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Since the defensive weapon nerf, I'm really starting to lose faith in my falcons. In 4th, you could load it up with a scatter laser and a shuricannon, and have 9 str 6 and above shots at cruising speed, which was hot! Now in 5th, it's hard to have defensive weapon mounts that are really useful. The shuricats can't be used until the turn of your disembark, and while the EML seems like a decent choice, firing krak after deployment isn't reliable with a single shot, BS3, and no twin-linked aspect. In addition, the plasma missile and the pulse laser are very different weapons. You'd be wasting the potential of one of them no matter what you shoot at.
In regards to upgrades, a standard falcon will have holo-fields and spirit stones. Because if you're ferrying troops to the front, you're gonna need to have some resilience! With these upgrades and a shuricannon on the turret (the cheapest option, used for the sake of example) a falcon will come out to 165 points.
A wave serpent comes with the energy field, which is comparable to the holo fields. Its heavy weapon also comes as twin linked, and it has double the transport capacity! The only thing it's lacking is the pulse laser, which isn't even that great at BS3. With TL shuricannons on the turret and spirit stones, a wave serpent comes out to 110 points. It also doesn't use up a heavy support choice.
What happened to falcons? Do you use them often? Why would someone use them over a wave serpent, and how? I'm sorry if I sound negative, but I'm kinda upset at how much power and point efficiency they've lost with the introduction of 5th, and I'd really like to incorporate them back into my army.
Hmm, you've really made me think twice about taking a Falcon. I've had great success with it so far in the 5th ed, though. I've always got my Farseer to guide the pilot and banging up a tank. But the thing with a Wave serpent is that you have to purchase a squad which to transport with it, whereas Falcon can be chosen as an independent choice. Great ideas tough and I hope other ppl will comment on it too.
Yes i too have lost my faith in the falcon. Was just going to convert my two falcons into wave serpents (upgrade kits from forge world) and even tho they will look slightly different (no larger back end for troops) i think it would be fine. Im trying to see if i can get a hold of the Fire prism upgrade parts to have 3 Prisms but this looks harder.
I just don't think falcons have that edge anymore. In a mech list they can still ferry a squad of quins but even they have lost effectiveness thanks to consolidation rules. Mech lists will now just feature Fire Prisms or Warwalkers as for a comparative price you get versatility and fire power respectively. Oh well our Heavy support section just became one unit less crowded.
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I#ve been thinking of the same Falcon -> Fire Prism conversions. Let me know if you can get the parts somewhere as I've been having no luck.
I must chime in here. I was never a fan of the falcon but I must say that the falcon has lost nothing in comparison to the other vehicles. The only reason we moved more than 7 inches was for the glancing reduction. We now must move at flat out speed to be able to get the new cover save and can't fire anything if we do. Move less than 6 inches to duck behind cover, get a better angle, or inch up the battlefield. This way you will be able to fire ALL your weapons. This new rule also opens up your options of weapon choices to include the bright lance or missile launcher at full strength. Alternatively, those who think the falcon just isn't a falcon without the scatter laser can take this combo and happily still take a shuriken cannon under slung, giving it 3 main weapons that can all fire when moving at combat speed.
All complaints about defensive weapons are a bit silly considering the humans got hit hard on this rule as well. The falcon is still a viable tank just not as broken as the fast moving tank with a transport capacity as it used to be.
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Now the Harlequins now... they really did get their abilities (and survival rating) reduced.
I've managed to accumulate several falcons ... but I've only played them as "counts as" wave serpents in friendly games as I preferred carting my troops around. =)
That will change in my next major game.
I like to use my the falcon with a farseer as well with guide and fortune. I link it up with with a bright lance and pulse laser for those big three shots. Yeah I am not moving more than 6 inches but I use it not for tank hunting but for troop transport killing and it has done its job. I do stick a five man fire dragon squad in it with the farseer because I find more than 6 is really overkill for a vehicle. I try to use cover to limit attacks against the vehicle thereby using the fortune but I still rely on the holofield and spirit stone to keep me flying so hey if I cant shoot for a turn I zip right up the battlefield to disgorge my melta spewing fire dragons and farseer with singing spear. It worked before and still works now.
I supose when it comes down to it for the falcon I could always count in 4th for my falcon to survive. There was such a small chance of someone actually doing something to it once it was moving I had no fear it would live to contest objectives. Now not so much. Now you can pen the vehicle but I think were still resilent. Holofield is still one of the best wargear options for a tank and more often than not it keeps the tank going so I can contest those objectives.
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Over all I feel they are less effective. The few times I've fielded one it ended up being shaken so much it wouldn't of mattered if it had a pulsar. Honestly I've killed more units tank shocking and ramming than I have with shooting.
Rheagar fought nobly
Rheagar fought valiantly
Rheagar fought honorably
And Rheagar died.