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Alright while I'd like to keep this on a positive note. What kind of tactics are going to work for the necrons in 5th edition. I don't want to get walked on all the time and would like to be somewhat competeitive. Whats your views on what going to work in the upcoming addition.?
Well, most of the time honored Necron tactics will be more or less kept, some of the anti tank may change.
Personally I think Flayed ones and tomb spyders might get some more attention as well. Run making the more capable of getting into the enemy which has always been the big detriment to those units.
I've actually been considering a fear based list. Necrons have a lot of potential for leadership damage and since the CC units are going from "nice to have" to necessary I'm considering playing off it.
Gaze of flame will be alot more useful because it will knock down the potential CC wounds taken as well as increase the chance of the opponent running if you win. On a similar note Chronometron may be necessary just to ESCAPE SA. Really the new combat leadership mod is what worries me. I die to that hard enough as is (always roll boxcars with my immortals for fall back...)
The necron gunline will be nerfed by run, as the screaming beastial living will now get close enough to beat us to death with sticks even earlier. Counter charge units (TS anyone?) may be more important.
Monoliths (again with the HS) will most likely see even more use. I wanna see a mono tank shock a falcon, anyone else for that?
Well, unlike most armies we can easily get our troops anywhere we want them (the veil) and have staying power, so that's a plus.
Scarabs will now be able to provide our warriors with cover saves, which is also a good thing. I plan on having scarabs in a long line providing cover to my Warriors, and not bothering with the cover provided by actual terrain.
I don't think our anti tank is going to change that much, just that it will take more dedicated firepower and time to turn tanks into scrap metal. Everyone talks about how glancing can't kill tanks, but that's just not true. We still can kill tanks, we just can't do it with one die roll (unless I'm mistaken). Now that they got rid of victory points though we just need to immobilize or take out the big gun on most tanks and that's all.
Destroyers will probably lose out a little since they can no longer hold objectives. Warriors will probably become a bit more prevalent.
Ill just be keeping up the same old. Solid main to the army (Warriors + Immortals) with the variety of units doing their roles (Wraiths, Destroyers, Heavies, Flayeds and Scarabs) and the Lith DSing as ever
Last edited by Ultimate-Warrior; July 25th, 2008 at 14:05.
With the new CC morale-checks, you can expect any unit that is assaulted to usually lose, and fall victim to a sweeping advance. However, to balance that, your enemies can no longer consolidate directly into other units. You may actually WANT your unit to be wiped out immediately, because if they are, then you can shoot the @%$# out of the assaulting unit in your next shooting phase. You will definitely want minimum size squads when possible, because a group of 20 warriors can basically fall victim to a sweeping advance just as easily as a squad of 10, since there is no out-numbering any more.
Sadly, I believe phalanxes are becoming a necessity with Necrons, especially with the outflank rule, but I still believe that Necrons can be successful. You will have to modify your strategies significantly, though, due to the greatly increased lethality of close combat.
Necrons definately can take advantage of the new rules. Here's my lil 'ole run down.
Lord- Same as always, Mr. Support himself.
Pariahs- Still a bit iffy, their points cost still outweighs their abilities.
Immortals- Juicy as ever. They destroy infantry and now only troop choices can take objectives, they can really whittle down units holding objectives.
Flayed Ones- Outflank anyone? These guys can get where they need to be without walking across the field, without DSing and sitting in the open for a turn and without using up a turn coming throught a Monolith when other units need it. Flayed Ones, IMO, will see a lot more action.
Warriors- These guys are still hard as nails and when they're on an objective, they'll be a real headache for your opponent. Troops are even more of a mainstay choice now. Fielding more Warriors than normal will exponentially raise your army's toughness not only from a greater amount of claiming units, a lower phase out, and more units in general.
Wraiths- Wraiths lose out a little now that area terrain doesn't block line of site. But their usefulness is still the same.
Destroyers- The cons of the Wraiths are a boon to Destroyers. Their LoS to enemy units will increase thusly adding more firing lanes.
Scarabs- Muah ha ha. Little hoving cover saves. Screens for everyone!!!! So what are you gonna shoot at huh? My little scurrying cannon fodder? Or the units behind them with a 4+ cover save? Just evil, but oh so good.
Tomb Spiders- Never used them, probably still won't :-)
Heavy Destroyers- There is a new need for these over priced one shot wonders. All of our lovely auto glancing gauss can't kill tanks anymore. A few S9 shots here and there will definately help.
Monolith- Oooooooh. The giant annoying piece of plastic just got even more annoying. Glancing hits can't destroy it! Since sweeping advances are so deadly the ability to pull units out of combat is massive. Teleporting units near objectives to rapid fire on a helpless unit on an objective? Juicy. Particle Whip always hitting (something) is huge. DSing the 'Lith in enemy lines, scattering their troops, moving screening units, the list goes on for its 5th edition purposes.
Well, I hope it helped. Not bad for typing on a cell phone eh?
I Sincerely hope that they give non necron units the "Feel No Pain" rule (like Pariah). I havent seen the new 5th ed rulez yet but so far it seems like necrons got hurt a lot by them.
-Do not regret what you cannot change
Reminds me I've been hearing alot of rumors that in the next Necron codex there replacing the WBB with Feel No Pain and hopefully it's not true.
Their Nunmber is Legion and Their Name is Death.