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Thread: Reviews Wanted

  1. #1
    Art Culinaire BLADERUNNER's Avatar
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    94 (x4)

    TAU AIR CORPS

    [Commander farsight is fitted with vehicle hunting abilities, and been given a target lock to make any rolls waisted , a value to switch to another target]
    HQ
    CRISIS TEAM COMMAND
    Kor'Tau'N'Oshova
    Commander Farsight
    Burst Cannon, Plasma rifle, target lock 206

    [Body guard have been given 4+ invulnerable saves and tank hunting ablities with deadly creature defenses, all alocated attacks on the squad will be given to the body guard]

    Body Guard
    KorTau'n'shas'Vre'Myen
    Missile Pod, Sheild Generator, Plasma Rifle
    Kor'Tau'n'shas'Vre'Kyun
    Missile Pod, Sheild Generator, Plasma Rifle 180

    Troop selections
    [the first two squads will be given transport to move away from enemy advancements, Squad Mont'ka has been given vehicle fighting ablities or to stay the advance of tanks or other large vehichles with wires or electronics, Squad Y'eldi will be given a full compliment of photon gernades to stall assaults while the kroot will smash into the side of the attacking squadron, Mont'ka has been given carbine blasters to pin advancing troops]
    ----------------------------------------------------------------------------
    Troop Selection 1 :Fire warrior squad Kyun 12 strong
    1x Carbine Blaster; 11x Rifles;
    2x Hawire Gernades; 1x Sensor; 1x MarkerLight 120pts
    -----------------------------------------------------------------------------
    Troop Selection 2 :Fire Warrior squad Mont'ka 10 Strong
    4x Pulse Carbines; 7x Rifles; 5x EMP Gernades
    1x Sensor, 2x MarkerLights
    135pts
    ------------------------------------------------------------------------------
    Troop Selection 3 :Kroot carnivore squad 11 Strong
    Eaters of the dead; Fieldcraft;Infiltrate
    Kroot Shaper 91pts
    ------------------------------------------------------------------------------
    Troop Selection 4: Fire Warrior squad Y'eldi 12 Strong
    Rifles; Photon Gernades 133pts
    ------------------------------------------------------------------------------
    [ easy as said , what are crisis teams for? Backing up troops or making impulse assaults when a good opportunity arises; hopefully sheild generators will delay the destruction of the highly priced squad, fusion blasters and flamers have been given for dealing with large amounts of troops quickly and with ease]
    Elite Selection
    Elite Selection 1: Crisis Team 3 strong
    Kor'Taun' Shas'Vre'Kais
    Flamer; Drone Controller; Sheild Generator
    Kor'Taun' Shas'ui' Mont'yr
    Fusion Blaster; Drone Controler Sheild Generator
    Kor'Taun'Shas'ui'Sho'La
    Fusion Blaster; Drone Controler Sheild Generator
    215pts
    [the stealth team will be infilitrators, advance and harrass enemy troop movements by poping in and out of cover to make burst assaults]
    --------------------------------------------------------------------------
    Elite Selection 2: XV15 Stealth Team Vas'ra
    5x Shas'ui
    150pts
    ---------------------------------------------------------------------------
    [Heavy support will blow out sections of squads, and highly valued tanks or skimmers ]
    Heavy Support
    Heavy Support 1: Hammerhead Gunship For'Ris
    Rail Gun; (Submunitions or slug ammo) 50
    Smart Missiles 20
    Flechette discharges 5
    Disruption pod 5
    Decoy Launchers 5

    175pts
    [The Shas'vre will be given a sheild generator for 4+ invulnerable saves and twin linked plasma rifles instead of seeker missiles, each subsiquent Broadside will have gun drones to allocate hits to to survive longer]
    -------------------------------------------------------------------
    Heavy Support 2 : Broadside team Ko'vash 3 strong
    Kor'Taun'Shas'Vre' Viorla 10
    Twin Linked Plasma Rifles 10
    Shield Generator 20
    --------------------------------------------------------------------
    Kor'Taun'Shas'ui'Si'ko
    Gun Drones 10
    --------------------------------------------------------------------
    Kor'Tau'n'Shas'ui' Sol'lobra
    Gun Drones 10
    Tal'lissera 10 [Being bonded will give a better chance for the team to hold ground]
    280pts
    TOTAL POINTS EXPENDATURE: 1860 Including Transports with Sensor Spine Upgrades Decoy Launchers, And Flechette Dischargers

