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I finally have my first 6 man jetbike squad put together, tricked out with two shuriken cannons. Ive used them a couple times, and they always are tactically very sound, although their killing power ranges from terrible to excellent (dependent on dice rolls, opponents, etc). In any event, this got me thinking about obtaining some kind of consistency with them. I never have taken warlocks before, as my army has never really been psyker based, however, Ive wondered if a warlock with destructor would prove a good addition to the squad. Ignoring any other elements of my specific eldar army, I guess my question is:
Are warlocks in a jetbike squad worth their points, and if so, what is the best warlock build for a jetbike squad?
The Hand that guides.
Well your squads of 6 - 9 should be able to handle themselves and Jump shoot jump with they're cannons and then later in the game shoot catapults / cannons. These squads don't really need warlocks.
A good squad for warlocks is a 3 man squad and a warlock with a singing spear for tank hunting.
I hope I could help, good luck and above all have fun.
I've not used jetbikes yet, but my plan was to build a Farseer + warlocks jetbike squad mainly for fluff.
But to your question - I love the option of adding a warlock to a squad cos Enhance, Embolden or Conceal can seem to really turn a Troops choice into an Elite choice depending on what your planning (I don't really like Embolden though) + the singing spear for tank hunting as Gauss_Storm says.
For my money 60pts gets you a Warlock with a singing spear and enhance which turns your measely Guardians into WS4 I5 with a tank hunting option so now you can use them in a far more flexible role instead of just shoot and hide.
Destructor can be cool as well, but I think that if you're going to be in range to use it then you are going to leave yourself open to being assaulted if there's any oppo left in the next turn, after all you can only move away 6" in the assault phase which probably means you haven't got far enough away.
Last edited by Daziel; August 16th, 2008 at 09:51.
Destructor is a sweet power that avoids those pesky cover saves and will make everything but MEQs cry when it gets in range. Do not entrust a 3 jetbike squad with this power, as they will repay your kindness by fleeing after one shooting casualty.
It should work fine in a six bike squad, but you do have to risk getting pretty close (even closer than cats' range). Hopefully you can isolate the unit you want to take down. Warlocks with embolden are also a great way to ensure that your jetbikes stick around to see the end of the fight, but won't do much to help your shooting power. Singing spears are only moderately useful against infantry types.
Then again, jetbikes don't give you the most bang for your buck in terms of firepower. Period. However, they allow you to get them where they need to be, which definitely increases your potential for damage.
In my big bike squads (full 12 man) I run a lock with a spear and Conceal. Usually I find that my jetbikes ed up being objective holders/ contestors and as such they can see a whitering amount of fire in the last few turns. As such, its nice to have a cover save
sitting around, just in case.
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"The plan is to win, if we don't win its cause you guys didn't follow the plan!"
Eldar: 25,000 pts
I always run my jetbikes with a warlock and conceal...I find I rarely turbo boost and the cove save is nice. If I have the points I take a s-spear because it is a really nice boost to the anti-tank capability.
I think you will find the survivability boost and the extra power from the warlock well justifies the cost.
"Orcs are what happens when Teenage Mutant Ninja Turtles grow old and bitter."