Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
So my house is getting ready for our first tournament. It will be round robin, Orks vs Necrons, vs Nids vs Tau. 1000 points.
I'm running a pretty standard list,
3 groups of 30 slugga boyz, each with Nob and PK.
Big Mek w/ SAG
2 groups of 5 lootas.
And the last 90 points is where I'm trying to choose between
15 shoota boyz
10 grotz and a runtherder
Now my goal with either choice is to use them to grab and hold the safest nearest objective. Obviously the Boyz will do this just fine, and could hold their own if some one tries to come after them. However, the grotz would do just fine if no one messes with them, and the deffkopta would be nice (plus I think that'd let me take cybork body for the Mek, which could really help keep him alive).
I guess what I'm asking is if you guys think a group of 10 grotz is a viable way to hold an pbjective in 1000 points? I'm worried that just a few wounds dished out on the last turn could deny me the objective, and obviously they won't fare well in close combat. But is it worth using the Boyz instead, if they may end up doing nothing but sitting there?
Not touching the rest of your list, I'd be very afraid of the grotz just running off after a few inevitable casualties.
Grotz are nice cheap objective holders, just make sure you have enough to keep the Runtherd's squig fed if they decide to leg it.
Personally, I'd get more Lootas, around 11-13 and spend any leftover points on either rokkit buggies, grots, or cheap gun batteries.
Check out ==My== blog: www.bnhblog.blogspot.com
Personally I would take 5 more lootas and give bosspoles to each of the boys squads. But numbers wise you would be better suited to take 2 runtherds and 23 grots if you wanted to be sure the objective stays held.
More lootas will thin your opponents forces faster so that your boys can either all play clean up or have 1 squad just camp on the close objective. And assuming the missions will change you want to keep your kill points down which rules out the single deffkopta.
W/D/L Ork Tide 22/1/14
Click here to feed me some squigs
I agree with both ==Me== and NovaJohn. Take 2 Rokkit buggies. They are great for distracting the enemy from shooting your boyz, and might just actually blow something up with their twin linked rokkits. Combine the lootas, and make the squad bigger if you can.
Your Big Mek with SAG will be unpredictable, but incredibly hiliarious if it works.
A good list, but next time, post it in the ARMY LISTS SECTION. If we all abide by these rules, the mods remember to send them cheatin' marine-boyz to the sector of space, lettin' us krump da fun enemiez and not da cheap Ultrasmurfs :wink:
Father Mulcahy: Just as the Lord said to Noah, "Everything in pairs."
Pierce Hawkeye: Of course the Lord was holding three aces at the time.
Actually, 12 grotts + 1 runtherder isn't a bad unit at all for holding objectives near your own deployment zone, especially in smaller lists (1500 points and lower). The trick with grots is to keep going to ground instead of taking leadership checks. They can be really tough to destroy completely, especially if they're in cover.
If you only have 3 troop choices in the list, I'd go with the small unit of grotts. That way you don't have to keep a unit of 30 boyz back in your own half of the board when playing the 'capture the d3+2 objectives' mission.
Rokkit buggies are also good, but I always try to get up to at least 4 troop choices whenever possible.
"Any job worth doing, is worth doing with a powerklaw."