    -HONORABLE MENTIONS IN BLITZKRIEG PAINTING COMP-
    "THAT I.G. GUY WITH THAT OVERDEVELOPED TRIGGER FINGER"

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  3. #2
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    I like that you named all your units and figures, but I've got a couple of comments:
    Tau cannot use haywire grenades this is for eldar and dark eldar.
    Gundrone squads cannot be bonded.
    11 Kroot with shaper are not 91 points but 109 points.
    A fire warrior squad can only have one markerlight and if they get one they first need a teamleader.

    I could go on for a while but this is my boss's time.

    Jozef

  4. #3
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    yeah... maybe you should get a codex? or an army builder that knows it's stuff?
    Time doesn't wait for me. I go my own way.

  5. #4
    Veteran Sgt. ElGrun's Avatar
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    Originally posted by LotusBloomsTwice@Jun 9 2004, 04:50
    yeah... maybe you should get a codex? or an army builder that knows it's stuff?
    I think he at least have a codex....right? :huh:

  6. #5
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    also, you cant give your farsight another weapon....it says he can not be given things and must be played as he is. so he doesnt have a burst cannon
    Tau'Va
    "Learn to shorten your reach! If your foe can come close enough to negate your striking power, all strategem is lost and when all stratagem is lost, the battle is lost."
    -O'Shovah

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  7. #6
    Art Culinaire BLADERUNNER's Avatar
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    94 (x4)

    OK.... SOME MATH HAS BEEN OVERSIGHTED, The Tau Codex simply states that you can have three hardpoints filled on a crisis suit. Cmdr Farsight is just a coincidence to the one in the back of the rule book. I was hoping it would add more character to the army. The Haywire gernades have been a misunderstanding I ment to place EMP or photon gernades. THE BROADSIDE TEAM has gundrone controllers does this mean they cant take the Tal&#39;lissera?
    -HONORABLE MENTIONS IN BLITZKRIEG PAINTING COMP-
    "THAT I.G. GUY WITH THAT OVERDEVELOPED TRIGGER FINGER"

  8. #7
    Member AndermaN's Avatar
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    Uhm.. O&#39;Shova as a hq ? than you must be playing Tau Farsight Enclave..
    You can&#39;t take gun drone&#39;s and kroot&#39;s in a Farsight army..

    Better rethink that buddy.

    Hope that don&#39;t count as a copyright thingy sry if so
    &lt;img src=&quot;http://bunnysnoog.cyborgcow.net/henr...=left&gt;&lt;a href=&quot;http://bunnysnoog.cyborgcow.net/index.html&quot;&gt;
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    from Fetusmart&#33; Hooray fetus&#33; &lt;/a&gt;

  9. #8
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    i think he just named his hq o&#39;shovah. as in a shas&#39;o with the name farsight. am i right? if this is the case then he isnt playing farsight enclave. maybe?
    Time doesn&#39;t wait for me. I go my own way.

  10. #9
    Art Culinaire BLADERUNNER's Avatar
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    94 (x4)

    LOTUSBLOOMSTWICE is actually correct. He&#39;s just an OSHOVA with a FARSIGHT name. After all it is coincidence. That would be a cool idea if i could keep my list and go for a farsight enclave but I think it would be rather imposible since the farsight enclaves have limited mechanized forces. Right? Lets Just go for the TAU&#39;N
    Sept for now. I like the idea of TAU AIR CORPS.
    -HONORABLE MENTIONS IN BLITZKRIEG PAINTING COMP-
    "THAT I.G. GUY WITH THAT OVERDEVELOPED TRIGGER FINGER"

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