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Worst army to play against with Orks?

Worst army to play against?

9K views 58 replies 42 participants last post by  Rabbit 
#1 ·
What's your worst army to play against with orks? could be interesting
 
#31 ·
Lasguns?

It's true, lasguns aren't that effective against orks, but if your opponent uses nothing besides normal guardsmen with lasguns, then he's doing it wrong. Auto-cannons, flamers, heavy bolters, mortars, leman russes, and worst of all the dreaded baslisk, make MINCEMEAT of ork forces. Since you don't start the game within 12 inches of your opponent, you're going to have to stand up to IG firepower for a few turns of the game, and personally, I think that's a lot more fearsome than Tau gunfire. Tau is overkill, more suited to Tyranid, Marine and IG opponents. IG can put out more firepower, and has far more flamer templates, which can eat the orks alive.

Also, don't forget that many people play vehicles and biker nobz, and Lascannons will obliterate either. If you're having an easy time against IG, it might be because the opponents you normally play against have focused upon anti-armor, which does nothing against an ork horde.

All this being said, it's entirely possible for your orks to fall to lasgun fire, especially if it's a smaller unit of trukkboyz. You run up to the IG gunline, assault the nearest guys, obliterate them in one turn, and the following turn you have to stand out in the open while 3-4 units of guardsmen unload a torrent of lasgun fire upon you. 3 casualties from lasgun fire may not seem like much, but 3 x 4 is 12 casualties! You'll probably only take 10, but if it was a unit of trukkboyz, you're probably toast, and if it was a unit of footsloggers, then you were probably down to 18-20 boyz by the time you reached the front line, and you're now down to 8-10. If a few of those units included flamers, then your unit of boyz is gone.
 
#34 ·
Really? You don't feel the tau threat? Kroot carnivores tying down boy squads quite easily, Ion cannons large blasting squads of boyz outt'a the game? a basic weapon that can even our strongest tanks to smoldering ash? I think tau is the army i have the most army palying against.
 
#35 ·
Horde vs. Speed Freaks

Eldar are a tougher opponent than Tau, for many reasons...although it partially depends on what type of ork army you're playing as.

If you're playing speed freaks, with battlewagons, nob bikers and trukks, then Tau will be a very difficult opponent, since their guns will make a mockery of your vehicles. Horde fares a lot better though, and even though the Tau have some scary ordnance, they have virtually no flamer template weapons, and no significant barrage weapons.

The Eldar not only have good anti-armor (not as good as the Tau's, but still good), but they have a lot of scary template weapons, a lot of effective high initiative troops, and psychic powers that will cripple the effectiveness of your boyz. As a bonus, the Eldar skimmers are generally more resilient than the Tau's, and the Eldar also have troops on jetbikes, which the Tau lack. Both those units have a very large impact in objective based games, and if you're used to playing footslogging orks, I'm betting you've had Eldar opponents hold their skimmers 24 inches away from the objective, out of reach, and simply roll over your troops to contest the objectives on the last turn of the game. It's a dick move, but it works.

Most importantly, the Tau have no chance in hell of standing up to orks in close combat, not even the Kroot carnivores, and honestly, they've never even bogged me down. Eldar, on the other hand, can not only bog you down in close combat, but win as well.
 
#39 ·
Eldar are a tougher opponent than Tau, for many reasons...although it partially depends on what type of ork army you're playing as.


The Eldar not only have good anti-armor (not as good as the Tau's, but still good), but they have a lot of scary template weapons, a lot of effective high initiative troops, and psychic powers that will cripple the effectiveness of your boyz. As a bonus, the Eldar skimmers are generally more resilient than the Tau's, and the

Most importantly, the Tau have no chance in hell of standing up to orks in close combat, not even the Kroot carnivores, and honestly, they've never even bogged me down. Eldar, on the other hand, can not only bog you down in close combat, but win as well.

This is very true in my experience.

As a matter of fact, I recently played vs. a kid that plays Eldar in an 1150 pts. Annihilation match. I had something like

Big Mek w. KFF
2x BW's filled with 20x Shoota Boyz
2x Trukks with Slugga Boyz
10x Lootas.

He had,
HQ
Farseer

Other stuff
1x Avatar
2x Wraithlords
2x Bladestorm troops (10 or so).
1x Squad of Guardians.
2x Squads of standard Eldar infantry (warriors?)
1x Skimmer type vehicle.

