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The Iyanden craftworld was my favorite with the previous codex, and it seems like with 5th edition rules and specifically the "run" ability a pure Iyanden army is possible and maybe a little bit more viable then previously.
My question is how other people feel about a wraithguard/lord based eldar army right now and what tactics/ units could be used to support an Iyanden craftworld army.
Help is, as always, appreciated greatly!
You will end up with very expensive units of infantry on the table. Make good use of cover and the Fortune power to keep them protected, as every model you lose is extremely expensive.
"What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
- Farseer Eldrad Ulthran of Craftworld Ulthwe
compared to other eldar forces it will still be slow, short ranged, and even smaller in numbers. but you'll have the toughest troops and awsome short range anti-meq, anti-tank. the problem is that is a small window to work with. longer range armies will just stay outside your guns. and cc armies will just engage u negating the wraith gun. The fluff mearly says that the iyanden craftworlds pop is mostly devestated. you can still throw in a random aspect squad to make it more viable.
I think 5th Ed. will help out your Iyanden army. Especially with movement. RUN!
Go for it!
"The sword that takes life gives life."
I have found the wraithguard do work better than they did in previous additions with the run option. With the warlock induced 5+ cover save and ability to go to ground they can sit upon an objective and last for quite some time even out in the open. Against shooting they are stiff competition.
When it comes to hand to hand combat they die in droves though. When facing off against things that negate your range like being able to fleet or flying demon princes when they get into combat the high toughness doesnt work as well and the cover save is gone.
What I have found is that you need to support them a little with close combat troops. A howling Banshee squad which can fleet or in a WS can provide quick support to an engaged unit of wraithguard on your next turn. Striking Scorpions also do well. I love the models and bought a unit of ten which I use in big games. For their cost I find an experienced opponenet will either engage them one way or the other or completely ignore them since they have a shorter range and for their points a unit of ten with warlock is about 399 points and that can be too much for a 1500 or less game.
Iyanden is cool army to play, I hope you find a nice balanced way to play it.
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