Welcome to Librarium Online!
I managed to notch up my first victory with my DE today, against an Eldar army. We were using the new 5th ed rules, and managed to get annihilation coupled with dawn of war. Normally the ann9hilation would be a bit of a problem for my army as I have a large no. of units, but fortunately he had similar. What really swung the game in my favour though was the setup rules for Dawn of War.
Being able to setup my WWP carrier halfway onto the tabletop and force him right back onto his board edge was a big plus. It meant that on T2 I could drop the portal in almost on top of him, which, coupled with the scourges having the other one, meant that I was faster tan a portal army tends to be.
In the end his MSU of troops proved to be his undoing, as my lords, wyches and incubi took down his MSU of troops rather easily, with the warriors taking the brunt of his elites, soaking up their charges and mopping up the remnants. The scourges did well as portal carriers, as they managed to take down a wraithlord as well as delivering their portal, though that was a little late, as by the time they managed to deploy it all bar a raider squad was on the board. Nevertheless, They did a job, and proved a big distraction as they tempted a unit of harlies and fire dragons away from his main battleline.
What am I trying to say here? Not a great deal I suppose. Just that we have nothing really to fear from 5th ed, that the scenarios can suit us quite nicely, and that my army is starting to click as I find everything a specific role. Which is nice.
You defeated Eldar?
Pure awesome! Well done! ^_^
(on a side note, how petty am I?)
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
However, a wins a win, and no, you're not petty. I only have about 8 or 10 regular opponents, and 4 of them play Eldar*. How I hate mind wars.
*However, there is another DE player in the group, which is quite cool. I know how much us guys have to stick together.
Congrats on the win!
I personally think that the game can be influenced to your favor just by knowing how to play the mission and how to use the deployment options with your list. Heck, even think getting to choose to go first or second in the turn can be used to anyones benefit if you prepare for it.
I would love to see the list you used and what exactly did you put into the portal. The scourges still could have dropped the portal on the 2nd turn if they had just entered the game on the 1st turn (as is your option in Dawn of War).
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]
Archon Retinue tormentor helm, punisher, combat drugs, trophy rack
Drachite Combat drugs, agoniser, shadowfield, splinter pistol
10 wyches wych weaps, plas grenades succubus agoniser
5 raiders splinter cannon sybarite tormentor helm, punisher
(Raider scaling nets, nightshield
16 warriors 2 dark lance, 2 blaster sybarite WWP, agoniser, splinter pistol
10 warriors 2 splinter cannon, 2 shredder sybarite splinter pistol, agoniser
5 scourges 4 Dark lance sybarite WWP
Ravager 2 disintegrators, night shield, jets
All bar the scourges and 16 warriors were in the portal (and the ravager with jets and mandrakes obviously!)
It was a bit risky I know, but it paid off. We were chatting about it after the game and talking about VPs and other victory conditions, and he was saying that in terms of VPs killed he would have won. To which I said that yes, that's true, but in these new missions, the victory conditions are everything. I think thats the kind of tactical challenge Ive been looking for with 40k, as with fantasy its just about killing, nothing else, and, though I was a fairly average player, I still found myself relying on the same ideas game after game in order to win.
I suppose thats another strength of the 40k book is the missions. In 6th ed fantasy you had the choice of scenario, but nowadays its always the same, always line up and fight, nothing new. The new rulebook has really changed my perception of 40k, the scenarios are simple to understand, but difficult to master. Thats what I'm lookig for from a game.
I know the scourges could have dropped it T2, but they weren't really in a position to. By delaying it til T3 I managed to distract a unit of harleys and of fire dragons away from the main line into no mans land to isolate them. The scourges got killed, but the threat of a portal there split his forces and helped me win the game! Thems tactics them is *taps head knowingly*