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I am relatively new to the 40K game. I play strictly Necrons(approx. 1500pts MAX army-for now) most of them if applicable have DF's
1 Lord-VoD, Res. Orb
10 Flayed Ones
1 heavy destroyer
1 tomb spyder
***I am in the process of adding Wraiths, a destroyer lord, Nightbringer, heavy destroyers etc. just gotta build them***
I play against Space Marines primarily(Chaos Plague Marines w/ Typhus). I can't seem to get my 2st win. So far my monolith has been completely useless for me...I can't seem to get the right tactics....Every army I go against there is always something I can't combat...mainly CC and his vehicles....so many twin linked las cannons, dreadnoughts, etc....Any help???
Well for starters, ya gotta think about how you're using your veil of darkness.
-A favorite tactic is to have a squad of immortals, and teleport them around and shoot, this is called Flying Circus..
-Another is to use it when the enemy charges you to teleport out of combat, then use ALL of your squads to fire at the assaulters at once.
Monolith isn't something I've ever used so I won't go over tactics for it.
Flayed ones have two functions
-Countercharging (put them near warriors and charge them into enemy combat specialists)
-Assasination (Infiltrate them (not deepstrike) and jump enemy heavy weapon teams/light infantry)
-see my tactica V
A single heavy destroyer can't do a whole lot generally. However the HG-cannon is great for blowing up vehicles.
Scarabs should be used as a fence. Pick a nasty looking squad, charge them with scarabs, and hope the scarabs last as long as possible. They can't hold off your enemy indefinately, however they CAN take them out of the picture until you're more ready to deal with them.
Destroyers are of course your big guns. I used to make the mistake of running them up the board. Keep them back, in whatever cover possible, and create firing lanes with them. Even 3 create a rather impressive barrage. Don't baby them, but don't take unnecessary risks. A 3-model squad is easy to rip out (even one with T5 and 3+ saves).
Warriors, just walk right up the middle more or less. Rely on your numbers to keep you up and use the other units as support. keep in mind that their gun can cause trouble for anything in the game and they are rather resilient as well.
All in all you should focus on what you want to be doing with your army. Standing gunline? Close Combat? High mobility firestorm? Unstoppable phalanx? The way you want to play is REALLY important as far as what units you take.
Going against someone who uses tank with only 3 destroyers and no immortals is your problem. Boost the destroyer squad up to 5, drop the flayed ones and swap them with immortals and you'll do much better.
Yes, I did deep-strike your sister...
Necrons : W-8 D-3 L-7 (Sleeping in their TombFoam, waiting for a new codex)
Chaos Forces (CSM/CD): W-42 D-19 L-28
Apocalypse Games : W-4 D-0 L-1 (4 Titans, Brass Scorp, 3 Baneblades, 2 Bombers, 3 Fighters, and a Partrage in a Pear Tree)
Its too risky, and you have a Lith for teleporting units out of combat.
Keep with the minimum number of Warriors, 20. Go with the Deceiver over a Lord when you get him, a Lord is a waste of points, and Deci will be handy, especially if youre sufferring to combat.
A second Heavy D would be handy. The Spyder is good, create one Swarm and he rocks in 5th.
Split the Flayeds into 2 units of 5, and always infiltrate if possible. never DeepStrike them.
Well the main problem here is your scattering your focus. By this I mean one unit of every kind meaning your force is just alright in every aspect of the game. I would suggest dropping ALOT of points off of various things and really think about what you want to specialize your force in and then reinvest them to something more.... structured.
Do you want to be defensive? Then invest in some lords, a monolith a largew squad of scarabs, warriors, and destroyers?
Do you want to be offensive shooting? then take a C'tan with warrior support and alot of destroyers
Fear Necrons? (Pariahs etc.)
and so on. Also Phoenix Necrons can no longer run just the minimum 20 warriors in 5th ed, since the scoring unit rules have all changed. For a healthy number take 3 squads of 10.
Question though: How do I really combat the Space Marines formidable CC? I know that I really do need Pariahs but I just haven't been able to build them yet. Far away I can make them go through a shooting gallery but as soon as he gets in I am all done...I have only played about 6 games. I've tried diff tactics and nothing has worked as of yet. How does one combat all of the Space marines special charcters, Typhus, Chaplains, etc?
I have only been playing for a year and I have been playing against people who have been playing for 20 years. In the beginning I really struggled I took 20 warriors and loads of elites and I always lost. Now I take loads and loads of warriors they are so good that I hardly ever lose. I even won a 2000point carnage game the other day against Eldar, Space Marines (Dark Angels) and Chaos Marines. Warriors are the key. Almost forgot I always take in any game over 1000ponts at least one 'lith.
I have a lot of trouble against heavy destroyers and regular destroyers eat up my marines!
I fail a lot of my saves and this lets me down but these guys and warriors should be all you need.
Flayed ones appear to wager everything on the enemy failing their leadership test and hitting on 6's, which when facing either chaos marines, or cult marines is 9 and 10 leadership, not a good value.
In the small games I've seen just regular marines do all the hard hitting, and since WBB is 50% chance you should be rolling back half your army, maybe you forgot about it? I know I did in my first game.