Welcome to Librarium Online!
Hey guys, I'm very new to this community and to Warhammer too. My friends got me into the hobby and I've decided to go with Tau for my first army as they seem quite straight-forward to paint, have mecha-style units and remind me of the Trade Federation from Star Wars. Anyway, I read all the sticky Tau topics in this section giving advice on the Crisis suits, Markerlights etc. However, I'd like some Tau tips in general please.
So, if you had to advise a new Tau player on one thing, what would it be? Avoid posting advice already listed for obvious reasons, I just need some good tips on how to take best advantage of certain units (the Crisis suit guide helped a lot with that) and maybe even some general 40K tips. Hell, let me re-word my question just for super clarity:
What single thing do you wish you had known when you first got into 40K?
I wish I had known that stat-lines are not everything. I must confess that great stats and armor was a tipping factor in helping me select Necrons as my first army. Funny thing is that Tau were my initial idea, and now they're my main army.
Anyway, to sum up my point:
When selecting a new army, don't let "how good they are" become too big a part of your decision. All armies can be good, and play differently, so go for what you think will be fun.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
Don't listen to other people's opinions exclusively. Seriously. They tell you to buy this, that, but not those; playtest those, see if you like them, if you like their models or how they work with your army, then buy them. Use others' opinions as a starting point, but don't hesitate to formulate your own.
Oh, and don't let yourself get into pages-long debates about very tiny details. It's a killer.
Welcome to the Tau Empire, Warhammer 40k, and most especially, welcome to LO.
The thing I wished I had known is that eBay is your friend!
But one of the most important things (I think) is that people will critique your lists, sometimes very little, sometimes a lot. Their comments aren't always the BEST choice for you, you're the commander, you most likely will play a little differently than other commanders based on your philosophy and personality.
So in short, if you really want like 15 crisis suits in your army (which is possible with a farsight list) don't let others tell you its stupid or that it won't work, make an army you enjoy playing/assembling/painting, and not an army just because people say it will win a lot.
Welcome to the greater good!
"Your tongues can't repel flavor of that magnitude!"
I've been using a program called Vassal so my friends can teach me the rules of the game, and most importantly so I can get a feel for how each Tau unit plays before sinking any money at the local Games Workshop. Next week I'll be picking up the Tau codex, but my friends told me not to buy the rule book until the 5th edition one is released. We'll be having a big meet-up at Nottingham's Warhammer world next month, and I'll be using that oppurtunity to test each of my friends' armies so I can make one final last-second decision on which was most fun for me to play.
Flicking through some of the topics, people are mentioning how Tau will have some problems when the 5th edition rules are released. Can someone explain to me what the main changes are which are going to affect the Tau?
I started with Tau myself, so I'll tell you what I wish I'd been told:
1. Kroot are better troops than Fire Warriors in most situations.
2. Trust in Hammerheads and Skyrays more than Crisis suits. Jetpack movement is great fun and battlesuits have good firepower but vehicles are immune to Tau's bad morale, don't take target priority tests and have an easier time with close combat, making them more reliable for the beginner.
3. Close combat is the focus of 40k. Yes, there are lots of guns and tanks but the game mechanics favor close combat to a ridiculous degree. By choosing Tau for a first army, understand that you will frequently have to sit down and watch your opponent resolve a completely one-sided close combat that you couldn't do anything to avoid. If this worries you (frankly, it should) then I strongly recommend Eldar from a game mechanics point of view.
4. Don't use Farsight until you are experienced.
5. Do not use a white color scheme. It's very hard to get right.
All in all, Tau were very fun to build and paint but a nightmare to play. They have some stiff disadvantages. On the one hand, I got so frustrated that I finally sold my army with no regrets; on the other hand, when I picked up Chaos Marines it was like pulling Excalibur out of the rock, I'd learned so much as an underdog. And I did get lots of experience with painting and modeling; my first conversions were magnetizing and posing my suits, and conversion has since become a major part of 40k for me.
Some of what I've said will change with the new edition; in particular, I've heard that close combat consolidation will be much less of a threat but Kroot will have serious leadership troubles in close combat, and it seems everybody and everything will have a 4+ save. Best of luck!
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
So far my secondary choice is Dark Eldar, but I've been told they're not the best choice for someone who's new to tabletop games. I'm using them as my fall-back because based on their GW description, Dark Eldar seem like a class I typically use in RPG videogames; the thief. Thieves are defensively weak, and their only defence is their agility. Though thieves can pack a punch when going offence, most of their attacks are usually devious such as using status ailments. Somehow, Dark Eldar kind of remind me of that based on the things I've heard, and I think it may fit my personality well in that sense.
However, I'm not liking how the Dark Eldar look, and they seem quite tricky to paint compared to the Tau models. Though I can relate to them in terms of combat, I find the backstory and visual style of the Tau a lot more interesting. I was in fact considering a white scheme when I bought my models, but maybe I'll think twice about that decision now. Otherwise I'm thinking of going with black as my primary colour while using orange as a secondary, and the gun metal kind of colour for weapons/equipment.
Boo dark eldar hurt your fingers when you put them together cause they're spikey all over! But they are indeed not the easiest army to play right now, but they ARE getting a new codex soon! The Tau Empire has a much cooler fluff and look though unless you're into that dark eldar kinky bondage stuff.
White is very very nice scheme since it looks very clean and sharp if done correctly, if you're a steady and patient painter, go for it! If its your first time painting a small miniature, get some black spray primer and you're halfway done with your orange/black scheme! But orange is not the easiest color to get onto black (maybe I just suck at putting orange on black), blue, green, red can all be applied well on black with 1 coat of the foundation paints. My tau are black and red and they look awesome.
"Your tongues can't repel flavor of that magnitude!"