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Necrons, as an army, can take a lot of sheer damage before falling. Of course, its also explicitly stated that Dark Eldar can't take Necrons as slaves, but in the rare occurance that the two armies meet (my local gaming club for instance), it would be helpful to have a collection of tools and tricks we possess to knock these metal warriors down.
My take on fighting Necrons is that most of the battle is in the army list itself. Necrons have We'll Be Back, meaning they just don't die. Generally a Res Orb is around to ensure that it isn't negated too much.
Some notable units to consider (in my opinion) are the
Ravager with Night Shield- can skirt out of Warrior Gauss range and lay down the law on those destroyers.
Wyches w/ Haywire Grenades +Goblet of Spite- really the best way to take out a Monolith.
Grotesques- a whole strategy on them later... read on.
Archon/Dracon- We don't want to play gun games with the Necrons... these guys can handle themselves in CC, especially against the Lord.
CC oriented Warriors: Necrons aren't that good at CC. Agoniser Syrabite and lots of attacks can put them down slowly.
Wyches: 'Nuff said. Good for the Grotesque combo as well. Read on.
There are two ways we can null WBB- coincidentally, both also ignore their armor. The first is with Dark Lances- they cause instant death and thus negate WBB. However, given the Res Orb and the fact that the Dark Lance really doesn't do jack against the Monolith, I believe its better to equip Ravagers with three disintegrators and leave the lances to the Raiders (I don't play sniper squads)
Some quick mathhammer for Ravagers, which I play at least 2 of in every game, but against Necrons, I think three is in order. These are numbers against Necron Warriors, which are generally most numerous in a Necron army.
9 Dark Lances (on all 3 Ravagers): 6 hits: 5 wounds: 2.5 actual kills after WBB
9 Disintegrators (on all 3 Ravagers on Sustained... too unpredictable for maximal): 18 hits:9 wounds: 4.5 actual kills after WBB
The other way to negate WBB is through close combat- more specifically, with Agonisers and Punisher and power weapons. This still is nulled by the Res Orb, but by assaulting multiple squads (if the Lord has Veil of Darkness) at least we won't be shot at by those scary Gauss guns.
Now, I believe that close combat is the way to go. Necrons have very poor initiative, meaning that anything we throw at them is going to hit first. Including Grotesques. It may be worth throwing Grotesques in a Raider, along with an Archon (or Haemonculi, I suppose) and using their terrifying opponent rule to sweep the whole unit, using the Archon's high Initiative. This nulls WBB, even if there is a Res Orb, because the whole unit is instantly killed.
However, there is ALWAYS going to be one big anomaly: the Necron Lord. He is a beast. High Initative (if I remember right), high Str, Toughness, and the works. Plus his Warscythe ignores invuln saves. Yikes. I generally see footslogging Lords in a phalanx formation with Warriors, in a unit of warriors, or in a unit of Immortals; the latter two being teleport-y with the Veil of Darkness.
I personally do not want to to throw my beautiful Archon against someone who may actually rip him to shreds. Instead, this is where Wyches come in handy. They supply the bodies needed to survive whatever he throws at them. Basically, the Grotesques scrape the unit the Lord is hiding in so their Terrifying opponent rule is in effect. Then, Wyches attack from the Lord side, so his kill zone is simply full of Wyches, while the Archon stays far away, assaulting a different side of the unit. Between the Wyches, whose wych weapons should make the Necron Lord kill only a few of them, and the Archon, we should win combat and with so many high Initiative units, sweep the entire Necron unit, including the Lord. Of course, if we never have to let the Lord attack, its always better, if he's located in a spot where no one is in his kill zone.
Destroyers are probably much more of a threat than Heavy Destroyers, but even then, only at the beginning of the game. They move fast, but focussed Ravager firepower should be able to knock them down. Generally they're out of Res Orb range, so if the whole squad is killed, goodbye to all.
In fact, given that Destroyers are so great, I was considering running a jetbike archon with Reaver jetbikes (meaning a total of two agonisers) to fly alongside the Grotesque Raider and assault whoever they assault. That means a cheap Haemonculi, but hey... they can pack good weapons.
Regarding the Monolith: its scary, but after we get in CC, all it can do is teleport its units out. But if we're assaulting and sweeping and then consolidating into new units, it really wont have anything to shoot at but Ravagers who it can only glance (hopefully). Wyches with Haywire grenades and a Succubi with a Goblet of Spite should take it down pretty quick. Especially if you roll "Re-reroll misses" on your combat drugs.
I hope my insight is helpful to you all- please do add your own comments and tactics. Sure we can't take these guys as SLAVES, but I'm sure no one likes being turned to slag metal for fun...
