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I want to start eldar. Does anyone have any comments on what to, and what not to play/buy/field with them?
Last edited by Keetoowah; October 2nd, 2008 at 02:18.
really it depends on your flavor. id start with a core army of a farseer and 2 squads of dire avengers. From there it's up to you. For more troops Rangers/pathfinders are nice. Scorpions are solid elites for most situations. Wave serpents are excellent transports with great anti-vehicular support. Fire prisms, reapers and war walkers are awesome heavy support options. Warp spiders and shining spears are excelent fast attack units. The avatar and wraithlords are great for soaking up some target priority and can deal it themselves.
Start with the basics of a farseer, some avengers and some elites ( scorpions or banshees ) and go from there.
Ninja's advice is pretty solid. Contrary to what sounds straight forward do not start with gaurdians. it takes some experience with the eldar to use them efficiently. steering away from what to buy here's some things to keep in mind.
that's my two cents.
- eldar are not a hammer. they are a delicate tool. .. very sharp nasty delicate tool.
- their speed is their common theme.
- Don't expect to win a lot at first. but it will come more and more.
- Don't play an all mech list. Your friends will hate you and it's tired. (but jetbikes and wave serpents are still good to get.)
I do like the farseer, but how about the harliquens or the fire dragons as elites, good, not good?
Harlequins are a very good CC unit, but a Shadowseer is an absolute must. Even with an Invulnerable save, it's not that great and you don't want them shot before they get near anything. Enemy bikes are quite bad for getting up close though if you don't deal with them quick.
Harlies need to make the assault, and get it done without getting hit. If they dont utterly destroy what they assault in the first round, you wont have many left if at all after your opponent attacks back.
Dragons are EXCELLENT tank hunters and can really hurt squads of marines, termies etc. but are somewhat fragile and only have a limited range.
Well, there are a number of different places you can take your list. But for starters, you definitely want a farseer and 2 squads of dire avengers. Avengers are easily our most versatile (don't know if I spelled that right) troop choice, and can be made to take on anything. They are not as fast as jetbikes, but they can take objectives just as well with a wave serpent, they are better in every way than guardians, and it's hard to compare them to pathfinders, as they are more specialized, and therefore, less tactically flexible.
The farseer is essential. The amount of re-rolls you get from fortune, guide and doom is formidable. Eldritch storm is great for hoards or for low leadership enemies, and mind war can make him a great character killer, and can help deal with annoying special weapons and veteran sergents.
After that, I would recommend a squad of Striking Scorpions. This is open for debate but in my opinion, Scorpions give you the most bang for your buck (pointswise). They are very tough, strength 4, and most importantly, they can outflank. Outflank is very powerrful, especially if you roll well. they specialize at fighting hoards, but the exarch's powerfist also makes them effective against marines as well.
Then I would get some heavy support in the form of 2 war walkers with missile launchers. I always take a squadron of 2 in this formation, it has proven very effective. Again, they can outflank, so you can get those missiles on side or rear armor easily, and they can cause pinning against troops with blasts at AP4.
So with these, you can make a perfectly legitimate 750 point army that can be quite effective, and without tax comes to $160. From there, you can get a feel of some of the units, find what your army is lacking in, and take it in whichever direction you want for 1000 or 1500 points.
Hope that helps!
No scatter lasers on the war walkers? What about Warp Spiders and Swooping Hawks?
You can use scatters on them if you want. Some people use EMLs instead for the flexibility. Krak for tanks, plasmas for squads of troops.
Spiders and Hawks again are more advanced units. I personally dont like hawks. Their guns are pretty weak at only S3 but do have a 24" range. They are decent tank hunters with the haywire grenades but there are many other, cheaper units to take points-wise.
Spiders are great! I will take at least one 10 man squad in most armies. 220 points gets you 20 S6 shots. Even with no AP youre bound to get at least a few wounds out of it. They are great against horde armies or units with worse than a 3+ armor save. They are highly mobile and still good against light armored vehicles ( They can manuver around to the rear also ). They are great for trouble shooting. You can deep strike them or warp them across the table to help out squads that need more punch.
Before you ask about the autarch, they are also good if used correctly. Pretty much kit him out to compliment whatever squad you are going to put him in.
I would stay away from the special characters untill you form a large base army and learn to play eldar more. I personally never even use them as i never have the points to spare for them. They are very expensive and in most cases i could just get a whole extra squad for their points.
And how about a Wraithlord, I love the way those things look.