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I have played two games against my mate and his Cron army.
First game was a 4 way battle with Guard,Tau,Nid(me), and Crons. My mate set up his Monolith in deployment...First turn the Tau Hammerhead fired its railgun and blew it to pieces. I hear that the railgun is best gun so this didn't surprise me.
Second game was one on one 1250 game, Nids(me), vs Crons. We set everything up in deployment and I got first turn.
My first Sniperfex shot at the Monolith and it scored a crew shaken (which I believe is ignored by a Monolith because it has no crew???)
My second Sniperfex shot at the Monolith and it rolled a 6 on the glancing table! There goes the Monolith.
So my question is.... Is my mate using the Monolith correctly? Because I was under the impression the monolith was a tough unit that is hard to drag down?
Or have I just been lucky thus far?
Hive Fleet Ouragan
The monolith isn't any tougher than a land raider when it comes to being shot at. Brightlances lose thair armor-lowering property against them, Monstrous creatures get no extra AP dice when attacking a monolith, niether do rending attacks or chainfists. It doesn't die like most skimmers when its immobolized. But with simple high strength weaponry, its not as tough as they say. Just act like its not a skimmer and blast away.
Then again, im no Necron expert.
Well the mono isn't really invincible by any means, it's just tough. Like any vehicle, it's destroyed when it takes a solid hit. Just keep something at or over S9 and the Mono will go down after a few solid hits. Decidedly it does take a bit of luck to hit AV 14 reliably.
You got lucky. The VC on a sniperfex in 4th ed has a 1/2*1/2*1/6 = 1/24 chance of destroying it. The BS has a 1/2*1/6*1/6 = 1/72 chance of destroying it. I think I've popped one maybe once. I usually ignore it cause those are long odds. It'll be even harder for us to destroy with shooting in 5th ed. Although if I remember correctly a carnifex won't need 6's to hit in CC in 5th.
"The internet perceives censorship as damage, and routes around it."
I think that if you want to pop Monoliths a good way to do it is with Zoanthropes. Zoanthropes with warpblast and synapse creature will be effective against it. The synapse creature power will mean it will take the Monolith forever to destroy them as they won't die instantly from any of it's weapons. Also they can spread out to avoid all of them being hit by the blast of the Monolith's particle whip or whatever it's big gun is called.
Being spread out will also mess up the Necrons if they try to engage the Zoanthropes as they will be forced to attack them one at a time. Warpblast will be good at destroying it too. It won't be quite as good as a railgun but it will still good. The warpfield the Zoanthropes automatically get will make them hard to destroy as Necrons can have trouble dealing with individual models that have high armour saves. Overall Zoanthropes are good at dealing with Monoliths but they are also good as making life difficult for Necrons in general.
Really? Nobody's said it yet? Looks like I have to be that guy... *sigh*
By concentrating on his Necron units (meaning the ones that have the Necron special rule in their codex, ask your opponent to let you see it) you can force the entire enemy force to disappear. When your enemy is fielding at least one monolith, some scarabs or some pariahs, you're looking at around 500 less points that you have to kill during the game, and those Necrons are chumps in close combat.
As for killing the monolith, I'd have to agree that it is a pretty tough nut to crack. I'd personally go with a Carnifex, be it close combat or ranged, because a charging CC carnifex will have a massive amount of presumed S10 attacks to throw at it (despite the horrible to-hit roll). A Carnifex with Enhanced Senses, Venom Cannon and Barbed strangler, hold on, it's 4:22 am and I'm doing math... Barbed Strangler (1*1/2*1/6*1/6=1/72)+Venom Cannon (2*1/2*1/6*1/6=1/36)+(2*1/2*1/3*1/2=1/6)=(1/72+1/36+1/6)=(1/72+2/72+12/72)=(15/72)= a 20.8% chance per round of shooting for a sniperfex to kill a monolith. Multiply by three sniperfexes, and you have a very good chance of destroying 3 of his Monoliths with three of your carnifexes before the end of the sixth turn, at a fraction of the points cost.
Sorry, I just don't like shooting with Zoanthropes because they've got one good shot that hits half of the time AFTER they take a psychic test. Too much rolling with too low rates for my tastes.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost 
Cool....so it is tougher than I've seen so far
I've made him phase out in both one on ones that we have had, second game he had the momlith so I thought i'd see what I could do against it.
Gotta love the sniperfex
Hive Fleet Ouragan
and then along comes 5th. and it turns out we can't kill it except in combat and with the afformentioned zoan's... Really will be a case of ignore the stupid thing
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Rock is cheese, Paper is just fine
WWP and other Dark Eldar how to
So true but the fact is when they deep strike the fracking thing it makes it so easy to get rid off/ignore. and even when they don't the best idea if you want to do something about it is to try and lure it towards your heavy hitters. I play against a rather new Necron player and he is enamored of the idea of deep striking it. I laugh when it deosn't come in until turn 3 or 4 and meanwhile i've taken out a good chunk of his force. Finally if it becomes annoying and you can't kll it for some reason then just leave the area that it is in. worked for the player I watched. He just gave it no targets and suddenly it was a worthless point sink. Good luck with your future monolith "Problems".