Welcome to Librarium Online!
I had a very serious conversation with a friend last night about the implications of the 5th edition rules. He mentioned that in 5th ed, only Troop units will be able to hold objectives, even when reduced below 50% of original numbers.
Thus, I opened my Ork Codex (which I got last saturday, still discovering new things) and looked up the Troop choices. We have two. Or, practically, we have three. And I thought, do I really want my slugga boyz to cling to objectives? How is that going to make me feel? What about waagh, and killing stuff in CC?
Sure, that's all good I reconciled. What I need is something that can do something while clinging to the objective. Something Troop and something cheap, but hardy (like a wicked old cypress tree) and still not something that will just sit there on its green butt doing nothing. A dilemma.
Shoota boyz? Shoota boyz.
The shoota is way better now than it was in 3rd ed, in 4th ed it gave the boyz something purposeful (I reckon) to do while walking toward the enemy. Now the boyz can run, making the shoota less viable. But who will hold the objectives when the boyz are fighting? Gretchin? No, no way. Moneywise they are more expensive than boyz per model (at least here in Sweden), and they are feeble and silly. Of course I may also see the virtue and vindication in the moment when, in the last round of battle, a lone grot stands on the objective and scores it for the Orks to win a humiliating victory. But it is not worth the money, and grots are gits.
You can get a base squad of 20 shoota boyz for 120 points. That's not very expensive at all. These will probably be under heavy negligence from your enemy as a green tide of slugga boyz advance before them (giving the shootas 4+ cover while doing so). And they can move around and about the objectives while firing their weapons, keeping enemy infantry away. Or really, they could just dig themselves into whatever cover is there. If the enemy decides to charge them, well, that's their problem (remember that also the charged unit gets +1 A in the first round of cc, and there will be a lot of boyz who will be able to strike).
Let's not also forget the mob rule, it keeps them there until the end pretty much.
Now, is this just bullcrap and I should just get slugga boyz there instead?
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
Shoota boyz are good for holding an objective.
Plonk them in cover and they will be fairly tough to remove and can fire a decent range. Gve them a few big shootas too.
They are still good in combat, but they don't get +1 atack when they are charge, they just move up to 6" to get stuck in. With the sheer weight of attacks that can only help the Orkz.
grots are better in 5th. They can effectivly screen your boyz with a 4+ cover save.
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff
i think shoota boyz are good to have. your normal boyz run up while the shoota boyz give covering fire, even though it's crappy shooting, 20 shootaz pop out 40 shoots when all are within 18". i personally like shoota boyz, their cheap, assault 2 guns, and have 2 attacks in CC. take 20 with 2 big shootaz for more dakka or 2 missle launchaz for some bonus anti-tank. sure slagga boyz can take big shootaz and missle launchaz, but they only ever shoot off their slaggas a few times and try to get in CC, shoota boyz can move into an area while fireing and sit tight pumping out dakka.
Last edited by zim; July 10th, 2008 at 02:56.
only problem i see is just having sit there. they're really not meant to do that. with a range of only 18 inches, a wise opponent would just set his guys up at 24 inches and fire away. its less shots for him, but chances are he has a higher BS. you have big shoota and rokkit shots, but still. orks are meant to advance forward. its like the russian motto at Stalingrad "Not one step backwards!" they'll be better at holding objectives than sluggas for sure, just not for very long. don't plan on them sitting there the whole game, is what i'm trying to say. my two teef
My award winning Orky tale
Personally, I always run a group of 30 shoota 'ard boys in my army, along with two groups of 30 slugga boys. It throws your opponent off a bit, because no matter how you look at it, 60 shots into anything is going to hurt ALOT, and if you make them all Ard Boys, it will bring your opponent's attention even more off of your other troops, giving the groups of slugga boyz a better chance of getting close.
As a side note, I've never fired at anything besides Terminators with the entire 30 Boy squad without massacring it.
Big Mek Nutdragga's Dakkawakkaz - 19W/5L/2D
30 shoota 'ard boys? That would be fun to model...
What is dis signature nonsence?! dem stupid human zoggers are always trien to confuze us.
Eldar Project Log
Saim-Hann Eldar: 5000 Points
Monkey's Killer Kan WiP (Updated 4/29)