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If I recall correctly, you can substitute something like 3 big shootas per squad of lootas free. Any point of mixing it up? Or are loota squads generally composed of all deffguns.
I ask because the box set of lootas only comes with the 4 deffgun models and a big shoota.
You have to upgrade them to meks first, but that, and the big shootas are free, so yes, you can do that.
Well, technically big shootas are more efficient at killing t2, t3, t4 models (even beakies and terminators, etc), however t5 and greater the deffguns are better as well as vehicles in general are better. They also can shoot on the move if you, for some reason (which is plausible) must move into cover, or out of cover into new cover. Big shootas also lack 12" in range.
Overall it's not a horrible trade-off, it makes the lootas a little more diverse, but all in all lootas should probably stick to deffguns.
"...a swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish cults of speed!" - Cardinal Nomura at the Conclave of Hessen
Erm... Big shootas have a 36" range...Big shootas also lack 12" in range.
Red ones goes faster - it's true :)Ork Freebooter Crusaders!3/0/1
And Deffgunz have 48" which means that big shootaz lack 12" compared to deffgunz.
What the heck? Doesn't the box's description goes:What does it really bring?This boxed set contains enough parts to make either 5 multi-part plastic Ork Lootas or 5 multi-part plastic Burna Boyz, and includes options for deffguns, burnas, and a Mek armed with either a kustom mega-blasta, a big shoota or a rokkit launcha.
4 lootas and 1 mek.
The mek can carry the big shoota or, if you are a little handy, you can use pieces from the big shoota and other part inf the box to build another Big Loota Gun.
CHAOS Undiv.: won 14/22 games EC: 4/7 WE: 6/9 DG: 10/15, TS: 3/7 Orks : 13/20 SM NL : 1/6 TAU: 14 of 24 IG: 3/7
Yup, I'm afraid the box is misleading. It does not have the parts for 5 lootas or burnas. It only has the parts for 4 of either, and 1 mek with a weapon of your choice. I had enough spare parts lying around that I actually converted the burnas into more lootas, allowing me to scrounge up 8 lootas and 1 mek out of each box.
Big shootas aren't a bad choice in loota squads, but you're probably better off just taking lootas. The most common reason people take 1-3 meks with big shootas in groups of lootas is just to get the model count up, which isn' t a bad reason by any means. You don't want to use any less than 9-10 lootas in each squad, and 13 is better.
The nice thing about big shootas is you can still fire them while moving, and if you play against a lot of Chaos, this isn't a bad choice, since their ability 'lash' can force you to move as they please. Big shootas also makes the unit more consistent, so you aren't crippled by rolls of 1 on the d3 to see how many shots you fire. Also, compared to the other mek options, it has the closest range to the other lootas. Still, it's definitely more effective to just take more lootas, because it allows your entire unit to fire at 48 inch range, and you have higher strength, which is good for dealing with most vehicles.
I've been toying with the idea of using kustom mega blastas in the units of lootas, just to make them a little more versatile, and better at dealing with monstrous creatures and terminators. If it doesn't make sense to have them in the particular battle I'm playing, I just remove them as the first casualties.
One thing is certain: meks in units of lootas aren't any good for repairing anything. You'd have to start the turn touching it, and I can't imagine any ork vehicle that'd remain stationary next to the lootas for the entire game.
Last edited by mynameisgrax; September 10th, 2008 at 20:53. Reason: forgot one thing
"Any job worth doing, is worth doing with a powerklaw."