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I want to expand my Ork army a bit due to liking variety in my lists and for buffing up the points a bit to accomodate for Apocalypse team games, but cost and necessity are a factor as always. I currently already have over 100 Ork boyz of varying kinds, about 8 Lootas which i rarely use, 10 Burna boyz, 6 bikes, all the possible HQ choices, 3 buggies, 4 trucks and 1 looted wagon which I'm tempted to convert into a battlewagon.
Now I have a source where if I spend £35 or 75$ I get free shipping and the items are cheap. Now the first thing I think I want are meganobz, I can't resist not having them really so I'm going to grab 4 of those and hopefully find a painted Thraka model on Ebay to give myself a nice Orky Terminator squad. Thats only about £16-£17 though.
I feel I have enough troop boyz and I don't fancy tankbustas and Kommandos are pricey (plus I can't be bothered to convert a load of boyz into them as I will need bitz! ) so I'm kinda stuck with heavy support, but I'll listen to all ideas as in the end points are cheap in Ork armys, yet the cost of the model doesn't reflect that!
I quite fancy 2 Deff Dreads, but everyone always prefers the Killa Kans, but they cost a bit in money to get coz you generally always go for 6+ of them. Big Gun Lobba batteries were temping but for £5.50 I'd like the model to cost more than 25 points! Particularly as I'm not using any heavy support slots at the moment. Battlewagons are tempting as I quite fancy making a close combat orientated BW for a laugh (klaw, rolla, plank, wrecking ball, etc).
With the models I've got so far, whats a good starting point to expand the army to new heights?
You can get Battlewagons for very cheap is you convert/scratch build them. Go to your local toystore and check out the GI Joe section, usually something good there that can be converted and painted up for a Battle Wagon
Thumbs up on the MANz, they are one of my new favorite squads! Do you have a Warboss on a Bike, he's another on of my favorites and always makes for a great conversion project. You could also try and get some Gretchin, they are good and loads of fun with the new cover rules. The pewter blisters are a bit pricey, but I hear many people use Fantasy Goblins to make Grots.
Your lootas need to see some more use. If you're having trouble with them, it might be because 8 isn't enough. You really need 10-15 inside cover in order to survive enemy fire. People know that lootas are a threat, so they're popular targets. That's why I field large units and keep them out of direct reach. Even if you don't have any more lootas, I'd still field a unit of 10, with 2 lootas changed into meks w/big shootas, just to get the unit count up to 10.
Besides lootas, I think kommandos (converted out of normal boyz), meganobz, killa kans (dreads aren't worth it, and kans can be converted out of random bits and barrels), and one more trukk would be the best things you could add to the army. I'd definitely convert the looted wagon into a battlewagon as well, as an executive transport, if nothing else. If you have the bits to make a deffrolla, that can work really well too.
Since we're on the topic, I'm about to get 60+ more boyz to work with (a friend of mine needs money and never plays his orks anymore, so I agreed to buy everything he has) and I have to decide what I want to do with them.
I already have about 60 choppa/slugga boyz, 60 shoota, 13 lootas, 12 burnas, 4 kustom mega blastas, 16 storm boyz, 13 tankbustas, 13 kommandos, plenty of nobz, and all the good HQs. I have more things, but those are the units that you can use normal boy models to make.
I'm actually considering using some of the boyz, and my large supply of random bits, to make 16-31 more Lootas. I know that's ambitious, but I've got a lot of parts, and the idea of fielding 3 units of 15 Lootas is downright mesmerizing. Now that's a lot of dakka. ^_^
With the extra boyz, I'm also thinking of making more storm boyz and kommandos, although the fact they can no longer hold objectives makes loading up on either kind of questionable. What does everyone think?
Kommandos could do this too, but if they come in from reserves on turn 2 its gonna be tough to live that long near an objective. However, Kommandos do add a lot in Annihliation where they can come in and take out those long range targets your other units are having issues reaching, especially with Snikrot.
Lootas. 45 Lootas... The look on your oppontent's faces will reassure you of you decision.
And now to my grand proposition. Since your going to be flushed with models and bitz, you might want to proxy up <takes a deep breath> Flash Gitz. Now I know a lot of us (myself included) voted them the worst unit in the entire codex, but it seems most of our criticisms of the unit stemmed from the realm or TheoryHammer. No one, if I recall, had an actual in-game experiance with them.
So who knows? Maybe we all missed something. What looks good/bad on paper could behave quite differently in an actual game. It wouldn't hurt to try at least. They're characterful and certainly fluffy. And you'd be doing your fellow green-skins a great favor. I'm not asking you to take them to a tournament (don't want you to risk anything huge) or take up large amounts of time/money converting them, but if you could proxy them for a friendly game or two and report you findings that would be great.
And that goes for all of you. Join in the Great Experiment (Orksperiment?) Now I won't be a hypocrite, I'll proxy some gitz out of lootas and bring them to a friendly game too. Who knows, we as ork players may have missed something. It can't hurt to try. Just be sure to report your findings.
Happy WAAAGH!ing and good luck.
Lol Grax do you sleep with your Lootas or something? You sure seem to love them despite the fact that the cover save rules have somewhat limited their ability to kill. BS 2 with random rates of fire, the inability to kill power armour (which i face a lot) and the new cover rules don't help them. However our club has funded us with £100 worth of ruined building terrain for 40K so there wouldn't be a shortage of vantage points for the Lootas to go...........hmmm.....
