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Im getting a Tyranid battleforce this weekend, I have a few questions the first is I've heard when your assembling your Tyranid models some have mould-cracks down there heads and you need green stuff to fix it. What should I do about this and how.
Secondly I've heard the battleforce has many options with eqquipment. This is what im thinking of making.
*Carnifex with claws and the gun
Did I leave anything out that has upgrades and if so how and what ones would be best. Thanks
stinks about the cracks and stuff, if I were you maybe take it back and try to exchange it for another one? As for the set up, the only thing I would suggest is maybe how you outfit the fex. The Sniperfex (venom canon and barbed strangler) and the Devfex (two sets of devourers) seem like the most effective set ups right now. A close combat fex sounds nice and all but they just don't seem to get the job done very well (they take awhile to get in close even with run and in combat they don't seem to kill as much as they do in shooting). If you want some range and weapons support go sniperfex, it can stun tanks and deal damage to infentry from a distance. Or the dev fex is a nice front lines kinda monster that shoots alot and is hard to kill so he pulls alot of attention.
"Ohm nom nom nom"
Devilfex - anti-infantry - 2x TL Devourers, enhanced senses
Elite strangler fex - Barbed strangler, scything talons
There's three cheap fex build. Always remember, nids are best with quantity not upgrades.
Hormogaunts really only work now as a support troop choice. They're not useless, they're just really hard to use effectively. If you're concerned you're not going to use them you can convert them into spine gaunts or termagaunts. The gaunt set (which is part of the battleforce) comes with enough parts to make 8 spine gaunts, 8 termagaunts, and 8 hormogaunts. Just use either the fleshborers or the spinefists on the hormogaunt bodies. The only difference between the gaunt bodies and the hormogaunt bodies is the pose.
"The internet perceives censorship as damage, and routes around it."
Yep, depends on what your aiming for in your list. Spinegaunts and Termgaunts are the more effective choices now, so as said above, you can easily convert the Horms into either of the other options. Your Fex and Warrior build also depends on what you want from the list.
if at all possible, I would recommend using magnets on your Fex, so you're not locked into one build. Undoubtedly you will want to test different builds and it's likely that the build you start with will be different from the one that you like best based on your style of play.
Magnets are a great idea. I'm still waiting on mine before I complete my fex.
Overall the Hormogaunts aren't all that useful in regular 5th edition. But if you ever plan to try any Apocalypse games, you'll probably want them to be able to run the endless swarm formation. I know that I'll be playing Apoc. at least semi-often (like perhaps once or twice a year) so that's why I'm going ahead and making my Hormies. Also my list just doesn't feel right without some Hormies but that's probably just me.
Im not sure Im getting the codex too that should help me out a bit, I'lle just see what I should do from there.
Also are all the Tyranid models in the battleforce plastic? Im wondering if I need another pot of metal glue.
No, all models in the BF are plastic, no need for metal glue.