Welcome to Librarium Online!
Thanks to Toastee for this topic.
This week we discuss the various 5th edition missions and deployments and what sort of tactics you use when playing them. Do you use tailored lists to play the missions? How do your balanced lists do? What have you found to be the best setups, and what tactics do you use with your lists to adapt to an everchanging enemy as well as a variety of missions and deployment restrictions?
As I don't have enough time at the moment to delve into the most detail, and that detail would be incredibly variable based on exact list and opponent, here's my most general thoughts on the types.
Seize Ground- The 3-5 "loot counters" in this one tends to make it the mission that really emphasizes the need for Troops to hold the objectives. Kinda hard to hold five objectives with only 2-3 Troops...
Capture & Control- Personally, I find this one even more straight forward than KP missions. Each player gets a "base"; they try to hold theirs while taking the enemy's. Its almost like playing "Capture the Flag", kinda...
Annihilation- While we may not all agree on how well KPs work, we can agree that it changes the tactics of the old "slugfest" mission. Before, I might have been fine with knocking an expensive unit below half strength for half the VPs, but now Annihilation is literally the name of the game. I like how this scenario can force you into making decisions that would normally be counterintuitive.
Pitched Battle- Pretty much the old standard. Not much to note here...
Spearhead- Two things I like here:
1. Deploying corner to corner means that you're kinda playing across the longest part of the table (the diagonal). Its not a whole lot, but I think its enough to keep things interesting.
2. Infiltrators get plenty of room to stretch their legs in the other two corners.
Dawn of War- The proverbial wrench in the gears. This one is obviously the most variable based on actual lists. The first turn night fighting is an interesting equalizer.
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
We have the option of keeping anything in reserve.
Would you keep your whole army in reserve against a drop pod army?
What about a fast assault oriented army? I heard that if you have nothing on the board, they are rather confused as to what to do. With our impressive ability to concentrate firepower we could pick off the edges of their formation when we come on the board safely.
Personally against outflankers I imagine lining my 30 kroot up like so:
|k of my
|k stuff here
This prevents assaults against anything other than kroot.
Another thing I use kroot for is speed bumps. This is actually easier than it was in 4th edition as you don't have to keep suits a 3" distance from them, consolidation into suits is impossible.
Of course I believe if you're not using any kroot, you're missing out on the speed bump opportunities, as well as the 50% chance to ruin you're opponent's infiltrating deployment.
Seize Ground- I do what any commander does and spreads what Troops choices they have to try to get multiple objectives while keeping them in cover.
Capture & Control- Recently I've been trying to advance on the enemy's objective but without too much success I might be holding back to shoot them off of it from now on.
Annihilation- psichotikwyrm's got this one right
Pitched Battle- Having not played Tau before 5th edition I don't relly have "previous" input for this deployment. So far 's been nice to have the buffered "no-man's land" but I almost prefer Dawn of War.
Spearhead- Once again Psychotikwyrm has it right. Having the wide corners as deployment is very nice for such a shooting army as ours.
Dawn of War- Sticking as far back isn't often an option. Usually I'll either pack myself in one corner or have one troops unit right up on the edge to get my half-circle of 18". This is of course if I deploy first.
*added rep to Lost Nemesis and psichotykwyrm
Last edited by thegodofnothing; September 24th, 2008 at 04:32. Reason: Added rep to Lost Nemesis and psichotykwyrm
"LET'S COMMENCE PREPARATIONS FOR RUMBLING!" Mono-Tzeentch 1:1:1