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While I have played many many games, A very few number of them was with Table Quarters. Now I have come to the conclusion that I have no idea on how to deploy effectively.
The main elements in my army:
2 Hive Tyrants, 2x Devourers. 1 Flying, 1 with 2 Guards.
2 Warrior brood of 3. 1x Twin linked Devourers, 1x Deathspitters
2x 14 Termagaunts
2x 8 Hormagaunts
2x 8 Genestealers
3x Zoanthropes. Warp Blast & Synapse / Catalyst
When deployring in table quarters, I have the issue that my shooting elements are short ranged and when deployed to the back will take up to 3 turns before they can unload the pain. This makes me deploy them upfront while the faster gaunts will be deployed to the back, denying me precious cover saves from the intervening models.
Genestealers & Gargoyles & Raveners are usually placed on the sides of the quarter. Since they are fast enough to make a flanking manouvre.
This is the deployment I followed yesterday and got my ass kicked with.
The battle was vs Blood Angels and he deployed he forces to the back of his quarter.
Because of this I had to cross open ground and a lenghty piece of it aswell.
Now then, my question.
According to my description, was my deployment really bad ?
How would you have done it ? And ofcourse How can I improve mine.
Any tips regarding this deployment form are appreciated.
Hive Fleet Lucanus : 2000 points
Table quarters can be rough, sometimes. You don't have to deploy shooting in the rear, try putting it near the front, but not quite the very front. one brood of gaunts gives you the same coversave as multiple broods.
--Famous last words of Asmodean
Tyranid Quarter Deployment.jpg
What about something like the attached?
It gets almost all of the unit as far forward as possible except for the really fast close combat units (Raveners, Gargoyles and Hormagaunts) which are little further back though not much. The termagants provide cover to the other gaunts, stealers, warriors, tyrant guard (and therefore Tyrant). Tyrant guard and warriors provide cover to the monstrous creatures. Take casulties from the back of the units (especially the termagants) and you're laughing. Want to spread out more due to templates? Deapstrike with Tyrant, raveners and gargoyles or buy scuttlers for stealers for a flank attack to free up some room.
Hope attachement is okay, first time ive done it on this forum...
Quarter deployment is still a difficult one for nids though due to the fact the enemy can deploy a lot deeper and therefore further away. Missions with objectives will help a lot though. Kill point missions with quarters are the worst result fro Nid games IMHO.
remember the mission. Don't deploy in reaction to your enemy, deploy with regards to the mission. If it's objectives, get in line to capture them or at least contest them. Make the enemy come to you. If it's guard your base, don't be afraid to turtle and wait for them to make the first move, if you're lucky yo'll be able to set up firelanes through cover and use that to your advantage. Kill point kinda suck, but again, deny him his by setting up far enough behind some cover that you can use to jump out at him. if you can dictate more or less where he goes, he's not controling his movement phase, you are.
You didn't mention cover / obstacles in your post, but in 5th ed, they really are key.
with regards to your actual deployment (i'm assuming it's kill points), i'd have deepstruck the flyrant and possibly the gargoyles, found places for the sniper fexes to shoot off the first few rounds, and then deployed the rest behind them, with the tyrant's guards behind some gaunts to give it the 4+ cover. Assuming he's got quite a few lascannons, try to take those out first with the sniperfexes, moving up if you have to with the rest of the army in tow. once the long range shooty was gone, i'd likely come within 24" so that the deathspitters can shoot and prep for a CC battle.
This is definitely the hardest mission / deployment for tyranids though...
A couple of questions about your list:
any reason you're running 2x8 hormagaunts rather then 1x16? I've personally found that anything < 16 gaunts in a unit and they are too easily dispatched in 1 round of shooting.
Also, i'd recommend swapping the dakka warriors for more deathspitters if you already have a group, that way you have more range. Your tyrants will do dakka way better than anyone else in the list so templates are your friend.
Hey guys thanks for all the replies so far.
Well the thing with templates is that I don't have a lot of luck with them.
I like death spitters but they are only really useful in the first 2 turns
after that if you can still shoot you are bound to scatter onto your own gaunts.
Which happend, twice. 9 out of a 14 gaunt brood gone.
Anyway, had a game today.
Also table quarters.
went a bit better.
It was also 750 points less so I had more spare room.
The main different with this game was that the centre of the map was a structure tall enough to hide a tyrant. So there was LOS blocking and I had open ground to go around it.
Nothing less then a 5 on my fleet rolls helped aswell.
So for these missions I think that the lay out of the terrain is key. And in some cases I think that there is not much you can do.
Hive Fleet Lucanus : 2000 points