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Not sure who is aware, but Scouts and Infiltrators are gonna have a special new use: the "outflank maneuver".
Basically, scouts and infiltrators may be held in reserve. When they come into play, a D6 is rolled to determine which side board edge the unit comes in on. On the roll, you have a 2/6 chance of picking which edge to use, and an equal chance of being forced to use a certain edge. So when you think about it, you've got 4/6(or 2/3) chance of getting the side you want.
This might be an especially attractive option for Genestealers, and maybe even the Broodlord w/ stealer retinue.
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The idea of being able to move a unit of genestealers moving in from the Tau player's deployment..landing right smack behind his tanks/HQs of flood a wave of gaunts in right next to a nice shooty squad of enemies....whats not to like?
Some questions though...if you have to deploy on say the long left side can you move in from where ever on that edge you want? Can you shoot/assault the tern you come in on?
"Ohm nom nom nom"
Yes, you can.
I believe you only ever come in on the short board edges but anywhere along these and you may shoot + assault the turn you come in on. Will make for a lot more middle of board skirmishes. Will stop on board flank assaults as well.
I think it'll be a good addition to the game.
Now, how it will effect us and will it be worth taking scuttlers on our guys. I'm very tempted to have a couple of squads of gaunts with scuttlers as late game objective grabbers. And i assume stealers could have the same use as well as being quite deadly.
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That should make it easier to throw some of your melee guys at the enemy from behind...thats going to really tick off Tao players I think. They line up start opening fire and then a group of gaunts come out of no where and jump into assault or even worse a pack of stealers pop out and attack a tank...but its expensive for stealers I think isn't it?
"Ohm nom nom nom"
Either way it makes broodlords much more fun, since they'll be able to emerge in assault range (likely) and roll up an enemy flank or dug in position.
This is one of those rules I had heard the name of but didn't know what it did, and I'm looking forward to trying it out now.
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I used flanking broodlord tactic recently in a battle against my friends Chaos SM. It worked brilliantly, as it more or less guarantees that the Broodlord will reach CC with an enemy unit the turn he comes in (unless your opponent has NO units within 12 inches of either table edge, which is very unlikely). Even if he doesn't, just hold the broodlord with retinue in reserve until he does.
To make sure your outflanking units arrive when you want them to, it might be wise to invest in a lictor or two. I know Lictor's are fragile, but they help out tremendously when coordinating the "outflank" strategy.
Also, remember that units with the rule "infiltrate, deep strike, or scout" can always "outflank".
In other words, it doesn't have to be just genestealers coming in from the table edge. It can be raveners, or gargoyles even.
One tactic I find very interesting is flanking gargoyles. A brood of 16, coming in from the table edge, moving 12 (fleeting d6 if they dont want to shoot, fleet of wing rule), and then assaulting a unit. Since enemy vehicles are struck on rear armour now, their bioplasma has a chance to crack open a tank or two.
i have a question.
if you take a broodlord + retinue and you use march, can you assault with this unit?
the genestealers has the fleet of foot rule but the broodlord nope, so, can you assault with genestealers?
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FYI you can not wait to bring a unit in from reserves…you must make your reserves rolls every turn (after the first) and if you roll for them to come in you must bring them in, you can not choose for them not to enter play.
Also Gargoyles & Raveners do not get the opportunity to out-flank, they can deep strike in but not infiltrate or scout, and deep striking dose not confer the ability of outflank.
Last edited by Platypus; June 30th, 2008 at 21:51. Reason: to answer enjambre's question
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