Genestealer equipment - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 12
  1. #1
    Senior Member Dark Sun's Avatar
    Join Date
    May 2008
    Location
    Australia
    Posts
    395
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    10 (x1)

    Genestealer equipment

    Im getting some Stealers and am wondering what I should give them the carapace, rending claws, feeder tendrils or nothing at all? Im not really sticking to an army list but working up from Gaunts and Hormagaunts to Genestealers to a Tyrant then a Carnifex then slowly expand like that.


    Help my dragon grow! pfft dont bother anymore he died since he didnt get enough clicks >:(

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member kalender's Avatar
    Join Date
    May 2005
    Posts
    278
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    20 (x1)

    I'm a bit of a hurry, so I'll give a quick reply

    Rending they come with them, scything, is a harder choice, because it can work fine so it's more of a matter of tastes.

    IMHO, caparace is not really worth it anymore if you use gaunts to give stealers cover.

    Feeder tendrils are very very good, although they can be provided by a nearby squad. i.e. if you have a lictor nearby or a broodlord, then you don't need to give them tendrils, since they benefit from being close. Otherwise, just pick it on half of the squads and keep them close, so that the ones without it benefit from the ones with it (and you save some points).

  4. #3
    Senior Member Grey nut's Avatar
    Join Date
    Mar 2006
    Location
    South Africa
    Age
    40
    Posts
    352
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    9 (x1)

    at first

    use them as is at first.
    see how that goes then maybe add some extras later.
    even raw they kick @ss
    used 5 squads of 6 in a tiny game vs eldar the other day... shame that poor b@stard never knew what hit him.
    even his harlies fell to stealer mass attack.
    try gaunt wrapping with your stealers to when out of cover... trust me though there is a lot more cover saves out there than before.

    if u are worried about modeling...well i have always liked s. tallons
    depends if u plat WASIWIGy (we dont really here in South Africa- especially casual games) but maybe u are into competitions etc...

    try them basic and later try out some options

  5. #4
    The Allmighty Chaos Boots Process's Avatar
    Join Date
    Dec 2005
    Location
    Sweden Stockholm
    Age
    35
    Posts
    814
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    106 (x3)

    due to the fact that the most common weapon in the game is ap5. You absolutley need the improved armor save and it does wonders in the cc too.

    Extended Carapace is never wasted. if you have 3*6 stealers and just one of those squads would be shot at by say a 10 man bolter squad you would actually save 4 out of those 6 stealers in that squad so you would spend 72 points on extended carapace to save 64 points of unupgraded stealers and then you still ahve the improved cc survivability to consider. if two of those squads would be shot at you would have 2 damaged units and 1 healthy unit make it into the cc as opposed to one single undamaged unit. count on them being shot at.
    What is Aurora Prime?
    "behold, I am the flamer, the searing one, the combustion of all spontanious flash fires, I am process" BIG RED BUTTON!

  6. #5
    Senior Member lLonginus's Avatar
    Join Date
    Oct 2005
    Location
    Maine, USA
    Age
    29
    Posts
    1,105
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    128 (x4)

    Extended Carapace is quite worth the points, as Process pointed out. Scuttlers has become a much more appealing option in 5th edition, you not only get the scout move if they deploy on the board, but you can also outflank with Scuttling Genestealers. I personally prefer to not take Scything talons, as I could spend the points used on Scything talons on more genestealers (number of attacks is comparable, and you get more attacks due to survivability as well as +1 attack per each model that charges.

    After that, you don't really need any biomorphs. Implant attack isn't particularly valuable as you have to equip the entire brood identically and will rarely encounter squads full of multi-wound characters, and feeder-tendrils, as previously noted, can be found elsewhere. Flesh Hooks would be a good investment, allowing you to go first regardless of most situations,and I cannot currently recall the other biomorphs. Take Extended Carapace, consider Scuttlers, and if you really want them, Scything Talons.
    My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.

  7. #6
    Member Maleficorum's Avatar
    Join Date
    Jul 2008
    Location
    BC Canada
    Age
    29
    Posts
    39
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    In Games that i run stealers I try to keep their cost down as much as possible more often than not two squads of x8 with scuttlers and feeder tendrils are my biomorphs of choice, just have them flank march in and watch the chaos ensue!

  8. #7
    Junior Member
    Join Date
    Sep 2008
    Posts
    5
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x1)

    Extended Carapace. Even with cover saves, it is necessary for surviving many of the combats stealers will engage in.

    Feeder Tendrils on at least one of your squads. It is just as good as you imagine, and getting lined up with a Lictor is a nice idea that doesn't happen often enough (primarily because Lictors are too fragile.)

    Scuttlers with scuttling gaunts in front is a good strategy, but ends up costing lots of points.

  9. #8
    Member kalender's Avatar
    Join Date
    May 2005
    Posts
    278
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    20 (x1)

    Quote Originally Posted by Doak22 View Post
    Extended Carapace. Even with cover saves, it is necessary for surviving many of the combats stealers will engage in.
    Well, it depends (a lot) on your style of play. I used to think like that, and always picked Extended caparace, and in 4th it was really needed. In 5th you can give mobile cover to your genestealers with spinegaunts, which allows you to give your stealers a 4+ save that won't be denied by heavy bolters/gauss or even plasmas.

    In combat, you're better served by a larger number of attacks at an I greater than that of your opponent. Denying the return attacks by killing your opponent is a better defense than trusting a 4+ save; particularly because the opponent will try to keep alive his miniatures with energy/power weapons by removing other casualties first.

  10. #9
    Member
    Join Date
    Aug 2007
    Age
    34
    Posts
    211
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    16 (x1)

    I only ever run two strains of stealer, the basic unupgraded ones behind gaunt screens and small feeder tendril broods to aid my hormagaunt charges.

    Extended carapace is nice but odds are your going to get cover if you play smart and 4 stealers with carapace is 5 without, and i want numbers when it comes to these boys.
    "ask not the Eldar a question, for he will give you three answers, all of which are true and terrifying to know"

  11. #10
    No Life King Alzer's Avatar
    Join Date
    Jan 2008
    Location
    Wisconsin/Minnesota, USA
    Age
    29
    Posts
    2,819
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputation
    324 (x8)

    I throw Carapace on my stealers it's not worth it to put them past 20 points though, the save against bolters and the survival increase in CC is well worth the points. I try to keep a lictor around (and a broodlord with feeders) to give them preferred enemy.

+ Reply to Thread
Page 1 of 2 12 LastLast

LinkBacks (?)

  1. September 21st, 2008, 15:45

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts