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Right, hello nid fourm agian.. i have a new fex, and i was wondering, what i should put on him?
i allready have a sniperfex, and a 2xTL dev tyrant, what should i have on this one? a BS and TD dev? or 2xST +MT?
thanks in advance, i am wondering cause i havnt played the new rules yet with nids, so i was thinking that CC looks like a good choice for a 2nd fex, any ideas?
Thanks in advance
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I use 2 sniperfexes in my list, along with 2 dakka tyrant. but an elite dakkafex is good too.
so your saying put 2 TL Devs? or another BS and VC?
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I've had pretty good results with the 120pt BS + TL Deathspitters fex. I use it mainly for anti-infantry, but also occasionally for light anti-armor.
You could try to use one with scything talons. You already have a Sniperfex so an assault option might be fun. This will give you a chance to use some of the other heads and various parts that come with the Carnifex. Crushing claws is also an option and they can be very powerful as well as they are fun to paint and look at. However crushing claws are an expensive weapon and at times they won't work very well. You can of course try to magnetise the Carnifex. This would give you some more options. I don't magnetise as I like my models to be glued and I convert them heavily which often makes magnetising impractical.
death spitter?? oh god.. i just re-read it after converting 2 VC to look like devs >.>
Edit----- So i figure that its down to a fex with BS and TL Devs, or BS and TL DS
Last edited by Hive Fleet Cobra; August 17th, 2008 at 23:54.
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TL DS is horrible.
The problem with them is that they don't do anything better than another weapon really.
They have a max str of 7, lower than a barbed strangler.
They have only one shot with a blast that will score less wounds than a TL dev's or on the majority of occasions a BS.
Their range is slightly more than TL dev's but a lot lower than a BS.
The only redeeming quality is their TL ness and the fact that you can take them and a BS and fire two weapons. The fact they are TL means that you will score a direct hit more often. Although with a small blast you normally don't want that anyway, you want a small deviation. With it combined with a BS you have to bring your range down to 24" which means you are closer to combat and you are one move away from being in dev range. Then in one turn devs will nromally do more damage than 2 shots with a TL DS anyway...
I just don't have any love for them on fex's and I'm not sold on them on warriors, although there are a lot more reasons to use them.
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I find sniperfexes work best in pairs. Same as Dreadnoughts for marines. In low point games a sniperfex becomes a target priority right after a dakka tyrant.
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Cost: A TL DS + BS fex is 120pts, a BS + TL Dev + ES fex is 123pts.
Range: 24" vs 18" means you will be shooting with a deathspitter one turn earlier, usually on turn 1. The extra range also means you can keep it farther away from close combat, which negates the purpose of a ranged fex in the first place.
Effectiveness: Str 7 vs str 6 means it can more easily damage vehicles, plus it has an AP value that negates a large amount of infantry's saves and further helps it damage vehicles (as opposed to ap-).
On a hit, with infantry, you can usually get at least 3 hits, which is what, on average, a TL dev would be doing. Even if you miss, you can usually still get hits anyway. Wounding, however, devs have an advantage, 83% vs 97% on infantry. Clearly, if you had used them, you would find that one turn of TL dev shooting will not equal two rounds of TL deathspitter shooting.