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So i've decided to pick up Nids as my 2nd army and have been trying to come up with a decent 1,000 point list to play. While going through my dex I have been having the most difficult time coming up with how I should build my tyrant and have come up with both a CC and Ranged version.
+Extended Carapace/Warp Field (upon doing research it seems most go for the field)
Just curios of what everyone's opinion is of these two builds and which do you prefer? The CC or ranged tyrants.
Last edited by Axyl; August 25th, 2008 at 18:12.
Drop the bonesword/whip. They're about useless unfortunately (they look awsome though). Just go with 2x STs. Other than that, the only optional upgrade would be either adrenal glands depending on your opponent.CC:
Just curios of what everyone's opinion is of these two builds and which do you prefer? The CC or raged tyrants.
"The internet perceives censorship as damage, and routes around it."
thats some good advice from magnet man. and remember that ranged tyrants can be good when getting into CC too, with them being MCs.
IMHO there's only two good builds for a tyrant. Flying dakka-tyrant and sniper-tyrant w/ guard. I've fielded almost every other conceivable tyrant configuration possible and most everything except the two above underperforms in almost every engagement. The shooting tyrant usually does just as well in melee as a CC dedicated tyrant. Odd I know. Just be sure to take flesh hooks if you do plan on engaging in melee.
- A walking melee tyrant usually gets to the party later than it needs to.
- A flying melee tyrant is only there for half the battle. You lose out on the shooting phase if you’re melee only.
- Any tyrant without wings needs the ability to hit from ranged. Devs are nice but not if it takes 3 turns to get into range.
Hm, good advice.
Concerning the CC tyrant though...one thing I have considered is giving him wings and his 2 CC weapons, but in addition give him warp blast. The only issue I see with this is that you cannot give him warp field or extended carapace leaving him vulnerable to AP3 weapons.
Just curious if anyone else has played a tyrant like that.
I use a winged hive tyrant with two sets of twinlinked devourers and warp field. Warp blast is nice and all but its either one really strong shot or a whole bunch of little ones and with wings it would probably be best just to assault vehicles anyways and shoot at the troops (then assault them). Warp blast is nice but I'd only put it on a walking tyrant, two TL devourers should be enough fire power before the assault from a monstrous creature
"Ohm nom nom nom"
I think that for a melee Tyrant implant attack is a nice choice. These Tyrants can often end up fighting independent characters and an implant attack is a handy choice. Melee Tyrants can be very good as they can crack tough-nuts others shooty Tyrants cannot even if the Hive tyrant doesn't shoot at anything. I would say that you don't always need warp field but you do probably need an improved save as Hive tyrants are always a target. I would suggest extended carapace for Hive tyrants on foot and warp field for the ones with wings.
You should think about how your Hive tyrant may act with the rest of the swarm. No Tyranid is an island and Tyranids usually work best together. Hive tyrants on foot can benefit from having a psychic power option. Psychic scream can be used with three Zoanthropes who have it too. This is good as you can slap a huge LD modifier on an opponent. In cooking up your Hive tyrant you should think about how it can best work with other Tyranids and then you will have a better idea of how it should work.
Alright sounds like I have a better idea of which way to go now...and it looks like its time to stock up on devourer arms.
Two 121pt TL Dev + Enhanced senses + Toxin Sacs Tyrants are my MVPs every single match. They dish out so much pain, they make up their points two fold or better every time.