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I did a search and didn't find much. What is a good set up for a WL? I'm looking for one that good for all comers.
depends on what you want him to do... varies from eml + bl for tank hunting range, heavy weapon + sword for some melee and tank hunting too(10+2d6 rear armor sounds sweet), scatter laser/star cannon +eml/bl for versatile infantry and tank hunting...
I use EML & scatter laser. Versatile and not too expensive
There should be biel-tan combat wraithlord, with the original 2 dreadnought close combat weapons it used to have but without the heavy weapon or maybe just costs abit more for the +1 attack. Sometimes I don't want to bother with the heavy weapon, its a lot easier to run at a tank and take in out in close combat now.
Basically it depends on the army type i guess but the EML is a good choice for the 2 missile types so you can take on tanks or hoardes.
I have had alot of success using scatter laser and star cannon combos (on these and war walkers). You throw alot of str 6 shots out each turn can maul a maul a medium infantry squad if the dice gods are with you. Also if you run into heavier inafntry you've got a low AP weapon in there. Not as effective against vehicles i'll admit but i usually have a 2nd WL with twin linked bright lance tasked with vehicle hunting.
Bleed Black Label S.D.M.F's!!
2x flamers + awesome giant sword, 100 measely points. I use mine as extenions of Eldrad's bodyguard/counil for apoc, though. They perfom really well in 1k. I've never had much look hunting tanks, even when thy were 80% biggest-guns-i-could-find, 20% st.10+26.
But then again, I never could kill tanks =S
I'm a fan of the Bright Lance + EML setup, myself. No more expensive than an Avatar or Prince Yriel, and with their reasonably high BS they tend to hit most things they shoot at. They make excellent anti-tank platforms, and they still retain a good bit of CC scariness due, simply, to the fact that they are incredibly tough, incredibly strong Monstrous Creatures.
In 4th edition, the sword was pretty much a horrible idea; now, with the inclusion of the Run rule, the sword setup definitely has some merit. Be careful using it like that, though, as you have to remember that a model cannot charge if it has used the Run ability unless it has Fleet, which the Wraithlord does not have. So any turn that Wraithlord runs, you can't assault.
I tend to use my Wraithlords as the Frontline Spearhead unit of my army--soaking up fire for my more squishy units behind while packing a whallop themselves. I personally field two--one is a Wraithsword/Brightlance combo, mostly because I'm usually anti-tank light. The other one is a EML & Scatterlaster. Naturally, use 2x flamers instead of the Shuricats.
5th? Cool. WotLK? Also cool.