Welcome to Librarium Online!
My idea was to create a squad of 5 piranha equiped with burst cannons.
Config : piranha ( BC,MT,DP,TA ) 80pts so it will be a team of 400pts
The plan is to put them behind cover and when someone will reach the lines or come close i will strike like a cobra with my piranha's They offer 25 shots together and with a nice backup from other units i think they will hurt. They also give a fear factor to your enemy, combined with kroot they must be able to keep a sector clean. Will this idea function in 5E because i heard things that piranha's had a hit with the new rule's.
My immediate concerns are the size of the "footprint" of a squad of 5 Piranha, plus the effect of the squadron rule. 5 Piranha take up a lot of space and it might be difficult manoeuvering them all to get the full volume of fire you're looking at. And what will you do once you've moved out of cover to fire and start taking incoming? Whilst the concept might look attractive I think it would be a bit too risky for me to consider trying with that sort of amount of points.
This would have been much more viable in 4th edition. I actually saw someone in the 1850 pt 40K Championships at Adepticon this past April take three 4- or 5-model Piranha teams! It looked ... well, right nasty. The guy could wall off the battlefield in any way he liked and shoot at what was cornered there with impunity.
That might still work in 5th edition, too. But I don't know that having just one such squad and intending to hide it most of the game will do you much good. That's a lot of points invested into something you're not using, effectively allowing your opponent to bring their full force to bear on your considerably smaller force. I think if you used the unit offensively to create a wall, you could have some decent success.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
It will be difficult to hide 5 Piranhas, especially considering the rules for keeping them in a single team. But I am more concerned with something else.
Bascially, you are paying 400 pts for 5 burst cannons, as you primarily intend to use them against weak infantry. For the role you depicted, there are other options that will cost you less and perform better. What you're intending is essentially a skimmer version of a Stealth team, however, without their apparent advantages. With Stealths, you can jump out of cover, shoot, and jump back, optionally marking your target to give you an increased chance of hitting it, and you dish out almost the same amount of damage. All this below 200 points, or slightly over it. With Piranhas, you're paying twice as much while being more vulnerable to incoming fire. I don't know, my friend, but I find those 200 points more hardly justifiable, even if you intend to use the Piranhas as Seeker carriers. As a matter of fact, I think Piranhas are hardly of any use in 5th.
I suggest you beef up a Stealth team to 6 suits, or make two teams of 3 (this way, you can put markerlights on your team leaders and optionally a marker drone in there as well) and you'll get more bang for your bucks. Heck, I'd even consider a twin-linked flamer team, if you're concerned about numbers on the opposing side.
For that price i could take maybe this option:
6 x stealth ( BC, shas'vre,markerlight,2 markerdrones,hwmt ) 270pts
What u think of this.
Far better in my opinion, for what you intended. You get three markerlight shots that you can point at different targets, you have an automatic 4+ invulnerability save and 18 shots from a burst cannon. As a matter of fact, this is what I intend to run in my new markerlight-heavy list.
But you don't need those markerlights, if you want to spare some points. A 6-man Stealth team will do the job you want it to do, and you can still put a markerlight on the team leader if you want to occasionally mark something for one of your units. This will save you 60 points, if my calculations are correct, and will increase the survivability of the markerlight, as the team leader is hidden in a stealth field (unlike the marker drones that you can take with the team, as they do not have the stealth field generator). A very viable alternative, but this will depend on the rest of your list and how you intend to play it.
I would say that perhaps a vanilla 6-man Stealth team with a Shas'Vre team leader, equipped with a markerlight and hardwired multitracker, but without any marker drones, is the right option for you. You have to bear in mind though that regardless of the number of markerlights you take with the Stealth team, be it drones or team leader, you can't fire them if you move the unit.
Last edited by Leafwalker; September 12th, 2008 at 21:52.
From where do u get that 4+ invurnable save ? I will use this list in this way and remember it will be a test.
3 x crisis fireknife
1 x firestorm teamleader with TA
6 x stealth ( bc,vre,markerlight,markerdrones,hwmt,bonded)
10 x fw ( bonded'ui)
10 x fw ( bonded'ui )
11 x fw ( bonded'ui,carbines )
kroot ( x 11 , 4 hounds )
2 x railheads ( rg,sms,dp,mt )
Its a quick vieuw from my list. Total 1502 points. i test it against chaos a friend from me with a balanced list.
(New guy coughs nervously)
Hey, quick question about that very nice stealth suit team there.
Do you find yourselves having more success with a single six man team of stealths or with two three man teams?
To me it seems that while smaller teams they are not as long lasting (not as many warm bodies to soak up fire) they have the twin advantages of a smaller footprint and forcing your opponent to divide his fire between them.
My apologies if this topic has been hacked to death by the rest of you and I’m just re-opening old wounds and all.
There are a few disadvantages/advantages to the smaller teams from what I've seen.
-Easier for the unit to get knocked below half
-2 Killpoints rather than 1.
-Uses 2 elite spots.
-Can Spread out infiltrators/Outflankers.
I prefer the larger Stealth Suit squad because I normally have the other two slots taken up with Crisis Suits, but the smaller squads are still fun and can be useful in a vain attempt to cause Daemon Deepstrike Mishaps..