Welcome to Librarium Online!
After playing a few 5th edition rules with a redshirt today, I personally think Tau are going to rock 5th edition. Here are some of the new or changed rules and how it effects the greater good:
Only troops can capture objectives- Only troop choices can capture objectives, so firewarriors + kroot will be more important so some tau players will have to buy devilfish to transport the firewarriors quickly. Troops in transports can capture objectives. Since firewarriors have one of best troop weapons in the game, this is good! mmm strength 5 and 30".
True Line of Sight- (model must see another model to fire at it) which is good and bad, since its harder to focus fire a large group of firewarriors on a group hiding behind a building because maybe only half the firewarriors can see enemies, but this also works on the reverse. This is not good however because Jump-Shoot-Jump will be a tad tougher to pull off completely and there will be some more strategizing on the part of the commander.
Run- Models can choose to not fire and instead run D6" in the shooting phase. This means enemies who want to melee can get into range faster. This can be bad for tau but if you have a nearby devilfish for your firewarriors, just load up and go.
No more consolidating into another melee- Enemy units can no longer charge 1 firewarriors unit, eat them up, then charge into an adjacent unit for more melee. This is good since firewarrior lines will just be able to light up anything that just melee'd a part of the line.
New penetration chart- Nothing too bad for Tau except the fact that firewarriors can no longer glance destroy tanks with AV11 or lower.
Skimmer rules- Skimmers can now block line of sight which means they can be not only highly mobile transport but also mobile cover. Even better is the fact that you can fire UNDER the devilfish if you have it on the clear flying base, so go go crouching firewarriors and prone pathfinders! Our skimmers can no longer move 12" and blast away all weapons (including gun drones on devilfish) since "defensive weapons" are now Str4 or lower which isn't that big of a deal with a hammerhead since you probably only want to fire one thing! Also, disruption pods are more useful since "obscured target" now means when your opponent rolls a successful penetrating or glancing hit on your vehicle, you roll a D6 and on a 4+ the shot is completely negated.
Tank ramming!-RAMMING SPEED! Vehicles can now ram each other with a decently mathematic addition system that I don't remember how to do! If you think your hammerhead will roll that dreaded 1 or 2 to hit an enemy vehicle while firing its railgun and you have the urge to ram weak tanks with the front armor, feel free and rejoice if its a rhino until the units come out and assault you!
Assaulting a vehicle without a WS means striking rear armor- Since none of our vehicles have a WS, things charging them will always strike the rear armor which is bad.
Increased importance of cover saves- more things give cover save now which means warriors will be more protected in buildings/forests/what have you. Kroot will get 3+ save in forests which will work great with infiltrating, and a 2+ save if they "Go to ground" (a unit can decide to pin itself before rolling the save wounds in order to gain +1 to cover save). This also means markerlights taking away cover saves will be useful.
Firing through other units now gives a 4+ cover save- Say there are units A and C, and unit B is in between. If A fires at C, C gets a 4+ cover save no matter if B is friendly or hostile. This means kroot in woods will be awesome meat shields (If unit A was marines w/ heavy bolters and unit C was firewarriors, and unit B was kroot hiding in woods, firewarriors get that sweet 4+ cover save and if kroot were fired upon, they get the 3+ cover save)
Wound Allocation- Wounds must now be distributed as evenly as possible throughout a squad. This is good for tau since we usually dont have squads with mixed weapons so it really doesnt effect us, but opponents will no longer be able to say "Oh i take all my wounds on my crappy guys first".
Jet Packs- Jetpacks can now fire heavy weapons and move, hooray.
No more dedicated transport- Buying the mandatory devilfish for your pathfinders doesn't suck as hard! Turn 1, use that devilfish to load up some nearby firewarriors and they're off on their merry way until they get shot down.
Destroyed vehicles no longer entangle the passengers- Passengers now take a leadership test to see if they're entangled which should help against any downed devilfish.
Deep striking mishap chart- Deep striking units wont always be killed due to a freak dice rolling accident, good if you deepstrike your battlesuits, bad if you're playing a deepstrike heavy opponent! Also, units can "Run" instead of firing after deepstriking, so yeah.
No more partial hits on template weapons- good for hammerheads w/ the submunition shot, not good if someone decides to flamer your firewarriors.
Independent Characters are targetable- Sadly our commanders can no longer run around with drones in front of them shouting "You will never get this! You will never get this!" because you're enemy will just target the commander (but he'll get the 4+ cover save since he's being shot through another unit) and say "I got it!"
I can't think of any more changes off the top of my head, comments/critiques are always welcome. Or any mistakes I may have made with the new rules, I don't have the rulebook in front of me while typing this... yet... *Puts on ski mask and gets thieving equipment for a trip to games workshop*
Edit: Just realized Riki made a thread JUST like this a bit ago... so.. yeah... sorry riki! So just ignore this thread I suppose. Oops.
Edit Mark II: Took out the 1 melee thing w/ powerfists and whatnot, that was a misunderstanding of the rules on my part, sorry.
Last edited by Jngu; July 10th, 2008 at 16:39. Reason: Adding another rule I remembered!
Hey, that doesn't sound so bad. My friend who also uses Tau said they practically gimped his army.
one trick u forget to mention for the run.... if u face guard or a bunch of orcs or guants u could get a lucky run into range for rapid fire with FW and wipe them out or at least cause a leadership check. this could be a bad idea in some cases(didnt know them was 'ard boys who gots the 4+ save) but in some cases this is a good idea.
I've played 5 games with 5th edition rules and Tau are definately up top for bonuses.
Just a few things I've expirienced thus far....
-Relentless rule is awesome for marker drones in stealth teams because now you have marker drones that infiltrate AND jsj.
-Disruption Pods are a must have on all vehicles. Obscured target doesn't drop a penetrating to a glancing anymore. Obscured Target is a straight up 4+ cover save on all hits!!!
-No more target priority tests.
-No more partial hits with blast templates. If it touches something, its a hit. Mmmmm submunitions.
-Blast Templates always hit.....something. Blasts, large and small, all scatter 2D6"-BS if the shooter has LoS.
-IMO marker lights are even better because of all the cover saves. A good player can give almost everything a cover save which drops the killing power of everything shooting at them. Droping cover saves will increase kill ratios.
-Hammerheads are even better. Since only Troops choices can claim objectives, 2/3 of missions have objectives, throw in the new blast rules, and no partials, submunitions are going to be massive. Also with the new damage charts, AP1 weapons get an auto +1 on the roll with an already S10 weapon....juicy, just juicy.
Yeah, Tau definately have and advantage.
The Air Frag Projector just got a new lease of life. Stick that on a Shas'O and have some fun.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
Bleh, looks like a stupid error on GW's part got you too?No more partial hits on template weapons- good for hammerheads w/ the submunition shot, not good if someone decides to flamer your firewarriors.
Just FYI, Flamer templates under 4th ed rules don't do partials either.
Seriously, that idiot who printed the opposite on the 5th ed Data Sheets needs a good whacking (and subsequent fools who signed off on it).
... only triumph could turn pooing his pants into a good thing..
With this whole cover save thing going on it looks like Sniper drone teams have finally found their spot in tau lists, dedicated MEQ killers that ingore those damn cover saves as they rush towards you.