Welcome to Librarium Online!
There are two things in the new SM codex that I think will have an impact on how ork armies are built. They are: 1. The ability of the SM scout bikers to secretly booby trap a piece of terrain before the deployment. and 2. The ability of the SM scout squad to effectively take an assassin in the form of a sargent that can rapid fire his bolter at three times the normal distance.
The first one I see impacting our lootas as the first unit to move into the terrain takes up to 12 hits. Ooch! I might have to invest in a small unit of grots to go in first to resolve the booby trap before deploying the lootas.
The second one is more troubling. The sargent can pickout any member of a unit at a 6BS or transfer his BS to another member of the scout squad. This is going to be trouble for our PK nobs, big meks with KFF, Big Meks with shock attack guns, warbosses, etc. I see kommandos becoming a requirement agains this guy as well as eavy armour on our key individuals.
What are your thoughts and how do you see things changing?
Booby traps apply if the unit moves, so just don't move your Lootas. A grot unit of bobby trap eaters sounds awesome though.
Telion is expensive, and he can pick where his rending bolter is resolved. Most useful models have 2 wounds anyway, so it's not a big deal. Plus, it's only a bolter and that guy is expensive.
What concerns ==Me== the most is Sternguard. Dragonfire rounds ignore cover and makes the KFF virtually useless. Whirlwinds and the Thunderfire can do this too, but they are easily removed with Lootas due to low armor.
Twin heavy flamer speeders are also scary.
That's their biggest weakness: marine stats for almost double the cost, but a unit of 10 in a Drop Pod can practically wipe out whole units at a time. If they take more it's even worse, and with Kantor they even score. Plus, the DP they ride in throws out a large blast too!
unless they've changed stats on drop pods lootas will tear that sucker down too. And tbh i can't see sternguard being that big a pain, not unless theres like ... 2 or 3 squads being played, but then the numbers game will (or should) be in your favor greatly. Of course i've yet to see, but i'll throw my first hand 2 teef in some other time, but until then all i say to marines is...
I see that battlewagons will become much more useful - I haven't seen the codex but I"m betting that you can't target a specific unit if it is inside a transport.