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This thread is for the purposes of discussing running and fleeting in 5ed.
Personally I don't think the hellions should be able to run, if they can't fleet y should that run? It in creases their survivability but I think the better move would be to give them the 6" move in the assault phase even if they don't get into assault I think this would be a much better option for them.
Help the kin TAKE your soul, I mean, take your soul...
I play Vassal. I'm in V40K Open Ladder.
'Run' is just travel and 'Fleet' is just assault at the end of that so I don't see why Hellions should not be able to 'Run'.
Its not like they are 'running' as such, they just have a further allotment of travel choice given to them.
But Hellions are in dire need of a rules polish, we all know this but every time I think that I have a solution it turns out that modifying their existing rules simply doesn't work.
They need a whole new point of view and I don't know what that is at all.
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
Yeah they do... such fun models... so few uses
As I see it think of run as a sprint where you no longer care where the enemy is you are just going to cover that ground
and fleet as a Im gonna cover this ground and rip your face out of some place your face has no buisness being at the same time!
"The Lady Demands"
Thing is, run doesn't do hellions any favours really other than parhaps setting up a turn 2 charge better.
Howevr overall hellions get better in 5th due to hit and run. With a bit of cunning you can assault a unit to "pull" it off an objective, then hit and run away letting something like a ravager flatten the unit.
It's quite disgusting how good hellions can be when they aren't used to directly kill things, only problem is you are paying so many points to do it.
I don't think the 6" assault phase movement would really help. Sure they would be able shoot & hide, but their splinter weapons don't really make that a worthwhile tactic, plus Reavers can already do that.
Hellions shouldn't need assault guns. The rules for Hellglaives state "can be used as a splinter rifle or a close combat weapon, and may be used as both in the same turn."
What Hellions really need, imo, is the ability to assault in the turn they deep strike. It fits perfectly into their fluff concerning the diving surprise attacks they are famous for, and it gives them a solid purpose in any DE army. What do you guys think?
Actually makes sense as seeing they're not THAT powerful and the surprise attack aspect of it would finally come into play. I mean, if a unit of 30 stormboyz can do it, our crazy hacker madmen should be able to too
However, as of now, I still do believe that whatever Hellions do, Reaver Jetbikes do better. I don't run very many jetbikes, but they make a great objective denial unit- they are faster and harder than Hellions are.