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I tried a new unit in a game last night and thought it was pretty cool.
I took a 3 man stealth team with markerlight and 2 marker drones. The unit can move and shoot 3 markers (two of them are networked) and benefits from the stealthfield generators. Has anyone tried this or have any thoughts on it?
That's a minimum of 175pts for 3 bs3 shots. For that price you get a fish with DP (85) and 7 pathfinders. For me 3 vs 7 shots is no contest. Even with stealth fields the pathfinders have the quantity of shots to negate the cover saves so prevelant in 5thed along with left overs to boost the BS. If you bump the bs of one shot (keep in mind if you do that the rest of the team must take a system as well, further boosting the points) its only one shot at BS4, not a massive increase.
The points thing was my major concern but,
a. maximum range to spot the suits is 36"
b. marker light range is 36"
c. being able to JSJ and not risk getting shot.
These three points are what got me last night. I'm not sure if they are efficient, but they markerlighted a few key squads and contested an objective so they paid for themselves. I find pathfinders too fragile and bogged down by the inability to move and shoot.
What configuration did you run them in?
1 shas'ui Team Leader
w/ ML, HW DC, 2 Marker Drones?
Personally I like this one:
Shas'ui w/ Drone Controller
Shas'ui w/ Drone Controller
Shas'ui Team leader w/ targeting array
....HW target lock
4 markerlights, 3 burst cannons, 6 models, 215 points.
This way, the drones are somewhat protected from being lost if the model with the controller were to die first (bad idea to put the only drone controller on the leader). The leader has a BS4 markerlight that he can fire along with his burst cannon, and it is a unit with an even number of models. Alternately, you can leave the drone controller off the leader if you only wanted 2 marker drones. You can also add more drones if you want.
Also, you can save 10 points by leaving off the targeting array and instead putting one of the hard-wired systems as the leader's support system. But then you wouldn't have a BS4 markerlight/burst cannon combo.
Last edited by ZenGamer; July 23rd, 2008 at 16:45.
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept
Nice idea zen, I'll try that one next time. In hindisght it is better than putting all your eggs in one basket.
The Stealth Marker Team has been on the go for quite a while now, and is shunned by some and loved by others. One great advantage is their virtual invulnerability to shooting, as the ML has a range which allows you to set the team at a distance from the enemy which leaves him requiring double 6 on the "Can we see them" roll in order to even be allowed to fire on the unit. With the advent of Relentless being applied to all jetpack-equipped models, this effectively increases the range of the ML by 6", making it darn near impossible to see the SMT in order to fire at it.
As to which configuration to take, the new allocation of wounding hits will have a great deal of influence on those decisions, but it is also important to remember that if the team member with the Drone Controller is killed, then all his drones are also removed. The old format of 2 Shas'ui with BC and the T-Ldr with HWDC + 2MDs, ML and HWTL is perhaps not the best idea any more, purely because of the "eggs in one basket" element already alluded to by Skarsgard.
Since the wounding system now insists that wounds are distributed throughout the squad, it may be an idea to take a couple of Gun Drones as well as the Marker Drones in the unit to help spread out the wounds received. However, this increases an already quite expensive squad, so I would be very much persuaded to put the MDs on one of the Shas'uis, take an ML, TA, BK and HWTL on the T-Ldr and a simple BSF on the third member. Total cost is 188pts but splits up the MLs so that the loss of one model does not destroy the entire ML source.
Above all, keep the unit back from the enemy. Forcing him to roll high on both dice will cause merriment to you and frustration to him!
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
Well, I'm returning to Tau (sort of), and I threw this unit into my 1500 point army.
I figure, with all these cover saves, a few Markerlights can take them down a bit, and raise my BS some too boot.
Half Gods are worshiped with Wine and Flowers. Real Gods are worshiped in Blood.
Blood for the Blood God! Beer for the Bronze Keg!
I have been toying with pathfinders for a while, but I plan on trying out some of these stealth suit builds this weekend.
I really hate big squads of various MEQ units and I am tired of trying to plasma rifle them down. I find it much more fun to hit the unit with a few marker light hits and letting my BS 5 kroot take 20+ shots at them. Last game I lucked out and warfished my way up and with the 7 pathfinder shots, I had 20 kroot shots and 20 FW shots at BS 5.
I have turned toward a lot of troops in my army and the bulk of my army was:
4 x 10 kroot
2 x 10 FW in warfish
2 Crisis with Plasma/Fusion blaster
2 Crisis with Plasma/Fusion Blaster
I found that with three transports clogging and blocking, the markerlights simply increased the effectiveness of the troops exponentially, and I got very little effectiveness from my crisis suits.