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I tried to find some references on the forum for this, but a simple search yielded nothing. I recall there being some debate about the Failsafe Detonator and it being non-functional with 4th edition rules, and after looking closely at its entry on page 26 of the Tau Empire codex, and pages 43-44 of the BGB, I see no reason that it would not work as intended. Someone care to explain what I missed?
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
~ Raven ~
Having just checked, Codex: TE post-dates the release of 4th Ed so it must have been written with 4th Ed rules in mind. I cannot see why there could possibly be an issue ... ... ...
Coming in a wee bitty late on this one I know, but the Failsafe Detonator will be very interesting indeed in 5th Ed because of the removal of "partial hits". Since it's a blast marker item, any model which is touched by the marker is hit, end of story. That's going to be a nasty surprise for your opponent!
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
Plus with the edition with the new counter attack rule it could absolutely destroy horde armies.
Think about it, 30 Orks all bunched underneath a large blast template taking strength 8 hits with no partials?
Plus with the new leadership modifications your bound to fall back. it could be a very interesting counter assault move using kroot.
Keep a small unit of 10 kroot behind your unit suit, when you feel your about to get assaulted next turn (and have no way to get out of it, if you do this is a bad idea) move the kroot unit up basically almost inline with the suits and bunch the unit up touching the suits. So when the unit is charged they will be forced to engage the kroot with the counter assault leap (this keeps it less likely that the whole unit wont be wiped out) lose the close combat as usual and now get to drop that template down.
I don't know if it will actually work, but it could be worth a try.
And to answer your question it could not be functioning since half the time in CC your whole unit typically will get wiped out and you can only have one per army, so the enemy can avoid the unit pretty easily.
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