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I had a game outside of Gamesworkshop, with my friend up the road, he bought the Black Reach and decided to have a Black Reach model game. We agreed that we wouldn't record who won or loss as this was pure fun, not solid gaming.
He had one, yes, just one space marine left on the table, which charged and killed 1 ork boy. I said I'd only choose to do 10 attacks on him to be fair, and not to waste time with over 100 attacks with my 30 boy slugga squad. He passed all the saves. I lost the combat by 1, and therfore rolled a leadership test. I then failed it, and by using a Bosspole... failed it again. He then made a sweeping advance with 1 Space Marine, which beat me on the sweeping advance roll, and killed 29 Sluggas, with 1 guy. Now is it me or is this the most dumb rule ever?
I'm really fustrated about this, even though my War Pigz Nobz still won the game, along with the Warboss. Wow, I didn't expect a Warboss for 110 Point to be able to kill 2 Dreadnoughts and both Captain Sicarius' that my friend had. Wow I'm good at rolling with Warboss', lets get some more!!! MOOOREEE!!!!
Yeah, dumb rule, it should be changed so that sweeping advance can only kill as many models that are attacking, because I really can't see a Space Marine killing 29 Sluggas on his freaking own.
Anyone had a similar problem?
Red ones goes faster - it's true :)Ork Freebooter Crusaders!3/0/1
I have no problem seeing one marine kill 30 orkz, especially if they were on the run. After all, one bolter round can kill an ork - or a marine, for that matter.
It would be rare, but that's just what the scenario you described is, anyway.
Well it was just a friendly game, and you did choose not to attack his 1 marine full force. If this type of outnumbering happens again I suggest rolling a handfull of dice to hit, taking the to wound rolls then having him make saves (If there is 1 guy it hardly matters), if he passes all his saves, then roll the next hand full of dice. This speeds things up, ie if he fails his first save, and looks more friendly as you aren't wasting eachothers time by rolling them all at once.
You do realize that the Orks were Fearless? They could not be over run.
"They say the Darkness consumes you. They don't say what happens after It's done."
Yeah, they shouldn't have run. They need to be brought down to 10 orks or less before they stop being fearless.
Also, never pass up attacks. Never.
The problem with fighting marines is that they make most of their saves. On average, you need 12 attacks to kill one marine, when using orks. 12 attacks result in 6 hits, and 6 hits result in 3 wounds (the turn you assault) and 1 dead marine. So to kill 10 marines you need 120 attacks, and for that you need 30 slugga boyz. So never turn down any attacks. You'll need every one you can get.
"Any job worth doing, is worth doing with a powerklaw."
There was a thread in the Rules forum recently about this. You don't have a choice, in combat you have to use all available attacks in combat, you can't choose not to attack.Also, never pass up attacks. Never.
http://www.librarium-online.com/foru...ttacks-cc.html (Choosing not to make attacks in CC)
Last edited by Towers; September 8th, 2008 at 11:00. Reason: found the post.
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Been here nearly 10 years and still haven't managed 500 posts.
But you can choose not to shoot particular weapons now which is nice. But yeah, if your going to pass up lots of attacks why did you take that many boys?
You guys seem to have missed the point.
This was a friendly game of the Blackreach model games. Whatever the reason is, it sounds like they used the Black Reach rule book for that game. It came with the small BRB. The BR rule book didn't have all the fancy USR's in it, just the basic move, shoot, and assualt. No fearless, no scouting, no outflanking, no deepstriking, or etc. Just the basics so in this case, 1 marine was able to sweep 29 orks.
I think that was nice of him since this was merely a friendly game to only roll for 10 attacks instead of all of them on one marine. Yes the orks should have taken care of the space marine. It was a simple gesture and something I would have been inclined to do. After all Jervis isn't going to come over here and tell me to play strictly by the rules.
Sweeping advances have always been one of those ackward moments especially when a small group of Tau or Guards can sweep up howling banshees. However it does make for some cool stories.
Where the heck did all them guardsmen come from?
Great Wolf! Is that the howl of the 13th?