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I don't often use nobz besides the meganobz, and in any case, I usually wind up assaulting a unit that isn't locked in combat with any of my other units. I've started using biker nobz a little more often, and their destructive potential is amazing, but I actually had a rude surprise the other day.
I was fighting chaos demons, and there were two units of demons, one already fighting a unit of my trukk boyz (I think they were plague bearers or something) and the other demons looked more traditional and all counted as having power weapons (I forget their name). My regular boyz were having trouble, so I decided to assault both units simultaneously, since I couldn't really shoot either of them (the close combat was in the way).
Anyway, my initial assault went well, and I won the first round of combat, but in the second round they killed several of my normal boyz, and since they were all technically in the same combat, they counted against the nobz as well when determining the combat result!
I rolled horribly to hit and wound, and I actually lost the combat by 2, because of the several regular boyz of mine that died. To make matters worse, I blew both the initial morale save and re-roll for the nobz, and they were swept up and killed. Thankfully, I weakened down his forces enough that I managed to salvage a win (it was a capture and control mission, and he didn't use many troop choices), but losing the expensive biker nobz was nearly crippling.
I just wanted to share a painful lesson: don't have nobz join in close combats with normal boyz unless they're all but certain to end the close combat that round. If the battle drags on, then the nobz are going to have the casualties of the normal boyz counted against them when determining the close combat result, because it's all the same combat.
Does anyone else have any good nob/biker nob strategies or situations where you watched 500-600 points worth of orks instantly disappear?
Oh yea, that's rule #1 for me when it comes to high end troops with Orks. Never bring them into a battle with normal Boyz against an intelligent opponent. Lucky for me some of my friend's are so intelligent and I know they will go after the big-bad new arrival in the CC. But for a few of my friend's and in tourneys and unit of Nobz, MANz, even Ard Boyz (when not vs PW opponents) tend to stay away from combats with normal boyz. Basically anything that has a better save than the normal Boyz. Of course there are always situations where irts called for, but for a general rule, if it can be avoided it should.
Monkey's Killer Kan WiP (Updated 4/29)
Yeah, that's definitely a good idea. I knew the casualties from the other unit would count against them, but I didn't think it would have such a significant impact. Obviously, I was wrong. The main advantage of nobz is their resilience, which leads to them usually winning close combats, but combining them into the same combat as regular boyz strips them of that advantage.
If im not mistaken you roll for ld for both squads independantly then if 1 runs the other squad dont run meaning the other squad cannot be cut down since they are locked in ccb
Nothing more funny than 3 inquisitors with sanctify when facing deamons. They cant do anything while you stand in front of them having a tee break.
That's true, but unfortunately the turn I lost the close combat is also the same turn the last of the trukkboyz died. Not only did the trukkboyz cost my nobz the victory in close combat, but they didn't even survive long enough to hold the enemy unit in place.
I was just looking through the demon codex and saw wind of chaos (I think thats what it was called) Wounds on a 4+ no saves allowed (inc. invulnerable). Oh and its a flame template. That would hurt, so keep an eye out for it.
W/D/L Ork Tide 22/1/14
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