Never the less it is an option. I'm not sure I can convert any more meks as the two I have are armed with KMB's and go with my Burna Boyz squad. However I do have 6 Big Shoota models inc 2 with the big backpack + gretchin on the back. Those could be proxy-ed as Meks with Big Shootas if need be to bring it up to 10, I'll just say the backpack has bullets and tools in it and the gretchin is the equiavlent of an oiler. I'll look on Ebay to see if any more models are going but I don't have much I can convert regarding massive loota deffguns so I'm hesistant to buy another box set as I'll end up with 12 Lootas and 3 Meks with Big Shootas, and Meks IMO do just about bugger all unless they are up front with KMB's!
The looted wagon is definitely going to get converted, my only issue will be how. Its a scratch built model of a sealed up Leman Russ tank basically so its not really giving off the impression it can hold 20 models or is opentopped. And I don't have any big truck platforms spare!
I'm personally not a fan of stormboyz, easily shot up and uses up a FA slot which I have buggies and bikes for. Kommandos were tempting but again, theres the bitz problem, I'm not sure that simply sticking Stickbombz on the models will make them stand out enough.
Its a shame that Deff Dreads suck in peoples eyes, they were a tempting choice, but then I guess I was never intending to field my army as a walker army as I felt that some walker armies go over the top with the spamming kans thing. That leaves Battlewagons and Big Gunz to fill up my heavy slots, just need a cheaper alternative to the metal blisters. Don't suppose anyone has 3 painted Doom Divers? Imagine grots carrying bombs with wings to cover for Lobbas?
I assure you my love of Lootas is purely platonic.
I'm not sure they love me back though, because a roll of '1' on the 1d3 for number of shots fired is by far my most common result. Still, the lootas provide orks what they need most: long range, high strength firepower.
Lootas work great against power armor. 13 lootas rolling a '2' for number of shots each is 26 shots, about 9 hits, and 7-8 wounds. That's 2-3 dead marines, and although that isn't earth shattering, it's not bad for one round of shooting, and it'd be devastating to an assault squad. Lootas also work great against light armor. Lootas work good against anything besides AR 14. That's why I love using them. I always know they're going to be useful, regardless of the army I'm facing.
Also, there's a certain appeal to forcing your opponent to make a lot of armor saves. 3 rokkit shots (from a unit of 30 boyz) has 1 hit on average, and most likely 1 wound/marine kill assuming they don't have a cover save. If the 13 Lootas roll '1' shot each, that's 4 hits, 3 wounds and most likely 1 marine killed. Both are statistically about the same in effectiveness, but the most the rokkits will kill, even if the rolls go ludicrously well, is 3 marines. You never know when you're going to randomly roll 8 hits and when your opponent is going to fail 6 of the armor saves. A higher number of rolls gives you the chance to get a really lucky break.
I know one person who occasionally uses Flash Gitz, and he even came in 2nd place in one of the tournaments using a list that had a unit of them. He fielded around 6 in a looted wagon, with a painboy and cybork bodies. Basically, their main advantage was resilience. They have good armor saves, they have a painboy, and their shooting is fairly impressive. They also held up in close combat fairly well, again thanks to their good save and painboy.
The problem with flash gitz isn't effectiveness, but cost. There's no way to run them cheaply, and they have trouble earning back their points, since they can't put out as many shots as Lootas, and can't hurt armor as easily as Lootas. Of course, they can shoot while moving, and hold up a lot better in close combat than Lootas. The question is: is a versatile unit without a clearly defined role really worth such a high cost?
I don't think so, but you know what? I'll give them a try. It sounds like fun.
Last edited by mynameisgrax; July 30th, 2008 at 13:37. Reason: forgot one thing
I've been trying to figure a way to incorporate flash gitz into my army and one idea I was toying with but haven't yet had the opportunity to try is using them to march across the field blasting dakka out of every orifice they can and then use them to at least keep an objective contested. Even if you get charged by someone they aren't necessarily bad in CC. Multiple wounds, S4, and a painboy to reattach the flying limbs. Not saying they'll take out a unit of termies but could at least live long enough to keep the opponent from getting the point. My only real problem is how many to field and which upgrades to use. I was thinking maybe 6-7 with a painboy as well as the shootier and more dakka upgrades for 240-275 pts in all. I opted out of cybork bodies due to the already high pts cost of the unit but it should be noted I heavily considered it.
If you don't mind grax when you post a report on how they do could you let use know what upgrades you used? I'll be sure to do the same as I'm gonna try to use them sometime this week when me and a few friends get together and play.
"Orks have to be followers of Nurgle! They're green, smell bad, and just want to spread the fun!"
I suppose if I can get some more Lootas I'll actually field a unit of 10-15 inc Meks with Big Shootas in my army list. 150-210 points is a good chunk of an army and buying the Lootas wouldn't cost too much even new as I could always sell the Burna parts off, already got 8 burnas + 2 meks, any more is overkill.
And now onto the Great Orkspiriment. It seems the gitz would work best in a foot-slogger list. They seem like too much of a point sink in a Seed Freak list (what i usually run) They would have a transport and rush ahead of the main horde, unleashing a hail of gunfire to anything that looks threatening. And hold/contest objectives. They're armor save, pain doc, and multiple wounds would make them difficult to disslodge methinks.