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  1. #1
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    Help a newbie (me) against Imperial Guard

    Hello fellow eldar players .

    I would appreciate your help because i am a relatively new eldar player( only painted models so far! ) and i am going to face an imperial guard player in two days ( he says he plays much artillery, troops.. ) and i don't want to be a complete disaster .I am not at all familiar with this army .

    could you advise me what forces to deploy !? 1500 pts

    my staff are :

    2 seers and 1 seer council
    1 autarch

    12 rangers
    20 guardian defenders , and a platform
    13 d.a and 2 different exarchs

    12 howling ban.+2 exarchs
    5 striking sc. + exarch
    10 wraithguards
    1 wraithlord

    4 shinning spears + exarch
    1 falcon
    1 waveserpent

    1 master troupe ( just started this squad )

    - - - - - -
    i would also like some tactic advices
    tnx in advance.

    Last edited by Bersecul; August 28th, 2008 at 20:44. Reason: missing info!

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  3. #2
    Member Cut Your Ribbon's Avatar
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    I think you need to look at getting a fire prisms, the large blast will melt any infantry units he has sitting around, and it can also deal with tanks.

    As for your falcon, the bright lance is always useful at punching through armour 14 and the other str 8 shots are always good cause if you can at least glance you will stop it from shooting.

    Howling banshees are almost overkill, what they charge will die, or fail its LD, and will do almost nothing back to them, would be awesome but they don’t have a "great" armour save and you can’t consolidate into new units so you’re going to get shot up, and at close range guard can throw out a lot of shots, just because of that I would take your striking scorpions, they have a lot of attacks, good armour and really shred anything that can’t make armour saves. But it’s their armour that will keep them alive.

    Out flanking with them might be a good option as it will either scare your opponent away from the edges, or assure them assault the turn they arrive and then its all good from there.

    Use your Farseers guide and fortune on the falcon to make sure it hits and stays alive for the first few turns, take out all his tanks and then you have a massive advantage.

    I wouldn’t really bother with blade storm on your dire avengers, as they will take out ALOT (if not all)of the unit with their normal amount of shots but that’s your call.

    Rangers are good here because they have pinning weapons and guard don’t have such a great LD, but they can’t move and shoot so are fairly stationary and small squad numbers.

    The Wraithlord will be your power house, just make sure he doesn’t walk into a wall of battle cannons or lascannons, give him a missile launcher and bright lance, BS 4 with bright lance is good and missile launcher is good against infantry or tanks.

    If you are taking the guardians i would give them either a scatterlaser or a missile launcher.

    Hope some of this helps.
    "Playing it safe is the most popular way to fail." - Elliott Smith.

  4. #3
    Senior Member ShaselMudd's Avatar
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    Okay here is what I think for around 1500 points what I would play.

    2 Seers E storm works well on guardsmen and can be alot of fun on tanks when you swing them around for brightlances to the rear. Also need fortune and guide, dont need doom due to their low toughness.

    2 seers and 1 seer council
    1 autarch

    Definetely take the 10 man ranger squad to hold an objective if you have too. Make them pathfinders though so you can hold the objective in cover and they have a 2+ covcer save.
    Take the full unit of Guardians and give them a brightlance for extra tank killing in the beginning with a warlock with conceal. Fortune on this unit will keep them alive forever. I would also take the Dire Avengers with bladestorm to ensure you annhilate the unit your shooting at whether they are in cover or not.
    12 rangers
    20 guardian defenders , and a platform
    13 d.a and 2 different exarchs

    Scorpions against tanks rock and when they outflank its awesome. Try it you just may like. Just remember that when you trash his tank say "Make all you want we'll trash more" I like howling banshees as they are cheap and fast. Running them along with the ability of fleeting makes them dangerous and just might draw the fire of your enemy as your troops close it.
    Also wraithlord rocks dont take the wreeaithguard in 1500 as they are jist too expensive.
    12 howling ban.+2 exarchs
    5 striking sc. + exarch
    10 wraithguards
    1 wraithlord

    I would take the WaveSerpent with either the Dire Avngers to be able to fly them up and drop them out for some bladestorm goodness or for the Howling Banshees. Fly it up with them inside fortune the tank so it can reroll its cover save and shove it up your enemies face. Next turn pop them out for assualting fun, charge into cover since you negate it and attack first they will slaughter the unit or two. I will often charge multiple units and either stay engaged to finnish slaughter them on their turn or watch two units run away and consolidate into cover to protect them from counter fire. If the enemy is focusing all their fire on the banshees they are ignoring the rest of your army as it advances.
    The falcon is great too with the pulse laser and bright lance but it can be exspensive. I like the shining spears as well because they make great troop killers as well as tank killers because when they assualt they attack against the back ark and with str 8 and 6's they can make short work of a leman russ.
    4 shinning spears + exarch
    1 falcon
    1 waveserpent

    1 master troupe ( just started this squad )

    Hope this helped good luck and tear him apart.
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  5. #4
    Senior Member SimulatedSnowman's Avatar
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    Cover will be your best friend. If he plays a gunline, which it sounds like he does from your description, be prepared to take losses early. The first two turns against a bombardment list are always difficult to get through. Pie Plates and long range weaponry make light, not so tough infantry sweat. As was stated earlier, don't expect your Rangers to get their points back here. Use them to hold on tight to an objective and take shots at his leadership units.

