Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Only Gaunts and Stealers, keep it the same as other armies
Only synapse creatures can score, they are the only ones who communitcate with the hive mind
Syanapse creatures and Stealers, They operate independantly from the hive mind
Warriors and Stealers, all synapse creatures is too many
Troops plus warriors, gaunts have to score, other units are too fragile yet costly
Some other combination, I will explain why in my post.
With the new scoring unit rules in fifth edition it seems like Nids got hit with a disadvantage because we only have 2 choices for scoring units, one the is very expensive and fragile (stealers), and one that is fragile and needs another unit to control it in order to be a scoring unit (guants). I was thinking about ways to fix the problem to make it fit more with both fluff and playablilty and it seemed like adding warriors to our scoring units makes sense because fluffwise they (majority of synapse creatures) really are the thing that would really hold down strategic points on the battle field. But then I thought should all synapse creatures gain the ability to score; if they get it do gaunts and stealers have to lose it, or maybe just gaunts because stealers have the ability to act free of the hive mind. What do you think?
I think it would be fluffly and very playable if warriors could score, and gaunts couldn't. It would promote gaunts as cannonfodder, which is what they are in the fluff, and make warriors an important part of most list. I would remove gaunts from the scoring list because they without warriors are essentially rippers and something out of control should not be able to hold an objective.
It is tough to say warriors can, but tyrants and synaptic zoans can't, because it is the synapse that really is what is putting the area under the protection of the hive mind, but for balance's sake I think you would have to so that we can't put tyrants down on obejectives and sit with a 4 wound 2+ save.
I think it should stay the way it is now. It may not be fluffy, but neither is the fact that a Land Raider can't hold an objective. I mean c'mon, nothing says "This objective is mine!" like parking a giant tank on top of it.
I like it the way it is because I find my games are far more stategic. I'm probably one of the few people who actually like the new missions/scoring rules.
"The internet perceives censorship as damage, and routes around it."
Reading the fluff on why it's the troops only that can score it doesn't make sense for our gaunts to be the ones holding objectives. It says that it's the elite troops who sweep forward and the base that must hold the ground that has been gained.
Well with Tyranids the units we use to sweep forward and cover ground are gaunts/stealers. Why would we be leaving what amout to our front line troops behind to hold ground we gain?
It's the synapse creatures who hold the ground for Tyranids. They stay just behind and make sure we don't lose ground we have gained while spurring the grunts on to furthur efforts.
What i think would be cool is that you could choose to make warriors a troop choice. - just like how if you give them wings they can be fast attack. And how if you have a cheap carnifex you can have it as an elite choice. Well i think it'd be interesting if warriors could be taken as a troop choice with a points limit on each model so they are cheaper than the HQ and elite versions and would work well in going around with a load of termagaunts, and scoring that way.
or maybe as an extra for a brood of termagaunts a few warriors can be perchased and included in the unit but they must have the same weapons as the termagaunts prehaps.
it'd make sense to me like that, having warriors a part of a brood. just like there are veteran sergeants in troop choices in other armys.
Russeyhead your talking about brood mutants they were in the old dex and they could have one mutant per brood including synapse /weapons big guns etc, not a bad idea concidering the troop situation these days.
oh right, i never owned the last codex. i only got into tyranids a year and a bit ago. yeah i just thought to make the scoring troops a bit more realistic and make more sense then an option to put a warrior in there like a veteran sergeant or special weapon guy in other armies would be interesting. say one for every 5 gaunts or whatever.
I collected Dark Angels since i was 9 years old, but after starting my tyranids just over a year ago they have quickly become my favourite i'll be at 3000 points by the end of the year i hope.
I think it's fine the way it is. But, I would like to see a new troop choice added that is a more defensive bug (T4, no fleet, 12" range), or even a simple new Gaunt biomorph that adds +1T and removes Fleet or something like that.
I think making synapse only hold objectives makes them far too much of a target than they already are - it would mean all fire would ignor our gaunts as if you take out the few synapse creatures bang the nid army not only falls into problems, but it has also lost anyway (even if they still have 6 fexes on the field)
Adding our warriors and stealers into the mix makes it a little better, but in the end a lot of our troops are designed to be swarm forward and hold up for hte bigger bugs behind. With a tactic like that I think Betrayer is right - we would need new gaunt to evolve to fit the niche for being able to sit and hold an objective - something like a gaunt biovore I think - slow, shooty and with added shell.
member of LO JCHAT
Legion Of Jaffa Consuming Hatters and Terribly Superfluous
Strangely, the Without Number Rule kinda does that. I play heavily forward leaning, pressing the first brood in to the point of destruction. They die, respawn, and take a back objective. Won more than a couple rounds doing crap like that. Besides, I love goading my opponents into killing stuff. I look utterly "Lotion in the Basket" psychotic, but they listen to me. Their mistake.
It's not about the toughness, because everyone will be better than you at standing on something. Dynamic strategy better suits the forward nature of Tyranid tactics. They're not about camping, but taking. Sometimes you're better off letting an opponent capture and get static. Then assault them. Genestealers on the assault make a wonderful world of messy hurt, even with the Nerf. and if you time it right, some armies will piss themselves, run, and either die or no longer counting as scoring. And waaaait... the genestealers are troops, and all alone on an objective. Score!
Do not meddle in the affairs of Tyranids, for you are crunchy, and good with ketchup.