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Thread: Unorthodox?

  1. #1
    Cousin It Carnage's Avatar
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    Unorthodox?

    Hey folks

    haven't been on here in a long time, the place looks so shiny and new

    But anyway, i've been playing 40k for about 8 years (most of which has been taken up by blood angels). I figured that a wee change would be nice, especially since i've recently started playing a lot of new opponants and i would have felt a little bad pitting my 8 years of experience against their few months worth. So i figured i'd dust off my dark eldar and start playing them again (i'd played about 4 500 points games with them in the past).

    We play 2000 points + games a few times a week, and so far i haven't lost with dark eldar. What i'm wondering is, is my list a little over-powered, is my experience helping me alot, or is my opponants INexperience causing me to win (i'm not complaining mind you...)

    my HQs are usually an archon (pimped up to the waazoo) and a dracon, both with full incubi retinues and raiders.

    i rarely take elites, as wyches just dont appeal to me, and the first and only time i used 'em a 10 wyche squad charged a 5 man chaos marine unit and bounced...horribly. They then failed their morale check and got run down...i died a little inside and decided wyches weren't for me

    for troops i take between 2 and 4 raider squads (weapon config changes depending on what army i'm against) and 2 ten man strong warrior squads (always armed with 2 dark lances per squad)

    for fast attack i take between 1-3 reaver jetbike squads of varying sizes (generally armed with 2 blasters per squad and an agoniser for the succubus)

    heavy support is taken up by 2 ravagers, always armed with 3 disintegrators (6 blast templates per turn is too tasty) and depending on the opponant, sometimes a talos.

    My general tactics are to target any ranged firepower my opponant has for the first few turns, before turning on the melee troops they may have. The only two melee units really only come into play in the last few turns, when i charge any units they have left, or when a melee unit starts to come threateningly close.

    feel free to give me your opinion on whether im a n00b with an overpowered list, or if im using DE properly (in my own little way perhaps)

    Last edited by Carnage; October 5th, 2008 at 14:03.
    Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes

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    As long as you're winning, you're using them properly. Incubi are hit and miss on the forum, half the people love 'em, half the people hate 'em. Wytches are generally considered one of our best units, but they need support. I don't have any experience with ravagers, but I'm working on that.
    Everything I have told you, even this, is a lie.

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    Cousin It Carnage's Avatar
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    you'll find them rather addictive as long as you get the first turn.

    with the new rules for blast templates it's become pretty difficult to miss with the disintegrators if your firing at even a reasonably sized unit (10 ish men for example). And with no partials anymore its a very deadly 6 templates
    Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes

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    Your list certainly is solid, though there is no substitute for experience.

    I can see why your isolated incident with wyches has turned you off to them. However, they are amazingly valuable. I'd suggest trying this configuration: 7-8 wyches, suc w/agi, wych weapons, PGs mounted in a raider. Play test it against anything you want - terminators for example. You will find that they can go toe to toe with most any expensive assaulty unit out there, if nothing else, tieing it up a few rounds. My wyches typically double their worth in points.

    My problem with Incubi is that they are expensive, and I would usually prefer wyches. While they can dish out a lot of damage, if they go up against power weapons, or if they're caught in the open, they're points efficiency goes way down.

    Try Incubi vs demons or something else with an inv save. They aren't so amazing then.

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    Slave to the flesh The_Outsider's Avatar
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    Experience and your opponent's lack of experience is causing the wins if you ask me, the list itself is about par for the course at 2K (though double incubi retinue is interesting - especially a full retinue). That many incubi should disembowel anything short of a daemon pricne or nob unit of doom.

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    Dark Eldar Zealot Wicky's Avatar
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    Quote Originally Posted by The_Outsider View Post
    Experience and your opponent's lack of experience is causing the wins if you ask me
    Hi,
    Am I to believe that you take 18 Incubi as your ONLY Elites in a 2000-point game?

    That’s about a quarter of your army right there and over a third in those two squads with the HQ Raiders included.

    Since these units have very little firepower you had better hope that lots and lots of close combat is handy.

    My 660 points of Wyches would love to greet your 660 points of HQ/Incubi in a little cuddle on the battlefield to sort out why you shouldn’t place all your points in too small a basket.

    How on earth do you get away with this in a game?

    The Outsider must have it right here but I would love to hear the tactics involved to do this, especially against a swarm army.

    Cheers.
    In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.

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    Cousin It Carnage's Avatar
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    the armies i've been playing against are generally orks, chaos, eldar and necrons. The list works well for me because the firepower is more than enough to deal with nobz, banshees, terminators and the like, leaving the simple stuff like boyz, standard marines and dire avengers or necron warriors to assault. The beauty of the 2 squads is that im always covered from both sides if needs be, or i can easily punch a route through one side of their line and circle them (dark eldar's speed is slightly addictive) by charging half their line and using horrorfexes or a sacrificial unit of warriors buy me the time.

    Against firepower army lists i use one HQ and incubi, and some mandrakes and reavers to block lines of sight with assaults (by 'firepower' i mean imperial guard).

    wyches work fine against elite units i dont doubt, but its when they come up against a cheap unit that still hits and wounds them on a 4+ (or less usually) but costs hardly any points that i'm a little concerned. They seem to specialise in grinding their opponants down, and while i dont want to get into a 'wyche vs incubi' debate, my style of play revolves around alot of power and decisive assaults, rather than letting my opponants die of old age hehe.

    but i sense ya dont like the idea of nearly 800 points worth of points being tied up in 2 units? against a swarm army i find that speed and 10 disintegrators is enough to thin them for my talos and incubi to finish them off, but like i said im inexperienced with DE and playing inexperienced people

    keep the advice coming though, i appreciate it
    Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes

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    I have been playing with the idea of using a minimal squad of mandrakes to block LOS (give a 4+ cover save) for something like a Talos or Reavers that were going to finish combat in my turn, how does this work for you?

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    Quote Originally Posted by wickywacky1 View Post
    Hi,
    Am I to believe that you take 18 Incubi as your ONLY Elites in a 2000-point game?
    Incubi are a retinue, they are not elites.

    That’s about a quarter of your army right there and over a third in those two squads with the HQ Raiders included.

    Since these units have very little firepower you had better hope that lots and lots of close combat is handy.

    My 660 points of Wyches would love to greet your 660 points of HQ/Incubi in a little cuddle on the battlefield to sort out why you shouldn’t place all your points in too small a basket.
    Both have different purposes even though they're both assault units, both can be good just make sure to use them appropriately and it certainly sounds like Carnage is.
    Last edited by ShadowcatX; October 9th, 2008 at 18:41.
    Everything I have told you, even this, is a lie.

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    Member DarkRaven's Avatar
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    You have a very different style of play than my own, even though i'm not too keen on wyches myself. first you grind them into the dirt with your fire power and then dice up the rest. if that wins great, but to be honest it sounds a little boring. me personally i don't use ravagers, i used to but they made things too easy. so i dropped it for another raider squad. now a days i just blitz my opponent with 6 raiders and 5 jet bikes while my mandrakes pop out of nowhere and watch the hilarity as my opponent's army is decimated by the stat of his 2nd turn (if i get the first turn that is). i love playing like that because one mistake or if my opponent get one or two lucky shots it makes winning very, very difficult... and i love a challenge.
    "War is crulity. It is of no use trying to reform it. The cruler it is, the faster its over." William Sherman

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