Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
To famaliarize any who haven't caught the odd wind of my back story i recently picked the hobby back up about a month ago. I had played necrons, IG, and even orks back in pre-3rd days. Now of course i am eldar and loving their models, fighting style, and fluff. I've played only a few games as i'm spending most of my time collection models and building/painting. Tonight was a rousing match against a SM list. it was the biggest game yet at a whopping 585 points. I slug-fest with heavy casualities on both sides, but mostly on mine. By luck the game ended a draw with me baiting his last troops choice off an objective on turn 5 with the last of my DAs. He charged and routed them but the Farseer fell back and survived. I ended with a 1 wound having farseer hiding behind a rock. That was all that was left of my army.
Yet i was excited. all my units had at least done something (save for the palsy gaurdian defenders). In previous games i had lost most depressingly to orks. But on to the subject. These games were all around 500 points. I feel like it's a struggle to get enough utility of troops at the low point limit, unless tailoring a list it is hard for the eldar to perform well on small scale games. Against the orks i couldn't put enough fire power down to stop their mob's assault. Against the SM it was an inability to take out their dreadnought and over all tough slog pushing through the armor of the MEQ and termies (who the banshees did put the permentent fear of god in.) Do Eldar need to play larger battles (say 1000 points) to be more fearsome? In small games is it better to get barebone units and put more feet on the field?
What are your 500 point lists?
At 500 points I find it difficult to prepare for everything but my list is as follows (off the top of my head so please excuse any mistakes in calculation):
Autarch: warp jump generator, mandiblasters, fusion gun, power weapon
warp spiders X8 w/ exarch, second death spinner, powerblades, withdraw
Jetbikes X3 w/ 1 cannon
Jetbikes X3 w/ 1 cannon
It's pretty straight forward. The main advantage I have is speed. The Autarch has enough potency for a small game to take out any armor your opponent may throw at you. The warp spiders harass and cut away at anything that comes close while the Jetbikes stay at long range and grab objectives where possible. It works for me but just find your own play style and work hard at it, Eldar take some getting used to.
Never apologise for asking questions young seers, through asking
questions we find answers, and through those answers we gain
knowledge of ourselves and the universe around us
Meet My Autarch
500 points, and still has to follow normal FOC rules (1 HQ, 2 Troops)?
Well, if you wanted to be outright mean...
Farseer - Doom
7x Dire Avengers
7x Dire Avengers
The Prisms give you more than enough anti-horde and anti-armor. The Farseer Dooms whatever gets in range of your Dire Avengers, but most of your killing should be done by the tanks. If your Avengers are within 18" of Orks you can be assaulted and you'll probably lose. Of course, if you just get terrible rolls on your Prism blasts, it could prove bothersome.
Wraithlords are godly in 1000 point and under battles. 3x the resilience of a tank or dreddie to anti-tank fire at that level, and invincible in CC to any unit that doesn't have a powerfist or a S5+ model.
5th? Cool. WotLK? Also cool.
I think eldar can be quite potent at the small levels. The wraithlord is a model most 500 points forces would have a very hard time againsts. DAs are a good choice just due to the number of shots they can dish out. Banshees and Scorpions are good units too because they are so cheap. Eldar can definetely do it in small games.
<a href="http://www.liquidgeneration.com" target="_blank"><img
I actually would like to dispute the wraithlord as a good dreadnought alternative. for one space marine dreadnoughts are of comparable price and have armor values of 12. that means a strength 8 weapon will wound the wraithlord on a 4+ but only glance the dreadnought on the same roll. In addition i can't think of any weapon off the top of my head that will allow an armor save of 3+ that is str 8 or higher. Now granted the wraithlord has 3 wounds. So there is the potential the dreadnought is destroyed on the first penetrating hit. On the other hand one could get a lot of crew shaken results or similar not wrecking rolls. In addition being that the dreadnought is considered facing the attackers at all times in CC a str 5 cannot even glance a dreadnought, yet str 5 could wound a wraithlord on a 6. At strength 6 you get at best glances on a 6, on the wraithlord it's still a wound. Finally wraithlords have wraithsight where dreadnoughts do not, however, anti-tank weapons/rules do not work against the wraithlord (melta-bombs, melta-guns at half range, tank hunters, etc.) Even though it's small thats a chance per turn that the lord will just sit there unless you spend yet more points to keep a psycher around.
Therefore for the points why not take a dreadnought in 500 points. In the list in my initial post i played 585 points. the SM's took the army straight from the assault on black reach set. 5 termies, 10 SM with seargent, missle launcher, flamer, captain, and dreadnought. I struggled to deal with him. I shot krak missle after krak missle and though i was plagued with bad luck i still felt unprepared to deal with him.
Secondly i would refute that banshee's or scorpions are cheap. At 16 points they are more expensive then marines (anticipating the point decrease when their new codex releases in a few weeks.) That is not a cheap model imo. Even if one assumes marines are the median price (which they shouldn't be, they're way too good to be middle ground infantry.) ws4 bs4 str4 t4 I4 LD9 armor save 3+... I challange anyone to give me a better statline for less. No the only units that come close do it through special abilities. Special rules can be negotiated, but you can't dance around such a solid stateline. That is what makes marines great, i get it. Just saying banshee's and scorpions are only cheap by our eldar standards . The only units i think that are cheap for their point costs are DAs. All are other units i feel are over priced or have a large weakness that balances their strengths.
I'm sorry to be the pessimist of our forums. Lambasting our units in all my threads, but playing devils advocate is thought provoking. It gets us thinking, discussing, and most importantly helps me see the tactics through the shortcomings. Because when it comes down to it, in each and every topic, that is our one re-occuring guideline. That one cannot take an eldar unit at face value. Doing so easily puts them in a dim light. We generals of the dying race must be smarting, more inventive, more intuitive, and more cohesive in our tactics. Our battle plans are less forgiving, we do not have the leeway for experimentation. We must be savants, or we will be spirits. As they say, 'there is no quicker path to greatness then that of the greatest adversity.' The best matches are always an under dog triumphing through skill, creativity, and luck. I consider Eldar the persistant underdog. We never dominant, but we often shine. *end cliche mode*
Last edited by badxample; September 12th, 2008 at 16:02. Reason: spelling.
second, our elites are a bit more expensive than SMs, but do a way better job at what they do. SM are generalists, ours are specialists. SMs do well ate everything but our guys do excellently at what they do!
OOH yeah thats pretty much it and of course there's always harequins (drool) i know they can be a little expensive but well worth it!
http://www.armyroster.com Check out my ToP WIP in the projects section!