The lord's I is only 4, nothing to worry about. You seem to be over-estimating it.
Your way of dealing with the lord is also strange. The lord can still get back up after a sweeping advance, and so can the warriors if you're in a phalanx formation or have a tomb spyder, and a nearby monolith will make it almost certain that he and most of his unit will get back up and rapid fire you to death.
Don't forget necron's insane leadership for sweeping them.
generally though, this is a really good tactica
what would you do against a c'tan?
A wych squad needs 6's to hit a monolith in CC
1) Ignore the monolith. It's more trouble than it's worth. The same holds true of C'Tan. They're both slow.
2) Focus your assaults to take out entire necron units at one time, which will make it harder for them to get back up. Know which units are Necron units (ie count towards phase out) and which aren't. For example, Pariahs, who are fairly nasty, don't count towards phase out. Phase out should be your main goal... which is another reason for ignoring the monolith and the C'Tan. Warriors are the most numerous and easiest necrons to kill, being slow and "only" as tough and well-armored as a space marine.
3) If you get a chance to assault a Lord, do it! Getting rid of his almost obligatory res orb with make achieving phase out easier. If you happen to run a Talos, they work great for slaying Lords. If not, pitch him a squad of something... since he's usually near troops, they should be close enough for you to multi-assault them.
3) Watch out for Destroyers. They're jetbike fast, have great range and pack enough firepower for a squad of 5 to wipe out almost a squad of DE per turn. Do your best to stay out of their LOS, hide in assault or best of all, assault them. This is the unit that is most dangerous to you.
"Is Archon Braigh-Dee going to have to choke a Wych?
Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.
with my 1500 points list (which admittedly packs 3 ravagers and 2 sniper squads) I've actually found that shooting the necrons from range actually works quite well. Basically first you need to wait for his destroyers to come in the open (if the player is smart and doesn't move them out to shoot at your warriors in cover then use a bait raider maybe). Then come your turn you should easily be able to shoot them all down,denying WBB (unless the lord is close to them, but he usually isnt)Once That's done, just stay more than 24' away from the warriors and wittle them down slowly, he will be forced to move closer to you, and when he gets close enough just launch an all out charge which he should have no way to deal with. The necron player could get his warriors/immortals close to you by using veil of darkness or a deep striking lith, but while he may kill something, come your turn you should massacre the unit with little difficulty. That's just a tactic i've found works very well for my list.
-A tau, dark eldar and slaanesh csm player
-And always on LO chat..
And good point Psyan... it's not even worth attacking a C'tan, especially when we're so fast. Generally, knocking out Warriors and possibly Destroyers is enough to achieve Phase Out.
Lets keep it coming!
Just to help out the Sweeping Advance confusion - I had this trouble with a Necron player recently. I'd heard it worked on forums but could find nothing to back it up. This is because the text is not in the Necron codex, or FAQs, but in the BGB itself! Part of the description in Sweeping Advance says that special rules, such as the necron WBB, do not function. Hope that helps.
Edit: A note, it actually specifically mentions WBB in its description.
Also, as a note, sweeping advance is indeed outright murder against necrons. I managed it by killing off a few then giving them a nice LD penalty using giant hunks of 10 warriors with Sybarite + Agonizer. Grots should indeed work even better for this.
Last edited by InquisitorPandzerfox; June 25th, 2008 at 22:48. Reason: Specificatiion
While I haven't fought Necrons with my Kabal I have confronted them with other armies...I would advocate a mass of Snipers and force you opponent to close with you a bit and then jump him with your wyches or incubi in raiders...a supremely effective plan as for the most part they are terrible in an dust up...
*shrug* I always brought 2 lords with a few Incubis each along with lots of Dark Lances.
"Luck often enough, will save a man, if his courage hold".
For me the easiest way I have found ti deal with the necrons are raiders with Dissies, warriors with lances and some incubi and lord... you find that you out range them and just shoot them to bits before they can get close enough and then what they start to get too close you assult them with the lord and incubi...
There is nothing more annoying when your Wyches with Plasma Grenades get "Always strikes First" for their combat drugs!
Your DLs will outrange their Warriors, but not the Destroyers. Keep that in mind, since they can shoot a pretty massive chunk out of a Sniper Squad in a single volley and then zip away to safety. Destroyers and Heavy Destroyers are two of the only units in the Necron army that can manuever with us.
The Dracon + Incubi combo is hideously effective against Necrons.... the poor 'crons are tailor made to die in en masse at the end of Incubi-wielded Punishers. Just make sure that they don't shoot down the Raider.
"Is Archon Braigh-Dee going to have to choke a Wych?
Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.