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Why i everyone so concerned about their 'stealers(and others) doing too well in CC (wipping out the entire squad and leaving themselves exposed)
why dont you just always assault more than one squad (if you stand a chance obviously)
like to string my gaunts and others in long lines and insure i always hit more than one squad at a time - focus on slaughtering one and do some damage to the other... then stay locked to avoid return fire...
(any comments on this strat?)
And that's assuming there are two squads in range to be assaulted, not just one with the rest of the army 6-12 inches away with guns ready.
with ten G stealers you should be able to spread out up to almost 30 inches -2 for coherency +1 for base ea x 10
so... everyone should be in reach sincenow they have to consolidate in meaning we just have to reach one model...
A 20-30 inch wall of 10 stealers is just asking to get their butts handed to them. There's too many bad things about trying this to ever make it worth it.
Can't you consolidate into existing combats? Tie up nearby units with gaunts, consolidate into combats already ongoing.
I could be reading that wrong, haven't really had to try it yet.
Nids & Guard
GMail = MVBrandt
Nope, can't consolidate into other units anymore. Could in 4th, can't in 5th.
FABRICATI DIEM, PVNC
Dark Eldar: 9/1/2 Winning streak: 6
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inquisition:4/0/3 Winning streak:0
I would also not reccommend spreading out that far however i think it demonstrates that a nother squad nearby should deffinitely be within reach.
there is a danger in biting off more than we can... bite scratch claw and chew.
On paper, sure. In reality, not so much.
Also think about the changes in 5th. Your opponent now gets to move his unengaged models up to fight in the melee. (IE: You can't just clip one figure from the second unit and be comfortable that it's not going to be able to attack back. Two units vs. one unit usually ends out badly for the one unit.
Personally I'd rather assault with multiple units instead of gambling with one. IMHO the 5th edition changes heavily favor shooting over melee. Especially for armies, like ours, that don't have a high save to survive a turn standing out in the open.