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So I have recently purchased 3 Warwalkers for use in a squadron geared up with 2 Scatter lasers each for the often lauded 24 S6 shots
However I feel that I missing an anti-tank element to the army - I've got a Fire Prism in this list and that's cool, but if it gets taken down I think I need something to back it up.
Current thinking is to split the walkers into 1 squadron of 2 WW with 2xSL (for anti-infantry) and 1 standalone with with 2xBL (for anti-tank). If I keep them all in the same squadron then they all have to fire at the same target which means I'll end up wasting a lot of potential firepower if the objective is to take down some heavy armour.
Have I got this taped or is there a better combination?
Oh and for the record this is part of a 1700pt army
3x10 Dire avengers
1 Fire Prism
The problem with a single AT warwalker is that your opponent (assuming you are wysiwyg) will just simply target that little AV10 guy with a lascannon or some such and its over. If you could possibly fit 2 into the squadron I think it might have more of a chance, not to mention a better chance at destroying vehicles.
Another route to take could be a Wraithlord, since they are quite a bit more resilient than walkers, with better BS to boot. Also with an infantry screen they can get a cover save to make them even more resilient.
"War does not determine who is right - only who is left" Bertrand Russell
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Or you could take them all and put missiles on them. New blast rules mean bad times for infantry, and there isn't much that could stand in the face of 6 krak missiles. Heck even if you miss half of them, there's still pretty good odds you're gonna kill whatever you're shooting at.
Bright Lances on war walkers seems like a pretty expensive gamble, especially when you consider that every tank heavy player will know exactly what to target first. Plus bright lances are of limited effect against infantry. Missiles allow you to do both, only sacrificing the Lance ability, which if you're moving around well, isn't quite as needed as volume of firepower. Maybe that's just the IG player in me showing through.
Last edited by SimulatedSnowman; August 15th, 2008 at 18:10.
I think you need to spend more time on your floor.
2500 Black Templars
Both good points - how about a compromise?
I don't have the points to dump one warwalker in favour of the WL - that's a good call but your talking 170pts vs 90pts (ish) and my list is already tight on 1700 exactly
However, howsabout taking the same 2 and 1 option as before, but equiping the standalone with 1 EML and 1 BL and deploy using the squadron unit in front of the standalone?
Standalone will get the cover save (which he would not have got if he were part of the squadron) and he's now got some effectiveness against infantry as well as some big problems for tanks and can still target different units from his infantry slaying brethren.
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Wraithlords with BL and EML are a (relatively) cheap alternative to anti-tank woes. Just keep him in cover and try to keep him from getting charged, especially by high strength outflanking thingies, like, say, genestealers.
You could always grab another fire prism as well.
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Have you thought about using any anti-tank infantry like Fire Dragons? In a wave serpent they can usually get the job done.
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Given what you have I would go with a wraithlord. Its one of those things you never really want to leave home without. Its big its scary, and its hungry to stomp on so marines. Best part of it is people are so afraid of the wraithlord that people direct a ridiculous amount of fire towards it, shots that would be better spent elsewhere.
Alternatively two squads of five swooping hawks would probably serve you well too. Blow up the landraider/monolith/engine of destruction what have you then skyleap the footsloogers into a bloody pulp. Downside? Ya the new glancing tables do nerf haywire grenades on the whole ability to make stuff go boom, but honestly as long as the bugger can't shoot your more or less ok-it at least gives you a chance to reposition yourself and get out of dodge.
Rheagar fought nobly
Rheagar fought valiantly
Rheagar fought honorably
And Rheagar died.
I'm a fan of the standalone, but like you mentioned, put better targets in front of it. Think, would you rather shoot a two man squadron putting out sixteen S6 shots a turn, or kill one walker behind them that can at most kill two models a turn? Use other units in your list to draw fire away from the single walker, and you should come out fine. It's called target saturation.
Thanks for all your comments guys, I have the models to try out a lot of these options it's just keeping it under 1700 point that's the challenge.
My regular foes are Daemons and Space wolves and the occasional Chaos Marines, so I know I alway have to face off against a couple of Soulgrinders a Leman Russ (SWs are allowed these before anyone asks) and the odd LandRaider.
I recommend runnign them with twin EML, it's comething i've been trying out recently and had some good success. The key to them over the Bright Lance variant is range.
These guys are back board edge skirters, they can happily sit there and still pound your opponents board edge with a great mix of AT and AI firepower while making sure that only the occasional stray Lascannon/Krak missile comes back at them, and if your playing aggressive with Falcons, Avatar, Warithlord or Serpents he may well have bigger fish to fry, leaving you free to pick apart your targets virtually unopposed.
For such a low points cost too you really can't go wrong, they probably don't handle either target as well as some specialist units but when points are tight having a unit that provides you with some targets options can be a handy thing indeed.
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