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With the new rules, feeder tendrils are more useful for Tyranids. However, I find that the cost points of the Lictor and its deployment requirement are a big drawback. What do you all think, are Lictors worth it?
Well I think the new deepstrike rules and the clarification about building levels when deepstriking both help the Lictor. We also fight in Initiative order now and a Lictor comes with Flesh hooks.
XXpts is steep, but Lictors are still fun to try. If you play opponents with lots of Devastators or Havocs you should have some good targets. Lictors are also benefitted by the new Vehicle CC rules because now it is possible to pop that lone russ if you can only get to the front armor.
Lictors are fun, fun, and more fun, but are just so expensive. I still have about the same feeling about Lictors, but I like them. If you use Flanking Genestealers, hormagaunts or lots of Close Combat it would probably be good to have a Lictor running around trying to provide Preferred Enemy (A Feeder Broodlord can also do this well).
I think Lictors are great in big games, like 3000+ or something, or apocalypse. Then you could really have some fun with these, without effecting your unit count because of their cost.
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost 
Under the new rules for deep strike, wouldn't a lictor be forced to take a dangerous terrain test when they land in area terrain?
I've found Lictors hard to fit in and difficult to use. Mine always scatters almost full range away and gets shot to death in short order. The Feeder tendrils upgrade for genestealers will save you points and keep the upgrade where you need it most. I love the lictor model and it's rules are great on paper, but it just doesn't pan out for me.
Love the Lictor,
Every game I've ever fielded a Lictor it has consistently earned its pts. Granted good dice rolling helps. But none the less when it strikes at I6 its going to do some damage.
Saw a game today where Eldar v Tyranid
The Tyranid player turn 3 ambushed the command squad which was down to a warlock and a named character which escapes me. It charged them form cover and did 4 hits w/ reroll scoring 2 rends and got 4 wounds, hitting the warlock as its choice. poor poor rolls by the eldar lost all wounds to 1st round and caused a failed morale to the named character which it than ran it down.
Down side it got butchered by some shurikens the following shooting phase cause it gave chase into open terrain. +side it took out close to 300 pts.
I can cite examples where they make a diffrence, if they are played right they will 9 out of 10 in my experience earn their cost. I've had a lot of luck on my side. You have to play them to reall know how they will treat you.
Lictors have two key factors that make them very tricky in the game. The first one is their deployment. Many people lose their lictors due to poor deepstrike roles. Also is the rolling factor. They have a high chance on hitting but they have only four attacks. Now that the rending has changed they don't have a high chance of getting more that one rending, so consequently on average you should only get 2 wounds on an opponent and then one (if lucky) that is rending. So, it depends on your luck. If you are generally a lucky person,bring a lictor. If not, don't waste the points.
There are many things out there that are over all a better model and are cheaper (one that pops into my head is a juggernaught.)
The Great Plague meets The Devourer of The Galaxy. What does that make us?
I find Lictors useful for only one thing, deep strike re-rolls. Playing in tourneys with lots of varied mission set ups can make the ability to have that advantage over the other player look very attractive.
Unfortunatly I find them crapy in combat and over the corse of a few games I realized for me and the way I use them they are not worth the points. I'd rather have 6-8 warriors for the same points cost and same slot.
Which kinda sucks cause I have a converted pack of 3 lictors I made out of Warriors with Carnifex ScyTals and various stealer bits (I'm tight and hate metal models)
But each to his own. If you want them get them. Ones thing for sure other players HATE them, so they have that psychological factor against alot of players.
"Any sufficiently advanced technology is indistinguishable from magic"
Not quite there, buddy. Dangerous terrain checks, when failed, cause the failing model to suffer one wound, and, last I checked, Lictors have multiple wounds. There's a 1/6 chance that your lictor will be less survivable, but if you plan on your Lictors surviving the game then you're using them wrong.Originally Posted by SGluciousa
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.