(Wish I could recall the names of everything he had)

Both the WraithLords, the Skimmer, the Eldar troops and the Avatar had some nasty anti-vehicle stuff. So on top of killing my Battlewagons before I could use the Deffrolla, he shot my guys up pretty bad. If I managed to actually assault him in CC, he would always go before me and somehow kill enough guys so that my counter-attack was in-effective. I think I won a total of 1 combat vs a Wraithlord, and tied or lost everything else. I also managed to take out a squad via shooting...but overall I was completely annihiliated.
(He killed my whole army...I killed 2 entire units and injured several others. But in the end, the overall VP was 9-2 in his favor.


On the other hand, I played Tau recently for Capture and Control, we both had 1k armies.

I had
HQ
Big Mek w/ KFF

2x Trukk Boyz, Nob PK, BP Red Paint,
1x BW with 20x shoota boyz, Big shootas, Deffrolla...etc.
30x Footsloggin' Shoota boyz, Big Shootas Nob, PK, BP.
6x Lootas (since I had 90 pts left.

He had.

HQ
Shasua Stealth Suit (the least expensive one) w/ Large Ordnance weapon that ignored cover.

Troops
12x Fire Warriors
12x Fire Warriors
10-12 Kroot Wariors and hounds

Elite
6x Stealth Suits

He also had 3x Drones and a Hammer head w/ a Large Ordnance blast.


The way I won this game was basically finishing off his troops and ignoring his HQ, Hammerhead and StealthSuits.

Long story short, I actually won by outshooting him! I killed 1x FireWarrior unit by assaulting...the remaining FireWarriors, Kroots and Drones were killed by my units of Shoota boyz.
 
#36 ·
Why are the kroot that much better? They are the same initative, if charged by orks, just as strong, but take damage easier, and no save? at least thats how I read it)

Plus you wouldnt send a squad of like 10 boys in to take down a close combat "specialist" like the kroot, you'd use a larger squad or something to bash em good.
 
#37 ·
Since I play both Ork and Tau, I feel I have a good perspective of both Kroot and Da Boyz. Kroot work extrememely well since they can infiltrate(so they can outflank). I've successfully tied up mobs of ork boyz, but it only works if you get a reserve roll fairly early, and that you assault a squad that turn, so that the orks don't get their Furious Charge bonus. My 10 kroot killed about 7 ork boyz and only lost 3 in return. While they did die the next turn, it was worth the 70pts that they cost since I got an extra turn to take out some killa kans that were advancing, now without any other distractions.
 
#40 ·
The worst army to play against is the one you are weakest against personally. Yes some units may be owned by others, but all unit can overcome others if used properly. Thats what I always like to think. Nurgle are pretty annoying to be honest, and are a hard bump to overcome.
 
#41 ·
Having only played one game against Plague Marines I can say it was a tough fight as it took pretty much the entire game for one squad to finally beat the other and the plague marines came through in the end.
They are tough as nails to take down and next time I may try to spend more time shooting them first with FNP ignoring weapons to take down their numbers a bit first.
 
#42 ·
The Tau have been source of great annoyance to me over time. It doesn't help that I always feel like my opponent could be making my life worse than it already is (who chooses Broadsides against a green tide with no Battlewagon/Dreads?).

Recently I discovered the joy of Outflanking Kommandos and Deffkoptas against his army. Brought in the Kommandos with 2 flamers and Burninated then charged his massive Kroot unit, destroying it utterly. The Koptas then made short work of the Crisis suits and Hammerheads. It was awesome.

My friend has a brand new Black Templar army at the moment. Our first game together he crushed me, but then I didn't expect such big things from them. The "Accept the Challenge, No Matter the Odds" vow they took meant that they were able to reroll all of their missed hits in close combat and mow down my boys. Next time their one dedicated CC unit will be facing LOTS of dakka and the glorious return of my SAG.
 
#43 ·
The Emperor guides every blow towards victory, no silly Shokk Attack Gun will help you. In all seriousness though, I think massed shooting would really kill the Templars, especially if they have a big squad geared towards assault, and especially if the Marshall and Emperor's Champion are both hanging out in it. Accept the Challenge and being Fearless in CC are far too dangerous to let any single squad engage it in CC at full strength.
 
#44 ·
Eldar and Chaos space marines have caused me the most trouble. I can say that my army is undefeated but undefeated just means it hasn't lost. I've had to settle for draws against CSM and Eldar.

