Eldar vs Tyranids - Warhammer 40K Fantasy
 

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  1. #1
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    Eldar vs Tyranids

    Please help me I have a 2500 battle coming up vs Tyranids, I have never faced them and I need some pointers for my Eldar boys. I guess Harlequins but im worried about hive tyrants have they got a bio morph againts spells? I am clueless against tyranids please help !!


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    Senior Member Veahirin's Avatar
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    does your opponent run big bugs (nidzilla) or does he run Horde?
    Veni Vidi Vici
    "The plan is to win, if we don't win its cause you guys didn't follow the plan!"
    Eldar: 25,000 pts

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    not sure I think hoarde, he will use lots of bio morphs im sure to make up the points.

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    Senior Member ShaselMudd's Avatar
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    Okay so your gonna want to spread it out to support against big nids and small nids. I wouldnt take harlis for the main reason you can get a squad of Howling Banshess and Striking Scorpions for the one harli unit and numbers will matter here.

    For big nids you want to use
    Rangers/ Pathfinders - These guys make the nids scared. Their ability to get AP 1 shots and wound on 4+ is invaluable.

    FireDragons in a Falcon - 5 or 6 dragons plus the fire power of the Falcon will ensure in one turn you can take down one big nid. Sometimes I take the farseer in the falcon with guide and fortune. SO with 5 dragons and the farseer attached Ill fortune the tank to keep it protected and guide its guns to weaken up the big buys until your ready to take them down. Then when your ready pop the firedragons out after guiding them and they will reduce most of the time a big nid to ash.

    Also the Shining Spears or Autarch on a jetbike with a laser lance work great for charging the big bugs and taking them down with their str 6 power weapon charges.

    For small bugs
    Dire Avengers are number one - there ability to shoot 32 times for one round has the potential to wipe out one squad on small bugs.

    Warlocks attached to a farseer these are a bit expensive but with destructor on each of them is the number one answer to horde armies. Have four of them attached to a farseer in a falcon and pop them out when the horde is getting close and wipe it out with your heavy flamer template. It works like a charm.

    Those a re key points I can think of from playing against nids myself. Good luck and roll those dice well that always helps too.
    <a href="http://www.liquidgeneration.com" target="_blank"><img

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    Thank you, thats a great help. didnt consider fire dragons esp in a falcon.

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    as tio farseer he will have the shadow of thje warp power im sure so is it worth a farseer maybe the avatar would be better.

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    Senior Member ShaselMudd's Avatar
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    If you give the farseer the runes of witnessing both powers cancel each other out or some such nonsense thereby pretty much negating his power. If you know your playing tyranids its not a bad piece of wargear to have. I believe it is the FAQ so check it out. (I checked the FAQ and the two items do cancel each other out so you will only have to roll 2D6 when rolling for psychic power tests.)

    The Avatar is good but he is going to get out manuevered or sucked into a very long drawn out combat with little bugs. He can hold his own but it will take more work to get him where you want him.
    Last edited by ShaselMudd; August 24th, 2008 at 19:40. Reason: Updating
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    The Farseer runes do cancel Shadow in the Warp, making the test go on 2d6 as normal. Also, another unit to consider against hordes is a battery of 3 shadow weavers, str 6 ap - pinning blast, and it's very few points.

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    Senior Member ShaselMudd's Avatar
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    Quote Originally Posted by Deris87 View Post
    The Farseer runes do cancel Shadow in the Warp, making the test go on 2d6 as normal. Also, another unit to consider against hordes is a battery of 3 shadow weavers, str 6 ap - pinning blast, and it's very few points.

    Now the big str 6 is nice but since it has no AP some of those bugs are gonna live and they will never take that pinning test either unfortunately but for being able to target mass swathes of bugs it can be useful. For the cheap artillery that may not be so bad. Ive never been big on artillery just due to the lack of mobility but for a rather inexspensive fireline they could assist.
    <a href="http://www.liquidgeneration.com" target="_blank"><img

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    The eldar artillary is no less mobile then a squad of long ranged assault gun equipped footsloggers. the horde of nids don't have much of an armor save do they? so the fact it has not ap isn't too bad. If you want get reapers instead. the exarch with tempest can do similar dmg and less of an ap. but you're getting more expensive and less mobile. As with eldar versues most armies, your mobility is your greatest asset. Second is your unit specialization and psychic powers. Use these three in conjunction and you will acheive the results you desire. The eldar have a toughness 3, remember this and think of yourself as a ethereal guerilla warfare force.

    my mantra: "Out Think, Out maneuver, Out Shoot... and smother what's left in CC"

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