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Well after a cursory glance though the key mechanics that have changed (Yeh I managed to purchase a book), my opinion is that Eldar havn't been nurfed as much as recent posts would lead one to beleive.
Key points I think that have changed are:
- New speed levels and defensive weapons means that missile launchers will probably be more popular. I personally see Vypers with Shuriken Cannons and Missile Launchers as a future prospect.
- Falcons are less resilient with holofields but it still makes them tough, defensive weapons make them less effective at Cruising Speed, however at Combat speeds all old set-ups are still deadly. Set-up combos will probably see more dicussion in the future lol. If you were to play as you did before with Falcons you'll find that you'll be limited in weapon choices if you wanted to beable to fire all your weapons.
- As a result, the Fire Prism has taken another step up in the main battle tank role for me, very multipurpose and plays like they did in the old rules...which is quite the advantage over land based vehicles.
- Ramming rules......errr.... Skimmer bombs came to my mind, Vypers being able to strike up to a strength of 8 and Falcons a strength of 10. Of course for copyright purposes I'm not going to reveal how these are worked out and strength does vary given certain conditions. Nevertheless, an interesting concept that Eldar are now able to use.
- Mentioned before, but things being able to run makes combat Wraithlords, Avatars and Wraithgaurd more useable in our lists as they can get close quicker. Striking Scorpions in particular now takes my favor considerably as a combat specialist (I never liked harequins because of the models).
- Turbo boosting has changed I think, making Witch Hunter flamers more deadly against Siam Hann with Faith points. Psycannons are no longer a worry though you'll be happy to here. *hint*
- Gaurdian totting Missile Launchers is quite the consideration most will find, but for me the Scatter Laser remains dominant.
Well these are my thoughts and conclusions thus far, I havn't studied the rulebook word for word so there may be other points I've missed (only a general read during a train journey), but I thought I'd share...Generally I don't think Eldar have been nerfed at all as other posts have mentioned, changes in ways we play will occur, main one being the other races are now catching up with the Eldar army in speed, making harrassing a little more difficult.
Unless I'm completely wrong, only tanks can ram, and the Falcon should be able to deal a smashing S11 hit.
Also, assuming you play sensibly and keep your stuff in cover, eldar tanks with holo-fiels actually stand a slightly higher chance of avoiding destruction. To kill a Falcon in cover with BS3 and S9, the maths are as follows:
4th ed: 50%(o hit)*66%(to glance)*33%(to immobilize or worse)*33%(to immobilize or worse) = 3.594% chance to at least immobilize.
5th ed: 50%(to hit)*50%(to pen)*50%(to immobilize or worse)*50%(holo-fields)*50(save) = 3.123% chance to at least immobilize. Even if you add the roughly 0.2% chance that a hit becomes a glancing and manages to immobilize, 5th ed still wins.
You have been mathhammered, now keep your Falcons behind things. Remember that basically anything can be claimed as cover in 5th with real LoS. Oh, and lower S weaponry helps 5th ed, as glances now have virtually no chance to kill you.
Vypers can ram too, theres is just a certain bonus for being a "tank".
Also how silly is it that we have these amazingly fast futuristic tanks that used move around shooting now they will be hidding behind cover like a lemon russ. Still i guess we can re-deploy our tanks to a safer place/distance. Good for war walkers that glancing doens't kill now bolters arn't so bad, not that I wouldn't use scatter lasers and allow myself to be in range on bolters.
The way I read it, only vehicles with the tank rule could initiate a ram, but I concede that I might be wrong there.
As a side note, a Falcon out of cover only has roughly a 93.75% chance of surviving a lascannon shot as opposed to 96.88% in cover and 96.51% in 4th ed. So yeah, odds are still pretty good, don't you think?
I think 5th will play similar to 3rd in that large guardian squads with conceal can now screen for the rest of your army (because of the cover save for being behind models).
I also see template weapons and pathfinders becoming more popular.
"Orcs are what happens when Teenage Mutant Ninja Turtles grow old and bitter."
I disagree I think that Fire Prisms took a hit. (and i'm not talking about the no more auto-glancing) The fact that all its shots scatter means i will rarely be firing the small blast at troops and really hurts it for tank hunting because a scatter of even 2" off the target usually means a miss. The large blast is a little better it will usually hit something even if it scatters but more of a chance of hitting 3-4 people rather then the 6-7 your aiming for. So i think the Fire Prism lost a lot of its versitility lost its tank hunting, lost its high anti-armor shot. Ok they didn't lose it but those areas took a big hit.
I think i'll perfer the Falcon with a missile launcher. It can shoot the missile launcher at S4 at crussing, at Combat speed (yes now its a viable option to only move 6") it can shoot 3 S8 shots at a tank or even 3+ armored troops, and it can carry troops for a last minite objective capture.
Tyranids 2000pts, Chaos 2500, Eldar 2000pts, Necrons 750pts
For the prism, there can't be much difference, first of you've got a 1 in 3 chance of rolling a hit then a something like a 1.4 in 3 chance of it still hitting if you roll an arrow. Off the top of my head anyway. Shooting baneblade on average is a hit i bet which is more realistic as before it was just was hard to hit a goblin as a blaneblade.
I love the idea of the EML/SCannon Vypers- I didn't even think of that. Similarly, my go-to secondary weapon on my falcon (when I use it) will be the EML.
On the Rammin issue, however, only Tanks can ram, so no Vypers. Additionally, no where does it state that str 10 is the max ramming strength, nor does it state anywhere that Str10 is the maximum allowed in the game.
The first thing I thought when I read the 5 ed. rules was "Outflanking + Scorpions".
The speed of the game seems to have been increased, which can only benefit the fragile Eldar and their papier-mache armor.
Running vs. Fleet of Foot means that the Eldar will be pouring on more fire and won't see as much while they're moving up-field.
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