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Just wanted to see if I was missing something here...
In the Necron Codex under the Monolith section,it describes special rules for deep striking that say the monolith doesn't get destroyed if it lands within 1" of enemies...
Now in the old edition that was fine and made perfect sense... but in the new edition rulebook... you have the deepstrike mishap table, whihch means that the unit deepstriking would only be destroyed on a roll of 5 or 6....
So my first question is this... Lets say, a monolith drops ontop of an enemy squad after scatter... does this mean that the necron player should then roll a dice as usual... and use the regular mishap table unless he gets a 5 or 6, in which case the monolith pushes the squad out of the way?
Also... I can't remember well enough... but if a lith lands on impassible terrain what happens? Lets say it does and you use the mishap table and get a 5 or 6... surely the lith doesnt push the impassible terrain out of the way? Does the monolith instead move back the required distance or does it just die?
Orks: W7/D2/L3, Necrons: 6/0/1, Eldar: 4/1/2, Marines: 0/0/0
Ogres: 1/0/1, Bretonnians 0/0/0
There is annother situation: when you land over difficult terrain. There you will have to rol a dice to see what happens as when any other skimmer lands over impassable terrain.
hope this answer is useful
Yeah he's right. Don't forget, the codex rules 'override' the main rules. The monolith is bigger and badder than ever in 5th.
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"Well... that hurt" - Vampire Jon Skellan (Mannfred's right hand man) after being beaten up, falling down an underground waterfall and being impaled by a stalactite.
LONG time lurker, first time poster.
So I'm a newbie to necrons but not to Warhammer. I have been playing since the begining of third edition. (thats how long I have been with LO)
First off, let me say that this is by far the best edition of the rules yet.
I have the necron codex and have read it cover to cover about 5 times now. I have also read over the rules for 5th edition. I cant figure out why everyone on this forum has been saying that necrons are not really good in the new rules...
The only positive things i have heard are about tomb spyders and the monolith being slightly boosted, which i cant figure out the difference between eithers effectivness from 4th to 5th edition .
Question: I heard someone mention something about a TS, after making a scarab swarm, if it is shot at will essentially be able to take extra wounds. majority toughness is still T3 and very easily wounded.
majority toughness now rounds up, thats how super scarabs work.
and the lith is harder to kill now as you cant do it with a strength 8 or less. only strength 9 or 10 can kill it now, great for VS new players who dont have any thing powerfull yet.
You're hearing how Necrons got nerfed more than boosted because a) people are more inclined to bitch at nerfing than celebrate boosting of units' effectiveness b) Necrons have gotten screwed in a few ways to be honest. The TS and 'Lith got the good end of the bargain, Gauss weapons and low-initiative troops got the bad end, yadda yadda yadda...
Necrons are still a blast to play IMHO.
gauss weapons just cant destroy a vehicle.. big whoop. immobize, destroy a weapon is just as effective.
one more question. how has the lith been boosted?
in 4th it was based on unit size and then it was based on how far the fleeing and capturing unit ran
in 5th now its based on the wounds you take and then its d6+I
so now in 5th, if a unit takes more wounds in an assualt then the other side (even if its just 1) they take a Morale test at their Ld minus the difference in wounds taken, if failed you make a sweeping advance test, both sides roll a D6 and add their I, if the wining side ties or beats the losing side in this roll the whole unit gets sweep
so 1 wound can now cause a sweeping advance, and since necrons already have low I to begin with they're very easily sweeped
the guass rule is big thing too, because it was one of the good things about crons, everything could destroy a vehicle, it made every unit effective and valuable, now that thats gone we have to take actual anti tank if we want to combat tanks, basically almost every unit got worse because they can't kill tanks anymore
the monolith got stronger for the same reason guass got worse