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Tomorrow I have to do this and I'm trying to think of the best card in the Eldar codex to play against Skulltaker (on a juggernaut) attached to a 10 strong unit of Bloodletters.
That's a lot of power weapon attacks + skull takers "instant death" rule on a his wounds if he roles high enough.
My first thought would be to use the Avatar, but he's not immune to instant death (probably should be though as he's a daemon!) and I can't attach him to another squad so that they can suck up the wounds.
My other thought is Banshees led by Jain Zar as at least they'll get the initiative and he may not have much left standing to fight back.
This worked last time I played this guy, but he didn't put skulltaker in a unit - he's learnt from that mistake.
Any other suggestions?
My first thought is a unit of war walkers with either starcannons or scatter lasers. And for good measure, throw in a pair of fire prisms. He wants to be in close combat. He doesn't have to make it there. If he does, throw a fodder unit his way, something he'll kill in a single turn so that you can shoot him the next turn.
Fodder units? In Eldar?
reread your codex... at the beginning... under "Why play an Eldar army?"... just do it...
okay, @Daziel: I'm afraid I will have to face a similar problem soon as wel, and although I do not know Skulltaker's exact stats, I would simply suggest taking 3 warwalkers with 2 scatter lasers each, or on the other hand, harlequins would be nice as well, but only as a finishing touch. 24 S6 shots should cause 6 saves (assuming he's toughness 6), and you just have to see what's easiest for you. Doom or Guide in combination with the Warwalkers will make sure you force 12 or so saves, meaning he's dead, or you could simply cause those 6 saves and then finish him of with harlequins. Yes, I know they nerfed rending and all that, but who cares, since you need sixes to wound anyway, and the good thing is that you have a 5+ save against skulltaker instead of none at all. What you could also do is throw a unit of warlocks on him after the scatter laser shots, preferably with singing spears and jetbikes (if possible for you), always wounding on 2+ REALLY comes in handy against this guy, and again you have an invulnerable save... Give one of them enhance though, or embolden, I dunno (the one that gives higher initiative and WS)
Unfortunately I don't have the models for Warwalkers (yet) and I don't like playing "subs" - The Jetbike/farseer/singing spear sounds like an option, but I'm terrfied of his 7 atks and insta-kills - Instant death on a 4+ to wound You need a big unit to take that kind of punishment.
On his own he's not too much of handful as he will go down to ranged weapons, but in unit of 10 blood letters with 5+ inv saves - they'll take a lot of punishment and he can avoid a lot of wounds.
Without the warwalkers I still think that 10 Banshees + Exarch wth MS + Jain zar may be the better option - on the charge I'll get 30 + 5 + 5 = 40 attacks that will robb ST of his 3+ save - Jain zar will wound on a 2+ (for the majority toughness) and I will hit first. If he charges me, well that's what counter-attack is for - which is now much better in 5ed.
I'll also have some Scorps on the table being led by Karandas - I need my characters to be immune to instant death otherwise it's one failed inv-save against ST and it's goodnight Vienna
You may not have War Walkers but the question becomes, how many scatter lasers have you got?
As Mongooseo rightly pointed out, you don't want to fight him on his terms ie in melee. It's a non-fleeting standard move unit, keep them out of 12" range and your safe. Your looking at doom and then just pouring the hits on him. Khorne tends to be psi-resitant so you may not get it off but all it doing is amplifying the effect. You need to pepper him with shuriken and laser fire and make him pay for every step.
As Eldar you have a huge shooting advantage over him, use it.
This isn't to say that counter charge units should be skipped, sometimes the dice conspire against you and despite what you throw at them the enemy will get through, thats the time to rely on melee against a unit like this, not trading punches with them fresh.
"ask not the Eldar a question, for he will give you three answers, all of which are true and terrifying to know"
You will strike first with the Banshees, but at least 3 or so bloodletters (at least, really) will survive and then your squad will be crippled...
I'm sticking with my Warlock idea, but you are correct about the one-failed-save-is-goodbye-thingy, so why don't you stick a farseer in there with fortune and mind war, or maybe just fortune to keep him cheap... Doom is of no significance, you wound on 2+'s anyways. Combined with enhance and embolden (maybe even some destructors) this will massacre the bloodletters and ST, and it should only be about equal points value as his unit, you might even get lucky with mind war, remember, if he rolls a 1, you only need a 5+ and he's dead... you need to get lucky, but even 1 or 2 wounds off before you charge in is nice...
I actually played a game yesterday against daemons and coincidentally faced a bloodletter squad with a skulltaker. The turn they deepstriked I doomed the unit and brought it down with scatter laser shots, then moved in my avatar to mop up. The only problem was that the skulltaker, as he got wailing doomed to death, inflicted one measly wound on the avatar and instant killed him (4+ rending instant deaths are broken).
The Hand that guides.
Thanks for the advice guys - I stuck with my original plan - which didn't really work partly because most of my banshees got mowed down by a soul grinder in the 1st turn. To restore the balance Karandas then chopped down the Soul Grinder with some tasty scorpion claw action.
I did win the game but it was close and I was lucky rather than clever.
I've already embarked on plans to de-fluff the list for 1500-2000pt games. 20 more DAs and 3 WWalkers already purchased and on their way. The Wraithguard will have to go back in the army case for a while (sniff sniff)
@TheBurningHand - I agree that instant death rule for Skulltaker is all wrong - Rending is barely worth it for Skulltaker as he already has a power weapon and a high strength - and instant death is pretty irrelevent for most units he'll fight - but he's a real Character killer alright - However, I think the Avatar should be immune to instant death, but they didn't bother putting it in the rules as a Toughness 6 model couldn't normally be instant deathed - After all the Phoenix lords are immune and so are all Daemon units, and they do say that he Avatar is a daemon and all weapons etc that affect daemons affect him - No mention in the Errata so I guess we'll have to wait for a new codex to see if I'm right.
Last edited by Daziel; August 9th, 2008 at 02:25.