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are CC equipped carnifexes (carnifexi?) as effective as shooty carni's? im afraid because it is a large target it could become focus fired before it reaches enemy lines. My list is written with almost pure CC, having a winged HT, plenty of genestealers, swarms of hormaguants and some sparse ravenors. but is a shooty equipped carnifex more effective or just as good as CC carni's
I think shootie fexes are just more effective then melee ones. Its a lot easier to get within firing range of something rather then assault range (even with Run). I have seen someone field a bunch of assault fexes and they are deadly once they hit something but untill they do they are under alot of fire. I personally would suggest taking dakkafexes they still can get the job done in close combat with just two attacks considering they are strength 9 and they are hard to wound in melee as well. If you do take a melee fex make sure to give it all the defense you can so it stays alive, bonded exo means strength 3 can't hurt a fex at all. Real shame you can't put wings on a fex..heh
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However, I have fielded the strangler fex (BS+ST) and CC fex (2xST+AG_I+AG_WS). I found with the strangler fex the problem came down to the duel nature of the fex. I planned to use it as a shooting+assaulting role. However, that made me forgo running with it and it rarely saw CC. I like the CC fex for the "in your face" sort of attitude. Yes it will draw fire, but you should let it do so. Use them as mobile cover for a walking tyrant. They provide such a distraction for many average to new players that its worth it.
Regardless of which elite fex you take, you should take two of them or have something of equal threat value.
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I've found a CC fex, even with the run rule, is still inferior to a shooting fex. CC fexes still have too many negatives to make them effective. They are slow, even with run. They don't do anything until they get into CC. They almost always attack last.
Now look at a shooting fex. They can shoot before they get int melee. (Thereby negating points 1 and 2.) They still suffer from initiative order. But with that said, they still do pretty much the same thing in melee as a melee-only fex. Plus they are just as good at taking out tanks in melee as a melee fex.
Heck, if it feels better, think of a shooty fex as a melee fex with guns.
I think that if you are going to design your tyranid swarm around a particular theme then you should maintain that theme with all the units you field, including the carnifex.
If your army is themed around being totally close combat oriented, then take a close combat carnifex. However, the thing that you must keep in mind is that you have to know how to use the close combat carnifex properly. Generally I find that the best way to use the close combat carnifex is as a distraction.
I usually field a lot of genestealers, a hive tyrant, a carnifex, and a few broods of fodder. Many players get intimidated by the size and reputation of the carnifex and hive tyrant, so I use then to draw fire away from the main teeth of the swarm, the genestealers. Inevitably the hive tyrant and carnifex die, but that is their job.
Originally Posted by Karmoon
Dakkafexes are by far the most efficient in the Elite slot, however a CC fex is very useful for taking out vehicles and infantry.