Welcome to Librarium Online!
Hello. I would like opinions/strategies on taking down a Blood Angel 2000 point army.
My selection of units willing to fight are:
Of my units available I was wondering if anybody could propose a good army list that would be able to beat the Blood Angel army. I figured that since they are mainly close combat i would use 2 monoliths to teleport my guys out of there. The necron lord would have the warstaff to be able to CC fight and use alot of flayed ones.
- 120 Warriors
- 2 Monoliths
- 1 Deceiver
- 1 Nightbringer
- 3 Heavy Destroyers
- 30 Flayed Ones
- 30 Immortals
- 10 Pariahs
- 1 Necron Lord w/ Res orb + light staff
- 1 Necron Lord Destroyer w/ warstaff
- 9 Tomb Spiders
- 30 Scarab bases
Any help or thoughts on an army list and strategies would be greatly appreciated.
EDIT - Now have 18 Destroyers to use in the opinions
Last edited by Mickem; October 10th, 2008 at 00:27.
Strategy wise... Hold ur 2 liths and two squads of 20 crons and both lords (attached to each squad) in reserve. Start the rest of the warriors and immortals spread out along ur entire deployment zone. Regardless of who goes first, advance with everything u have and shoot anything in range.
As soon as you can deepstrike your liths onto the board (may only get one in a turn) as close to the angels as possible preferably on clusters of high point value. Use their portal power to bring on both squads which can then move 6" AND shoot... use your liths' lightning arc to deal out damage ontop of all your warrior shots and you can ramp up easily 150-200 potential hits in one turn. Trick here is to shoot him to death .
When your 20 strong warrior squads get blown/assaulted off their feet, (which they will)... use the lords orb combined with the liths portal to give them two shots at WBB regardless of PWs etc. (if they fail WBB u can use the portal rule to take a second one and they pop out of the portal brand new =).
U will win for sure
Orks: W7/D2/L3, Necrons: 6/0/1, Eldar: 4/1/2, Marines: 0/0/0
Ogres: 1/0/1, Bretonnians 0/0/0
FYI 5th edition changes the deep strike rules! You cannot fire the Gauss Flux arc projectors on the SAME turn as deep striking. However you can use the Matrix which means 'either' portal OR particle whip. On the following turn (assuming he doesn't pop it) then you can portal AND flux arc.
With this new rule from 5th, I tend to not deep strike anymore. But, if you should deep strike. Personally I'd use the pie plate first. Then next turn use the gauss ARC and the portal.
"There is only do, or do not. There is no try." - Yoda
As for the army list I would take the Deceiver to counter assault and keep units away from your foot sloggers, the 3 heavy destroyers split in groups of one cause blood angels tend to like they're rhinos and predators. Since you don't have any destroyers (it would be my first choice) take some of those immortals. 40 Warriors in 4 groups of 10 would be good for scoring purposes. Now for your fast attack those scarabs could help out your immortals. Like I said I would normally suggest destroyers, but a large group of them would be good at tarpitting they're small assault units for a turn or two.
So I would suggest something like this...
1 Heavy Destroyer
1 Heavy Destroyer
1 Heavy Destroyer
That leaves you with 11 points.
Thanks for the replies. I'll those setups out when we play. I am 90% sure he won't have predators, i think he has like 2 rhinos and 2 dreadnaughts, but i doubt that will do that much of a threat if i have those heavy destroyers on deck.
Take 9 Tombspyders a C'tan then fill out with warriors.
HQ: Deceiver - xxx
Troops: 2x10 warriors - 360
Troops: 2x11 warriors - 396
FA: 2x3 Destroyers - 300
HS: 3x3 Tomb Spyders -450
it's slow, but you have so many MCs he probably won't be able to cope.
Alzer...your maths are a little off.
450+300+360+396+=1506, which would mean your Deceiver costs 453 points to get your total of 1959.
Also Tomb Spyders cost 55 points each, so it's 495, not 450.
Your list actually costs 1851, which would be almost enough space for 3 more Destroyers, if the OP had any Destroyers in the first place that is.
Although I do like the idea of the 9 MC army, should be funny to play, although to do it properly with the minis the OP has you should probably go...
3x10 Necron Warriors
1x11 Necron Warriors
3x3 Tomb Spyders
That leaves 7 spare points, phase out of 12, adds in some Pariahs so that the Deceiver will be more effective, Immortals in 2 squads to aid WBB and to be mobile fire support. It'd probably get mullered by Blood Angels, but it'd look awesome.
Aha thank you for spotting that Malagate. It's 10 MCs though
Just put the Tomb Spyders in front and the opponent will have a heck of a time getting through them. That and with a wall of MCs they can't get a clear shot against your softer warriors, keep the TS making scarabs to soak shooting wounds for them (mostly from lascannon etc)
Drawback is you have NO fast movement everything is gonna be footslogging, though this will keep your army as primarily one big, scarry host of doom. look into using the 11-man squad of warriors and spreading them in a line to block LOS, granting the rest of your squads cover.
Haha right, I always forget C'tan are also MC's! With that many, even moving slowly you could probably herd the enemy army into a corner and then pile into them. That'd be one hell of a mess...
You have given me some food for thought with the idea of using the 11 strong squad as a screen.
You could bunch them up in the movement phase so that the units behind them have a clear line of sight and then in the shooting phase you could make them run to spread out into a screen again. Probably a very silly idea, especially as running does not give a reliable distance, also you might be forced to use your running move before you resolve shooting (can't quite remember the order it's supposed to be done in).