    You should definitely beef up that Scorpion squad. Scorpions are made to chew through Imperial Guardsmen, but unless you bring enough of them, they simply get swamped. No self respecting guard player would have too big a problem with throwing 20 or 30 guys into combat to have 15 of them get killed. In general, Guard win CC with attrition, so bring a few more scorpions to balance it out. Also, using them to outflank is indeed a useful tactic. With the exception of your Shining Spears, these guys will probably be the first to disrupt the gunline. If possible, walk them into his Basilisks and let em have it, then just move down the line. Shining spears can also be used to this effect. Even if he's bringing Leman Russes, Bright lance/laser lances can be employed with a fair degree of success.

    Howling Banshees and Wraithguard here might be a tad bit of overkill. Unless your Banshees are in the Wave Serpent, the IG player should have plenty of spare guns to shoot at them before they get close. Wraithguard might be a good backup plan for killing tanks, but if he plays an artillery list, it will be difficult to get close enough to use their guns. Your Wraithlord should be able to wreak absolute havoc on anything he brings to the table. Make sure to present many targets to try and prevent him from bringing too much concentrated firepower on any one unit.

    Dire Avengers in a Wave Serpent will be a highly effective unit against his infantry. Jumping out and bladestorming will shred guard infantry in short order. Use your falcon to go after his tanks and to perhaps ferry a small CC unit to get them to the lines quickly. Your Harlequins will also chew through anything he can bring to the table, though like your Howling Banshees, it isn't the most cost efficient unit against IG. Consider dropping this unit for Scorpions or more troops if you have the time.

    Good luck! And don't get discouraged early. Stay in the fight.
    I think you need to spend more time on your floor.

    2500 Black Templars
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  6. #5
    Member badxample's Avatar
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    I'm curious, will his ordnance negate the coversave of the pathfinders if they're in area terrain? If so against this list i'd be hesitent to take them. What bout the conceal warlock ability? would ordnance negate this as well for the guardians?

    My tact would be to mount a fortune-seer with some scorpions in a falcon and outflank (if u can still do that being in a falcon instead of a wave serpent).
    I'd mount the DA's in the wave serpent with a seer attached with fortune, eldrich storm, or both (and spirit stones).

    I'd take a harlie troop only if u can add a shadowseer. I'd also take the wraithlord. and run him the harlies and a seer councel with some destructor, and one embolden (by one seer council, do you mean only one warlock? if so nevermind this). Lastly i would still take all 12 rangers but i'd split them into two squads of 6. Whether or not u make them pathfinders is your call and dependent on if they'll get their cover save from ordnance.

    If you get to go first deploy as forward as possible and move flat out first turn, fortuning your skimmers via the seers inside them. Run your harlies seer council and wraithlord. Get into his gun line as fast as possible. Make sure to attack one flank or the other but not the middle. Turn two will prove the worst for u as you get into rapid fire range of the gaurd lasguns. Survive that and you'll be in the mix hiding behind his own units, assaulting, and generally running amock. His Barrage and templates from the far side of his line will risk scattering into his own units.

    If you go second outflank with the scorpions+ falcon. Hold much of your army in reserve. Present him with little to shoot at (those that are on the board should be out of LOS.) This is a risky tactic trickling your forces into his concentrated firepower, but if done well will allow you to fire first wtih a unit and hopefully take out that which would shoot back at you. The wraithlord (having an eml and scatter laser), Guardians with EML as well, and rangers all should be attempting to pin his heavy weapon weilding infantry.
    when the DAs drop use eldrich storm and a regular volley of shuricat fire. Next turn bladestorm and charge (a different unit if possible.) Around this time the falcon will arrive from a sideline blazing 6 shuricannon fire and 8 pulse laser fire into tanks sides (or hopefully rears). Harlies with veil of tears should be safe from enemy fire until they're closing in on 20 inches. the farseer with the DA's should break from them when they move to CC and jump back in the waveserpent to contune eldrich storming. Ideally moving to range to fortune the harlies.

    This will be happening around turn 4 and both players will be starting to consider objectives as the endgame potential approaches. Your rangers and guardians will hopefully still have an objective or two between them. whilst your fresh harlies and scorpions will be contesting. In all likely hood your DA's and Wraithlord will be dead.

    Now, the other eldar generals here may tell you better. I've never tried this nor fought gaurd. I played em back in 3rd though. I just feel like eldar really can't take the hits and thus should avoid them at all costs.

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