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An exploit available in our Codex has recently been brought to my attention. I'm 99% sure the rules behind it are sound and I have tried it on the tabletop - it works nicely. According to the wound allocation rule, in reference to units of models w/multiple wounds, un-saved wounds, tho allocated, will filter down through similarly equipped models causing individual models to be removed at a time rather than having individual wounds across separate models. This rule does not apply, however, if each of the models in the unit is equipped differently - instead now you can allocate individual wounds to healthy models and have the wounds 'stick' there rather than sliding down to those who are already wounded, hence spreading wounds out and delaying the rate at which models are removed from the unit. I tried this w/a unit of Nob Bikers tonight - playing one un-upgraded, one w/a combi-rokkit + ammo runt, one w/a PK, one w/a PK and Waagh! banner, and the last as a painboy w/a bosspole - and I gotta say it was pretty gross.
Two's to kill. Ahh, sweet sweet music.
Nice idea, but be wary! We can take pride in having a codex free of exploits or plain cheese (lash). We don't want to advertise that exploits exist and can be used, no no no!
Interesting point but you should be weary, by having these floating wounds you are asking for the one guy you want to live to get killed by a single allocated wound. For instance the pain boy might just fail his save with his already floating wound you gave him so your waaagh banner didnt take a wound last turn. I think its risky, especially since many of those upgrades could have payed for more vanilla orks. (not particularly for biker nobs the expensive boys they are after all)
W/D/L Ork Tide 22/1/14
Click here to feed me some squigs
I'm not sure if this is any different than normal. With the 5th edition wound allocation rules, you have to give each of the members of the unit a wound before giving any member a second one. The dice are rolled at the same time, but the wounds are still applied one per member of the squad. It was my understanding that this meant that if a unit of nob bikers suffered 4 wounds, and you placed the wounds on 4 identical nob bikers, and failed 2 of them, then two of the nob bikers each receive a wound.
Having unique members doesn't really change how the wounds are distributed, just how the armor/cover saves are rolled. I'll have to re-check the manual, but that's the way it seems to me.
Last edited by mynameisgrax; August 14th, 2008 at 16:34. Reason: forgot one thing
That doesn't work as soundly, atleast I do not believe. If you suffer 6 hits from shooting on a squad of 5 unique Nob bikers then 4 need to make 1 save and 1 makes 2 saves. Note here that the one with 2 saves could die if it fails both. Let's say that you fail 2 total wounds on seperate models, so now you have 5 unique bikers, 2 with 1 wound and 3 with 0. The next round you suffer 3 hits from shooting. It is my udnerstanding that the models with 1 wound must be allocate a save before the others. This means that the Nobs with 1 wound each must be allocated a save and 1 of the others is allocated the 3rd. So here its very easy to lose 2 Nobs from 3 hits...
Monkey's Killer Kan WiP (Updated 4/29)
In Monkey's example above you would end up loosing the same #of nobz after the second turn if the unit were homogeneous or mixed - the difference is a homogeneous unit would loose one the first turn and one the second where mixed would loose both on the second turn - the point is, you buy yourself a whole extra turn for that model which would have died the first turn - that's a whole extra turn worth of shooting and assaulting and with models as expensive (but effective) as the nobz, that extra turn can make all the difference.
Two's to kill. Ahh, sweet sweet music.
No. In that case, one nob biker would die. I don't have the rulebook with me, but distinctly remember the example.It was my understanding that this meant that if a unit of nob bikers suffered 4 wounds, and you placed the wounds on 4 identical nob bikers, and failed 2 of them, then two of the nob bikers each receive a wound.
This tactic works well with MANz too. If you have a unit of 3 and suffer 2 wounds:
- if they're equipped identically: one dies
- if they all have different equipment: 2 take a wound each, meaning that they retain all their offensive capabilities.
"Politics is the womb in which war develops"
But don't you have to give one wound to each model in the unit before you can give a second wound to any model?
He's right! I looked it up, and normally with multi-wound units, you have to remove whole models before applying wounds to other members of the squad. However, this only affects similar members of the unit.
With nobz, it's very possible to make every member of the unit unique, allowing you to assign wounds like Courtsloth said. This way, you can assign a wound to every member of the unit before killing any, which keeps your guys in the fight far longer than normal.
The only catch is although it's tempting to use the bosspole and waughh banner to make guys unique, I wouldn't give them to random members of the team, since if you lose either of these things the team as a whole will weaken significantly. Since you generally want the last two guys alive to have powerklaws, I'd give both upgrades to pk nobz, rather than plain ones.
I'm going to try this out with my basic team of 6 biker nobz and warboss on bike. This is how it'll break down. Their number also signifies how important they are, so the nob marked #7 will die first, #6 will die second, and so on.
1. Warboss on bike w/powerklaw, cybork
2. Biker nob w/powerklaw, cybork, wauughh banner
3. Biker nob w/powerklaw, cybork, bosspole
4. Biker painboy, cybork
5. Biker nob w/big choppa, cybork
6. Biker nob w/combi-scorcha, cybork
7. Biker nob w/cybork
They're all completely unique. You could also use one with a powerklaw, one with an ammo grunt, or any combination of the combi-weapons. You could also do the same thing with regular nobz, but not really with mega-nobz, unless you only use 3 with an attached warboss, since they have less options. In any case, it's beautifully cheesy. ^_^