed ones while the rest of your force sets up a firing lane.
You can also use flayed ones to herd heavy weapon units to move away from them or draw other units closer to them, don't expect them to slaughter your opponent cause they wont.
Wraiths on the other hand can fight, and very viciously. Although they are fragile and can go down in a round of bolter fire, keep them with a destroyer lord and turbo them from cover to cover.
Another uncommon trick that can be handy with wraiths is to pull off a first turn charge with your monolith. Basically set up the monolith right on the very edge of your deployment zone keep the wraiths with your destroyer lord out of LOS and close to the 'lith. Move 6" up with the monolith, teleport the wraiths and destroyer lord move them the full 2" , then move them 12" + 6" assault. It can catch people off guard if they deploy to close, it's a bit off a hit or miss depending on deployment since it's kill zone is only 26".
With the lord, personally I don't like VOD or anything but a lord w/ destroyer body, and a phase shifter. VOD is expensive and as Moob pointed out in the anti tank thread that necrons get weaker when they spend alot of points on the lord or monoliths.
The VOD flying circus (10 immortals + a lord) has it's problems, best used as a defensive move. Offensively it's just way to easy for your entire opponents army to simply turn around and wipe them all out. It can be used offensively but it requires a little more thought and always the ability to deal with all the mishaps that can happen with it.
Basically I personally prefer to use the Deceiver over a lord 80% of the time, I've stopped using foots lord cause they just aren't worth the points. 140 points for a resurrection orb is alot of points that can't do much in close combat.
Hope I can help at all.
I'm not an expert with CC crons, as I don't have the models (not a huge fan of the flayed ones anyway), but wraiths are excellent for the points, as I understand it. Scarabs are fun, but be aware now that they will never, ever, ever kill anything. They will, however, tie a key unit in your opponent's force up so badly that it will be useless for pretty much the entire game. D-fields are also a waste of points. Use the guns to take out the tanks. A CC cron list is just screaming for a C'Tan, though. Some say the nightbringer gives you a bit of an edge, but the Deceiver is the overall fave.
As for the VoD, it can be dangerous, but like anything, it is fantastic when used properly. I finally put it to good use recently against a shooty nid army. I nailed a few good kills, but more important was my opponent's knowledge that this squad could literally pop up anywhere at any time. Yes, a few bad scatters killed off some of my boys, but the lord's rez orb protected the rest of 'em. Nothing like a squad of immortals hopping around the battlefield. Just make sure you don't scatter off the table or into a rock or something. That would be Bad(tm). Also make sure you don't leave the squad too wide open to counter-shooting. Poor deployment cost me all the immortals and a wound on the lord thanks to 2-3 of those $@&# Dark Angels combat squads.
Meish...Cant believe you needed to post here, with me being in Chat AND on MSN! lol
Ill talk to you there about CCcrons.
As for the VoD, i thought i taught you the other day how bad it is.. remember? Dark Eldar S7 AP2 Blasts and all that?
Yea.. DS just leaves them nice and bunched. S8 AP3 large blasts would be even worse, there wouldn't even be any hope of partials missing you lol.
And also not how close you were to my combat troops (had i remembered to disembark lol) That was the Scatters fault. Imms have an effective 30" range. Sit back and use it. If youre going to go teleporting around, so it safely and supported, use a Lith!
Hehe.. anti VoD propaganda to come..