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I Broke down on my recent penny pinching(i'm saving for a move so i'm trying not to spend anything, to Virginia Beach area for those curious ) and bought the Cities of Death Expansion. I've played CoD before but i never really understood it as well, in fact the game was only a 1k and it took a good... 3+ hours . But i gotta say the rules are awsome and look like alota fun. I even went to Home Depot and bought some 2x2s to put together a decent looking board. But now it comes down to what units see more combat in CoD. It looks to me that the clusterness of it seems to make short range Firepower and Barrages, and even Flam templates more useful, i usually stay away from Kans and Dreads but it looks like a few of them might actually be useful, being Massed Firepower will be cut down a bit. I just wanted to know if theres anyone here who has played a good amount of CoD with their Orks and have noticed if any units perform exceptionally well with the use of any stratagems. So far i'm liking Ammo dumps and fortified strats for Lootas adn Shootas
burnaz+sewer rats=giant BBQ
That said CoD is now less different, as many rules have been reused in 5th ed. It does add a lot of cool scenarios, however.
"Politics is the womb in which war develops"
Flamers are king in CoD. Flamers and close combat. Guess what Orks have lots of?
Also, walkers are good alternatives to vehicles since they can't get bogged down. Reinforced Rams and Deff Rollas work fine too.
Since the board is smaller, a footslogging horde will be very difficult to stop in such a game. Shootas and Lootas are absolutely brutal as always with so much dakka and some key strategems (re-rolling hits with Lootas?!)
It's a fun expansion, even if I don't get to play it that often.
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Then there's lootas and plunging fire. Cover whats? Denied. And in 5th, those would've been reliably common.
Do not meddle in the affairs of Tyranids, for you are crunchy, and good with ketchup.
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