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I am considering a Tau army. Im not sure if this is the thing for me. I have several criteria I need to met with any new army I play.
1.) Must be small or medium sized. After trying to paint a 100 model IG army I dont wanna get back into the same boat. I'm thinking 50 models max.
2.) I want mobility and the ability to outmanuever my opponent. Nuke enemy units from distance and move before I get assualted is my plan. I enjoyed IG but hated the "stand and shoot" style.
3.) Flexibility. I want to be able to use an army list that will perform adequately against all different types of armies in Tournaments.
Can i do this with Tau?
Tau certainly comes to mind, but so do Eldar.
Let’s just go down the list shall we.Tau can have the best of both worlds - quantity or quality. If you want quality you can definitely make a very competitive list under or almost at 50 models.1.) Must be small or medium sized. After trying to paint a 100 model IG army I dont wanna get back into the same boat. I'm thinking 50 models max.Everything in our book seems to move 12"!2.) I want mobility and the ability to outmaneuver my opponent. Nuke enemy units from distance and move before I get assaulted is my plan. I enjoyed IG but hated the "stand and shoot" style.Tau, Eldar, and a few flavors of Marines are the most flexible armies out there. Mainly, Tau and Eldar take the gold for most "flexible and actually tactical" in the universe of 40k.3.) Flexibility. I want to be able to use an army list that will perform adequately against all different types of armies in Tournaments.
S4/5, S7, and S10AP1 = very flexible and deadly
I do not consider Tau a long range army. They are a medium range army. Sure, the pluse rifle has 30" range and the range of the Hammerheads' gun is pretty much anywhere it can see. But the EFFECTIVE range for the Tau is from about 12" to 24". Most of the time, you will want to have your pulse rifles within rapid fire range, and burst cannons can usually move 6" and then fire with their 18" range. To be most effective, you have to fight at an optimum of 12" to 24". Medium range.
But this is not a problem because the Tau are so maneuverable. They're quick to respond to changing battlefield situations, so you constantly adjust and readjust during a game. It makes for a fun army to play. If they could sit back clear across the table and pound on the enemy the same way that the Imperial Guard can, then you might as well play IG. The Tau can't do what the IG can do better than the IG can, but they can do something that no other army (except maybe Eldar) can do. Mobile firepower!
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept
Thats good. I would prefer to use a mobile medium range shooty army. It is more fun than just rolling dice and bashing people from a static firing line (which is effective sometimes but boring).
I like regular warhammer for that reason. You really have to think and plan your movement phase to win games. Now I just need to learn the tactics to keep out of assualt range while using firepower against my enemies at medium range.