Plague marines, thousand sons, and a nurgle DP give me a head ache. So do Warpspiders jumping all over the table, a wave serpent skirting across the table with blade storming dire avengers, and eldrad chilling with dark reapers gave me issues. Luckily the weird boy ere we goed 10 nobs next to Eldrad.:soldier:
 
#46 ·
Worst army to play? There is no universally bad army to play, as any army can potentially stick it to us. I personally hate playing good players :pirate:

On a serious note, shooty armies are easier, in my opinion. Ork shooting phases are criminally underestimates (Lootaz, anyone?), and can be backed up powerfully by a bit of green muscle in the Assault phase. Keep the Boyz with a Kustom-Force Field and bring da' Trukkz!


On the other hand, my biggest fears are enemy assault armies, jam packed with 2+ saves and high initiatives (The old MC - Genestealer combo :bulgy-eyes:). I mean the Boyz are tough, but they're not THAT tough, and the Mob Rule can be a pretty double-edged sword against these kinds of armies. Losing combats and seeing the Boyz drop like Gaunts causes impotency.
 
#47 ·
Imperial Guard

I voted imperial guard, and while ive never played against them with orks, (i only started an ork army coz they came in thew black reach box). I think the new codex will cause alot of problems.Alot of people in the SM forum are getting scared of the shooty guardsmen. IMO if we marines in our Mk IV power armour are scared of so much las fire, i think the orks should be to..........
 
#48 ·
I voted imperial guard, and while ive never played against them with orks, (i only started an ork army coz they came in thew black reach box). I think the new codex will cause alot of problems.Alot of people in the SM forum are getting scared of the shooty guardsmen. IMO if we marines in our Mk IV power armour are scared of so much las fire, i think the orks should be to..........
I've played against the new codex twice with my orks and seen a few people with other armies play against them. I won both battles, once with a foot slogger army and once with a speed freekz army. They're not that hard to kill, the rear armour of their vehicles can still be glanced by boyz and annihilated by nobs. I just make sure I kill their commanders so that they can't give out orders, this generally makes them thing they've already lost as they can no longer play with their new toys. The new heavy 20 leman russ tank isn't any where near as scary as everyone thought it was going to be... it kind of sucks actually. Be careful not to take reserves though, their dude who messes with your reserve roll is very annoying.
 
#50 ·
The worst army to play against? None. As in "there is no one there to play against me". Not that Ive got any trouble like that, but whats worse than having an army and not being able to use it?
 
#52 ·
I'd have to say (not that i've had much trouble with anything) Imperial Guard. Seeing as my friend's plans are "sit back at the very edge of the map and shoot". Sure his lack of CC units is a disadvantage to him...but when everything is shooty...ouch.


Although i've still never lost to them, they kill the most of my boyz! Big ol' holes dropping thisway and that from basilisk fire...*dies*



I think dark eldar would be a major annoyance if I ever faced someone else who played them with my orks.


-The God of all Machines
 
#53 ·
Pah! Imperial Guard, my arse! Hire yourself Snikrot and his ladz', bring da Burnaz' and watch your wall-hugging buddy cry. I've personally never had a problem with the Guard. At best they make me break a sweat, but a good combination of Deffkotpaz w/ Twin linked Rokkitz, stacks of Boyz and da Boss Snikrot himself will easily dust him off. Besides, wait until you get an objective game, or bases, either way, the "Stand at the back and pick my nose" Guard aren't mobile enough to win.
 
#54 · (Edited)
Close Combat Necrons can simply shred Orks when played right.

For a 2k game I've used the following
Nightbringer
8 Flayed ones.(2 units of 4 to shield Pariahs)
6 Pariahs,
4 wraiths,
Destroyer Lord with Warscythe and Gaze of Flame
20 Warriors
Monolith
Tomb spider
5 Destroyers

I've yet to be made phase out with them given a relatively low phase out number of 9 and a total of 38 Necron models.

We can chew up any ork unit even large mobs of boyz,The comblination of pariahs,flayed ones,destroyer lord can reduce orks to leadership 6 and then will only hit on 6 in CC plus all of the m will strike before any orks even have a chance to hit back.Simply lethal plus with the deceiver included then its even deadlier.

It ususlly leaves Orks needing double ones to pass their leadership at end of Close combat.Then you can simply sweeping advance them.
 
#57 ·
ah yes, the triumphant necron 'fear list'. possibly, the last safe haven for cron players till another codex. but no longer unfortubatly for all the fearless goin around :(
 
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